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Member
lol i cant use it 64bit steam >.<
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Member
Hi i wanted know if hud works for 2.5 version?
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Member
Guys ... this is not working hud here in my poe 2.5 ... how do I solve this ??? My system is seven 7 64bit
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Member
thanks so much!! u the man!
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Sergeant
does it work for anyone with x32? not for me...
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Member
its working...probably it was my bad ..thanks man!
Last edited by phrozenlife; 12-03-2016 at 05:35 AM.
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Active Member
atm not detect Breaches, but its dont need )
Last edited by tvinki; 12-03-2016 at 05:37 AM.
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Member
34 bit here, it worked for a while but after few maps it doesn't work anymore
weird
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Sergeant
Originally Posted by
arbujack
34 bit here, it worked for a while but after few maps it doesn't work anymore
weird
how did you even get it to work in the first place?
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★ Elder ★
Originally Posted by
kookiekrak
Did you figure out accurate preloads for the breaches yet?
I've identified cold, fire, lightning but i know theres also a bleeding one? or something
also the preloads arent very reliable right now :\
I've been asleep. When I haven't been asleep I've been playing. I do rather enjoy playing the game, especially on day one of a new league. If you're super desperate for this, grab ggpk viewer and look for anything breach related. And throw them in preloads. Here's a few things I found.
Code:
Metadata/Monsters/BreachBosses/BreachBossChaosWild
Metadata/Monsters/BreachBosses/BreachBossChaos
Metadata/Monsters/BreachBosses/BreachBossCold
Metadata/Monsters/BreachBosses/BreachBossColdWild
Metadata/Monsters/BreachBosses/BreachBossFire
Metadata/Monsters/BreachBosses/BreachBossFireWild
Metadata/Monsters/BreachBosses/BreachBossLightning
Metadata/Monsters/BreachBosses/BreachBossWild
Metadata/Monsters/BreachBosses/BreachBossPhysical
Metadata/Monsters/BreachBosses/BreachBossPhysicalWild
Metadata/Monsters/BreachBosses/MonsterSpawners/BreachChaos
Metadata/Monsters/BreachBosses/MonsterSpawners/BreachCold
Metadata/Monsters/BreachBosses/MonsterSpawners/BreachFire
Metadata/Monsters/BreachBosses/MonsterSpawners/BreachLightning
Metadata/Monsters/BreachBosses/MonsterSpawners/BreachPhysical
Metadata/Monsters/BreachBosses/MonsterSpawners/BreachSpawnerBase
These will probably need to be handled like strongboxes and given a map icon.
Code:
Metadata/Chests/Breach/BreachChest1
Metadata/Chests/Breach/BreachChest1Large
Metadata/Chests/Breach/BreachChest2
Metadata/Chests/Breach/BreachChest2Large
Metadata/Chests/Breach/BreachChest3
Metadata/Chests/Breach/BreachChest3Large
Metadata/Chests/Breach/BreachChest4
Metadata/Chests/Breach/BreachChest4Large
Metadata/Chests/Breach/BreachChest5
Metadata/Chests/Breach/BreachChest5Large
Metadata/Chests/Breach/BreachChestLarge
Originally Posted by
Odzaisanz
lol i cant use it 64bit steam >.<
I'll take a look, I haven't tested steam at all. Also thanks for actually describing what isn't working, unlike some very unhelpful people just saying it doesn't work.
Originally Posted by
nir20137
Guys ... this is not working hud here in my poe 2.5 ... how do I solve this ??? My system is seven 7 64bit
Which version of HUD are you running (which branch did you download from, or grab from the releases page)? Which version of PoE are you running?
Originally Posted by
Trejox
does it work for anyone with x32? not for me...
You grabbed that master branch and/or 2.5.0 x86 release? In your options you have DirectX 9 selected?
Last edited by TehCheat; 12-03-2016 at 09:47 AM.
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Member
so i checked directx 11 and i tried run poe hud but it gives me error "path of exile not running" even tho it is running any solutions?
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Member
Originally Posted by
TehCheat
Nice attitude.
Oh I'm sorry bro. I really appreciate what you do and whenever you get around to it, I'd love to use your product.
I thought it was clear from my post that I was being sarcastic, my apologies for the confusion.
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★ Elder ★
So I got a breach in one area and nothing preloaded (after putting the above entries in preload_alerts.txt). Then the next area had BreachBossFireWild, and the breach spawned a rare Hellion (and next had a BreachBossColdWild), so I'm guessing the Wild ones are the only ones that need in preloads. There's probably a spawner that is loaded but I haven't done a file dump yet to look.
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to TehCheat for this useful post)
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Member
Yep, PoEUHD not able to run with DX11, I'm guessing this has to do with the fact that the program has to draw the info on the game and so far it's been using DX9 not 11. Could be awhile until thecheat get around to it.
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Member
Originally Posted by
i_Louis
Yep, PoEUHD not able to run with DX11, I'm guessing this has to do with the fact that the program has to draw the info on the game and so far it's been using DX9 not 11. Could be awhile until thecheat get around to it.
You are using the wrong branch
Use this one GitHub - TehCheat/PoEHUD at x64
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Post Thanks / Like - 1 Thanks
toadskin (1 members gave Thanks to pthnmj for this useful post)