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Originally Posted by
TehCheat
Not sure why vmv felt the need to delete the repository. I had admin access so I could continue to support it without him needing to be involved. Fortunately I had just pushed a change so it was easy to create a new repository (
here).
Appreciate the work you're putting into it. Thanks again. Same goes for all the time vmv put into the hud as well.
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ohh no xph area corrupted area dosen't work anytime? :< < < < i cant play without this ;/
please.
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★ Elder ★
Originally Posted by
dtmajors
Another issue I'm noticing is I'm having to close it out via task manager quite often and reopen it because it bugs out. Specifically with the health bars after i click outside of the game.
I'm guessing a lot of the hanging is because of offsets that are incorrect. Hopefully as I go through each of the components, fixing their offsets, it will reduce/eliminate the hanging.
Imagine this:
Magic/Rare monsters have a DWORD pointing to their first mod, right after is another DWORD pointing to the end of the list of mods (this is exactly what the ObjectMagicProperties component has, btw, and we're not getting warnings about dangerous mods on rare/magic mobs because the offsets aren't correct). Now if the "first mod" offset is pointing at an integer with the value of 0, it will start searching memory from there (which is also an illegal location, but that's a whole different discussion). If the "last mod" offset has a pointer to the actual first mod, then it could iterate through an enormous amount of memory to try and read all of the mods on the monster. There are some areas of code that prevent this kind of thing from happening (if count > n then don't even try to iterate through it), but this is one that doesn't, so it's a prime candidate for causing these hangs.
Anyways, I need to go through the entire list of components (there are 22 in HUD, but only 13 of them are actually populated) and fix broken offsets. I've only done this enough to get HP bars working at this point (Life, Render, Position, a few others). I should be able to do that fairly quickly this evening.
Originally Posted by
Caprio
ohh no xph area corrupted area dosen't work anytime? :< < < < i cant play without this ;/
please.
Nope. It's all related to the FileRoot changes. It's probably the biggest problem left to fix, which is why it keeps getting pushed back. When I have the easy stuff out of the way, I'll attack it, but it may be a while.
Last edited by TehCheat; 03-15-2016 at 12:39 PM.
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dtmajors (1 members gave Thanks to TehCheat for this useful post)
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By the way, is there still a method of launching the game and bypassing the patching server? just in order to launch the game? I have a feeling it would be infinitely easier to repair the file root pattern if I could poke around at the structures in my 2.1 version of poe.
edit: Looks like "--nopatch" might do it.
http://pathofexile.gamepedia.com/Launch_options
Last edited by bcz; 03-15-2016 at 03:05 PM.
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★ Elder ★
New version out there. The only component that I hadn't updated (that I noticed) was ObjectMagicProperties. Should be getting their mods now, so hopefully proximity alerts are working again.
Source
Exe
Edit: Seemingly random freezing is still happening. Might be loot drop related.
EDIT #2: Just got a phys reflect warning, so it appears proximity warnings should be working again.
Last edited by TehCheat; 03-15-2016 at 05:30 PM.
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Post Thanks / Like - 6 Thanks
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PoeHud - Currently DETECTED, use it on your own risk!
why? i can use this without ban, as well as gurud script?
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not sure if just me, but since yesterday's patch, it has not been working on the stand alone client.
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Originally Posted by
imfap247
not sure if just me, but since yesterday's patch, it has not been working on the stand alone client.
Same for me. Is it working on the steam client?
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Member
Hey TehCheat,
Since you made a new repo and been doin things on your own, how about you open another thread for your version?
Would be pretty helpful to see what tools you're using to get offsets.
Just remember to take it easy bro, you're doing an eggscellent job
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well... working with poe sea server
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Last edited by ceh430; 12-18-2016 at 02:57 AM.
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Originally Posted by
TehCheat
New version out there. The only component that I hadn't updated (that I noticed) was ObjectMagicProperties. Should be getting their mods now, so hopefully proximity alerts are working again.
Source
Exe
Edit: Seemingly random freezing is still happening. Might be loot drop related.
EDIT #2: Just got a phys reflect warning, so it appears proximity warnings should be working again.
Reflect warnings are not working for me. Do I need to activate them somewhere?
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It is working, its just very buggy reflect warnings don't work and crashes often.
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is there any private hack? im ready to pay for it