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  1. #2416
    Amishdub3's Avatar Member
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    Originally Posted by TehCheat View Post
    Not sure why vmv felt the need to delete the repository. I had admin access so I could continue to support it without him needing to be involved. Fortunately I had just pushed a change so it was easy to create a new repository (here).
    Appreciate the work you're putting into it. Thanks again. Same goes for all the time vmv put into the hud as well.

    PoEHUD Overlay Updated
  2. #2417
    Caprio's Avatar Member
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    ohh no xph area corrupted area dosen't work anytime? :< < < < i cant play without this ;/
    please.

  3. #2418
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by dtmajors View Post
    Another issue I'm noticing is I'm having to close it out via task manager quite often and reopen it because it bugs out. Specifically with the health bars after i click outside of the game.
    I'm guessing a lot of the hanging is because of offsets that are incorrect. Hopefully as I go through each of the components, fixing their offsets, it will reduce/eliminate the hanging.

    Imagine this:

    Magic/Rare monsters have a DWORD pointing to their first mod, right after is another DWORD pointing to the end of the list of mods (this is exactly what the ObjectMagicProperties component has, btw, and we're not getting warnings about dangerous mods on rare/magic mobs because the offsets aren't correct). Now if the "first mod" offset is pointing at an integer with the value of 0, it will start searching memory from there (which is also an illegal location, but that's a whole different discussion). If the "last mod" offset has a pointer to the actual first mod, then it could iterate through an enormous amount of memory to try and read all of the mods on the monster. There are some areas of code that prevent this kind of thing from happening (if count > n then don't even try to iterate through it), but this is one that doesn't, so it's a prime candidate for causing these hangs.

    Anyways, I need to go through the entire list of components (there are 22 in HUD, but only 13 of them are actually populated) and fix broken offsets. I've only done this enough to get HP bars working at this point (Life, Render, Position, a few others). I should be able to do that fairly quickly this evening.

    Originally Posted by Caprio View Post
    ohh no xph area corrupted area dosen't work anytime? :< < < < i cant play without this ;/
    please.
    Nope. It's all related to the FileRoot changes. It's probably the biggest problem left to fix, which is why it keeps getting pushed back. When I have the easy stuff out of the way, I'll attack it, but it may be a while.
    Last edited by TehCheat; 03-15-2016 at 12:39 PM.

  4. Thanks dtmajors (1 members gave Thanks to TehCheat for this useful post)
  5. #2419
    bcz's Avatar Contributor
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    By the way, is there still a method of launching the game and bypassing the patching server? just in order to launch the game? I have a feeling it would be infinitely easier to repair the file root pattern if I could poke around at the structures in my 2.1 version of poe.

    edit: Looks like "--nopatch" might do it.

    http://pathofexile.gamepedia.com/Launch_options
    Last edited by bcz; 03-15-2016 at 03:05 PM.

  6. #2420
    TehCheat's Avatar ★ Elder ★
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    New version out there. The only component that I hadn't updated (that I noticed) was ObjectMagicProperties. Should be getting their mods now, so hopefully proximity alerts are working again.

    Source

    Exe


    Edit: Seemingly random freezing is still happening. Might be loot drop related.

    EDIT #2: Just got a phys reflect warning, so it appears proximity warnings should be working again.
    Last edited by TehCheat; 03-15-2016 at 05:30 PM.

  7. Thanks hardell, eclip, pootisbb, Amishdub3, MiddleMan, qqzzxxcc (6 members gave Thanks to TehCheat for this useful post)
  8. #2421
    Yaebalgysya's Avatar Member
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    PoeHud - Currently DETECTED, use it on your own risk!

    why? i can use this without ban, as well as gurud script?

  9. #2422
    imfap247's Avatar Member
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    not sure if just me, but since yesterday's patch, it has not been working on the stand alone client.

  10. #2423
    pootisbb's Avatar Member
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    Originally Posted by imfap247 View Post
    not sure if just me, but since yesterday's patch, it has not been working on the stand alone client.
    Same for me. Is it working on the steam client?

  11. #2424
    Hail the King's Avatar Member
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    Hey TehCheat,

    Since you made a new repo and been doin things on your own, how about you open another thread for your version?
    Would be pretty helpful to see what tools you're using to get offsets.

    Just remember to take it easy bro, you're doing an eggscellent job

  12. #2425
    kaizel123's Avatar Member
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    well... working with poe sea server

  13. #2426
    ceh430's Avatar Member
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    delete...
    ...........
    Last edited by ceh430; 12-18-2016 at 02:57 AM.

  14. #2427
    sarskever's Avatar Member
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    Originally Posted by TehCheat View Post
    New version out there. The only component that I hadn't updated (that I noticed) was ObjectMagicProperties. Should be getting their mods now, so hopefully proximity alerts are working again.

    Source

    Exe


    Edit: Seemingly random freezing is still happening. Might be loot drop related.

    EDIT #2: Just got a phys reflect warning, so it appears proximity warnings should be working again.
    Reflect warnings are not working for me. Do I need to activate them somewhere?

  15. #2428
    Hozjain's Avatar Member
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    not working vanila

  16. #2429
    dtmajors's Avatar Member
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    It is working, its just very buggy reflect warnings don't work and crashes often.

  17. #2430
    Dimadima Dima's Avatar Member
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    is there any private hack? im ready to pay for it

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