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  1. #2926
    denisoc's Avatar Member
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    there is a case of ban, using only area info?

    PoEHUD Overlay Updated
  2. #2927
    Tory's Avatar Contributor
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    Originally Posted by denisoc View Post
    there is a case of ban, using only area info?
    Pretty much launching this program is going to give you the possibility of being banned, even if you don't use any of the features. Having it run idle in the background not displaying any information, it is still reading memory. And that is bannable.
    [RETIRED] MMOwned.com Co-Founder & Developer

  3. #2928
    blackpc's Avatar Member
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    vmw version doesnt detect unique chests.... as tehcheat version detects unique chests.. why is that?

  4. #2929
    vmv's Avatar ★ Elder ★
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    Originally Posted by blackpc View Post
    vmw version doesnt detect unique chests.... as tehcheat version detects unique chests.. why is that?
    What do you mean by not detecting unique chests ? Did you found one chest and have tested both versions ...or ?

  5. #2930
    JordanSB's Avatar Member
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    unknown chest bag again guys =(((

  6. #2931
    blackpc's Avatar Member
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    yeah i did, found 2 unique chests your version vmv doesnt detected them at all, Unique strongbox in Harvest didnt appear but did in TehCheats, also Tehcheats version detects nearly all chests/boxes and uniques in the lab.

    should make a new thread since Jarein doesnt update anymore.

  7. #2932
    UPSoft's Avatar Member
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    Originally Posted by UPSoft View Post
    Hi! How can i do frame, border and background same as in lootfilter. Not green+yellow.
    Attachment 24836
    Originally Posted by vmv View Post
    Use Alternative method, and select your filter,
    Menu - "X" - Item alert - Alternative --> choose your filter from Documents..etc.
    Originally Posted by UPSoft View Post
    i did it already but still miss some maps. vmv, i use ur v.0.4 from 192 page.

    Originally Posted by vmv View Post
    For that you need to check your filter and change the "Class Maps" with "Class Map".
    Or see inside the hud config that there is an already neversink filter ...fixed. Use that or copy what you need from map section.
    same problem again, but now iam using version from https://github.com/ToryMMOwned/PoEHUD
    PoEHUD Overlay Updated-c944f-clip-286kb-jpg
    PoEHUD Overlay Updated-16cdf-clip-177kb-jpg
    Last edited by UPSoft; 04-05-2016 at 04:39 AM.

  8. #2933
    vmv's Avatar ★ Elder ★
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    Originally Posted by UPSoft View Post
    same problem again, but now iam using version from https://github.com/ToryMMOwned/PoEHUD
    For full version: https://github.com/TehCheat/PoEHUD
    Download the zip file ,and just use the neversink filter from that light version or apply the "Class Map" fix.

    If you only need a light version: https://github.com/vmv/qHUD/releases
    It has that neversink filter fixed.

  9. #2934
    vmv's Avatar ★ Elder ★
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    Originally Posted by blackpc View Post
    yeah i did, found 2 unique chests your version vmv doesnt detected them at all, Unique strongbox in Harvest didnt appear but did in TehCheats, also Tehcheats version detects nearly all chests/boxes and uniques in the lab.

    should make a new thread since Jarein doesnt update anymore.
    Test this again, i have updated the preload detection: https://github.com/vmv/qHUD/releases

  10. #2935
    Alex_777's Avatar Member
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    Found a little bug with filters (or maybe it's a feature? I dunno).

    HUD doesn't show items without specified border color, if the option "With border" is enabled.

    For example. This is from neversink's filter:

    Code:
    Show
    	Sockets 6
    	SetBackgroundColor 75 75 75
    	SetBorderColor 250 250 250
    	SetFontSize 39
    	PlayAlertSound 1 300
    Remove the line SetBorderColor 250 250 250, and the HUD stops showing 6S on the right part of screen.

    If you disable option "With border", 6S are shown again.

    BTW, just realized, that I don't understand, what this option does. If you disable it, the HUD still shows all the items with borders on the right side of screen.:confused:

    P.S. Oh, and maps stil don't show up on the right side of the screen. Even then using filters.
    Last edited by Alex_777; 04-05-2016 at 07:12 AM.

  11. #2936
    UPSoft's Avatar Member
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    Originally Posted by vmv View Post
    Test this again, i have updated the preload detection: https://github.com/vmv/qHUD/releases
    Ur version 0.6 working great, as 0.4, ty! Tory's version doesn't show maps...

  12. #2937
    girencraft's Avatar Member
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    Originally Posted by girencraft View Post
    https://youtu.be/aXL56eRdBB0

    Can you implement this? It would be AWESOME. Also there is pathfinding and terrarian data in exilebuddies assembly. I think this is still possible
    Can someone answer please...

  13. #2938
    dd4thewin's Avatar Member
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    hey vmv did you take out the unknown perandus chest preload? cause I just found a zone with just a guardian and no boxes or that preload

  14. #2939
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by girencraft View Post
    Can someone answer please...
    Why does it need implemented? There nothing in HUD that needs to know pathfinding.

  15. Thanks girencraft (1 members gave Thanks to TehCheat for this useful post)
  16. #2940
    girencraft's Avatar Member
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    Originally Posted by TehCheat View Post
    Why does it need implemented? There nothing in HUD that needs to know pathfinding.

    Its a useful function itself. For example we can know bossrooms in harvest or we can find the exits faster in prison or submerged pass. It would a big time saver

    It can work like a map itself.

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