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  1. #2371
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Nerijus Kesylis View Post
    Please, fix white monsters and minions. Minions are shown as white monsters on minimap and it is not possible to turn off minions. Thank you.
    Yeah, entities are all showing up as hostile, not sure why. I'll take a look, shouldn't take long to fix.

    EDIT:
    Yeah, it was a problem I fixed at some point, but lost while getting things ready to push to github.

    Updated source and exe.
    Last edited by TehCheat; 03-13-2016 at 01:55 PM.

    PoEHUD Overlay Updated
  2. Thanks Nerijus Kesylis, luigi0854 (2 members gave Thanks to TehCheat for this useful post)
  3. #2372
    bcz's Avatar Contributor
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    Hey man, yall had any luck yet with the new fileRootPattern? I been spending all my time on that for another project with no luck, but my debugging skills are mediocre

  4. #2373
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by bcz View Post
    Hey man, yall had any luck yet with the new fileRootPattern? I been spending all my time on that for another project with no luck, but my debugging skills are mediocre
    I haven't really looked at it yet. Hoping to get a chance today. We'll see.

  5. #2374
    FrEeMaNlav's Avatar Member
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    don't show menu and others after update(

    upd.all good.My problem
    Last edited by FrEeMaNlav; 03-13-2016 at 02:26 PM.

  6. #2375
    Belq's Avatar Member
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    Originally Posted by TehCheat View Post
    Just pushed out an update for Steam users. I didn't test it too thoroughly, but I saw healthbars and map icons, which is about all that works, so it looks OK.

    Source

    Exe

    Works like a charm, thank you!

  7. #2376
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by FrEeMaNlav View Post
    don't show menu and others after update(
    Yup, I'm an idiot. I'll have a fix in a second.

    EDIT: Actually, I'm not sure what's going on. I restarted the client and it worked fine. I'll keep an eye on it and see if it's something I can reproduce. I got it to do it several times. Not sure why. The base offset seems to get scanned properly. Maybe I'll change it slightly and see if that fixes it.
    Last edited by TehCheat; 03-13-2016 at 03:20 PM.

  8. Thanks Amishdub3, Hognus (2 members gave Thanks to TehCheat for this useful post)
  9. #2377
    kevel1's Avatar Member
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    Will you post when preload offsets are found?

  10. #2378
    harrydom's Avatar Member
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    hmm.... mine isn't working also after the latest update as well... had to restart the client. minions icons are working now.

    Item alert still throws an exception and crashes the hud.

    Code:
    System.NullReferenceException: Object reference not set to an instance of an object.
       at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
       at System.Action`1.Invoke(T obj)
       at PoeHUD.Models.EntityListWrapper.RefreshState()
       at PoeHUD.Controllers.GameController.RefreshState()
       at PoeHUD.Hud.ExternalOverlay.OnRender()
    
    ....
    Looks like if I choose .filter for item alert it's being ignored and if i turn it off to set up manually, it crashes.

    (also, not sure if it's related, drops aren't showing on mini map)
    Last edited by harrydom; 03-13-2016 at 03:20 PM.

  11. #2379
    se7enek's Avatar Member
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    Originally Posted by Belq View Post
    Steam version will be the problem then probably, Thanks for help
    u can, however, just download PathOfExile.exe (taken from drmfree version) and paste it in steam game folder, and if u run it through that file, u can play with hud normally
    Search no more, Plik - PathOfExile.exe

  12. #2380
    xxsevernajaxx's Avatar Member
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    I have the same problem as mentioned already, I'm starting the hud but nothing shows ingame, no error message either. I already tried reinstalling .net framework and slimdx, both didn't help

  13. #2381
    Deafwave's Avatar Member CoreCoins Purchaser
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    Originally Posted by TehCheat View Post
    Actually, I'm not sure what's going on. I restarted the client and it worked fine. I'll keep an eye on it and see if it's something I can reproduce. I got it to do it several times. Not sure why. The base offset seems to get scanned properly. Maybe I'll change it slightly and see if that fixes it.
    I had this problem, reinstalled, restarted client multiple times, only fix was restarting my computer. Not sure what was happening as no errors popped up, nor error logs generated. It appeared to be working due to the CPU usage being standard, but the overlay was never visible.

  14. #2382
    Belq's Avatar Member
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    Guys, I didn't play for a while. I remember that when I was using PoeHUD last time, after entering an area, the HUD showed me every master/box that is in the area, so I was farming arcanist boxes rly easy.. is it still possible? As I can't find it anywhere, ty

  15. #2383
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Belq View Post
    Guys, I didn't play for a while. I remember that when I was using PoeHUD last time, after entering an area, the HUD showed me every master/box that is in the area, so I was farming arcanist boxes rly easy.. is it still possible? As I can't find it anywhere, ty
    That's something that we haven't figured out again since they updated their compiler. The goal is to fix it, but it may be a while.

  16. Thanks Hognus (1 members gave Thanks to TehCheat for this useful post)
  17. #2384
    TehCheat's Avatar ★ Elder ★
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    Pushed another small update. Fixed an offset for the Diagnostic panel (F1), it wasn't moving HUD stuff, now it is.

  18. Thanks Amishdub3, Hognus (2 members gave Thanks to TehCheat for this useful post)
  19. #2385
    Keldonv7's Avatar Member
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    @TehCheat
    Hey, sorry to bother but quick question - what is working atm? Masters dosent seem to work for me, i've read about strongboxes above. Would love if u could list working features

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