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Member
there is a case of ban, using only area info?
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Contributor
Originally Posted by
denisoc
there is a case of ban, using only area info?
Pretty much launching this program is going to give you the possibility of being banned, even if you don't use any of the features. Having it run idle in the background not displaying any information, it is still reading memory. And that is bannable.
[RETIRED] MMOwned.com Co-Founder & Developer
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Member
vmw version doesnt detect unique chests.... as tehcheat version detects unique chests.. why is that?
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★ Elder ★
Originally Posted by
blackpc
vmw version doesnt detect unique chests.... as tehcheat version detects unique chests.. why is that?
What do you mean by not detecting unique chests ? Did you found one chest and have tested both versions ...or ?
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Member
unknown chest bag again guys =(((
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Member
yeah i did, found 2 unique chests your version vmv doesnt detected them at all, Unique strongbox in Harvest didnt appear but did in TehCheats, also Tehcheats version detects nearly all chests/boxes and uniques in the lab.
should make a new thread since Jarein doesnt update anymore.
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Member
Originally Posted by
UPSoft
Hi! How can i do frame, border and background same as in lootfilter. Not green+yellow.
Attachment 24836
Originally Posted by
vmv
Use Alternative method, and select your filter,

Menu - "X" - Item alert - Alternative --> choose your filter from Documents..etc.
Originally Posted by
UPSoft
i did it already but still miss some maps. vmv, i use ur v.0.4 from 192 page.

Originally Posted by
vmv
For that you need to check your filter and change the "Class Maps" with "Class Map".
Or see inside the hud config that there is an already neversink filter ...fixed. Use that or copy what you need from map section.
same problem again, but now iam using version from https://github.com/ToryMMOwned/PoEHUD

Last edited by UPSoft; 04-05-2016 at 04:39 AM.
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★ Elder ★
Originally Posted by
UPSoft
For full version: https://github.com/TehCheat/PoEHUD
Download the zip file ,and just use the neversink filter from that light version or apply the "Class Map" fix.
If you only need a light version: https://github.com/vmv/qHUD/releases
It has that neversink filter fixed.
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★ Elder ★
Originally Posted by
blackpc
yeah i did, found 2 unique chests your version vmv doesnt detected them at all, Unique strongbox in Harvest didnt appear but did in TehCheats, also Tehcheats version detects nearly all chests/boxes and uniques in the lab.
should make a new thread since Jarein doesnt update anymore.
Test this again, i have updated the preload detection: https://github.com/vmv/qHUD/releases
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Member
Found a little bug with filters (or maybe it's a feature?
I dunno).
HUD doesn't show items without specified border color, if the option "With border" is enabled.
For example. This is from neversink's filter:
Code:
Show
Sockets 6
SetBackgroundColor 75 75 75
SetBorderColor 250 250 250
SetFontSize 39
PlayAlertSound 1 300
Remove the line SetBorderColor 250 250 250, and the HUD stops showing 6S on the right part of screen.
If you disable option "With border", 6S are shown again.
BTW, just realized, that I don't understand, what this option does. If you disable it, the HUD still shows all the items with borders on the right side of screen.:confused:
P.S. Oh, and maps stil don't show up on the right side of the screen. Even then using filters.
Last edited by Alex_777; 04-05-2016 at 07:12 AM.
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Member
Originally Posted by
vmv
Ur version 0.6 working great, as 0.4, ty! Tory's version doesn't show maps...
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Member
Originally Posted by
girencraft
https://youtu.be/aXL56eRdBB0
Can you implement this? It would be AWESOME. Also there is pathfinding and terrarian data in exilebuddies assembly. I think this is still possible
Can someone answer please...
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Member
hey vmv did you take out the unknown perandus chest preload? cause I just found a zone with just a guardian and no boxes or that preload
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★ Elder ★
Originally Posted by
girencraft
Can someone answer please...
Why does it need implemented? There nothing in HUD that needs to know pathfinding.
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Post Thanks / Like - 1 Thanks
girencraft (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
TehCheat
Why does it need implemented? There nothing in HUD that needs to know pathfinding.
Its a useful function itself. For example we can know bossrooms in harvest or we can find the exits faster in prison or submerged pass. It would a big time saver
It can work like a map itself.