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Member
hi, i will like to report that the item mod function is working but it sometime show the wrong mod for the item. example
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Member
Подробная информация об использовании оперативной
(JIT) отладки вместо данного диалогового
окна содержится в конце этого сообщения.
************** Текст исключения **************
System.NullReferenceException: Ссылка на объект не указывает на экземпляр объекта.
в PoeHUD.Hud.Loot.PoeFilterVisitor.VisitMain(MainContext context)
в PoeFilterParser.Model.PoeFilterParser.MainContext.Accept[TResult](IParseTreeVisitor`1 visitor)
в Antlr4.Runtime.Tree.AbstractParseTreeVisitor`1.Visit(IParseTree tree)
в PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
в System.Action`1.Invoke(T obj)
в PoeHUD.Models.EntityListWrapper.RefreshState()
в PoeHUD.Controllers.GameController.RefreshState()
в PoeHUD.Hud.ExternalOverlay.OnRender()
в PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
в PoeHUD.Hud.UI.Graphics.RenderLoop()
в PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
в System.Threading.Tasks.Task.InnerInvoke()
в System.Threading.Tasks.Task.Execute()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
в System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
в PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
--- Конец трассировка стека из предыдущего расположения, где возникло исключение ---
в System.Runtime.CompilerServices.AsyncMethodBuilderCore.<>c.<ThrowAsync>b__6_0(Ob ject state)
************** Загруженные сборки **************
mscorlib
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1073.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PoeHUD
Версия сборки: 6.3.9600.0
Версия Win32: 6.3.9600.0
CodeBase: file:///D:/POE%20%D0%BF%D1%80%D0%BE%D0%B3%D0%B8/PoEHUD-master%20(1)/PoEHUD-master/IJJG7dI00IQ.exe
----------------------------------------
System
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Tools
Версия сборки: 0.0.0.0
Версия Win32: 6.3.9600.0
CodeBase: file:///D:/POE%20%D0%BF%D1%80%D0%BE%D0%B3%D0%B8/PoEHUD-master%20(1)/PoEHUD-master/IJJG7dI00IQ.exe
----------------------------------------
SharpDX.Desktop
Версия сборки: 3.0.0.0
Версия Win32: 6.3.9600.0
CodeBase: file:///D:/POE%20%D0%BF%D1%80%D0%BE%D0%B3%D0%B8/PoEHUD-master%20(1)/PoEHUD-master/IJJG7dI00IQ.exe
----------------------------------------
System.Windows.Forms
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1068.2 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FSharp.Core
Версия сборки: 4.4.0.0
Версия Win32: 6.3.9600.0
CodeBase: file:///D:/POE%20%D0%BF%D1%80%D0%BE%D0%B3%D0%B8/PoEHUD-master%20(1)/PoEHUD-master/IJJG7dI00IQ.exe
----------------------------------------
System.Core
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/System.resources.dll
----------------------------------------
System.Xml
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1064.2 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Newtonsoft.Json
Версия сборки: 7.0.0.0
Версия Win32: 6.3.9600.0
CodeBase: file:///D:/POE%20%D0%BF%D1%80%D0%BE%D0%B3%D0%B8/PoEHUD-master%20(1)/PoEHUD-master/IJJG7dI00IQ.exe
----------------------------------------
SharpDX.Mathematics
Версия сборки: 3.0.0.0
Версия Win32: 6.3.9600.0
CodeBase: file:///D:/POE%20%D0%BF%D1%80%D0%BE%D0%B3%D0%B8/PoEHUD-master%20(1)/PoEHUD-master/IJJG7dI00IQ.exe
----------------------------------------
System.Runtime
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
----------------------------------------
System.Numerics
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
System.Runtime.Serialization
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
System.Xml.Linq
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------
System.Data
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
SharpDX
Версия сборки: 3.0.0.0
Версия Win32: 6.3.9600.0
CodeBase: file:///D:/POE%20%D0%BF%D1%80%D0%BE%D0%B3%D0%B8/PoEHUD-master%20(1)/PoEHUD-master/IJJG7dI00IQ.exe
----------------------------------------
SharpDX.Direct3D9
Версия сборки: 3.0.0.0
Версия Win32: 6.3.9600.0
CodeBase: file:///D:/POE%20%D0%BF%D1%80%D0%BE%D0%B3%D0%B8/PoEHUD-master%20(1)/PoEHUD-master/IJJG7dI00IQ.exe
----------------------------------------
System.Threading
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
----------------------------------------
System.Collections
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
----------------------------------------
System.Runtime.InteropServices
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
----------------------------------------
PoeFilterParser
Версия сборки: 1.0.0.0
Версия Win32: 6.3.9600.0
CodeBase: file:///D:/POE%20%D0%BF%D1%80%D0%BE%D0%B3%D0%B8/PoEHUD-master%20(1)/PoEHUD-master/IJJG7dI00IQ.exe
----------------------------------------
Antlr4.Runtime
Версия сборки: 4.5.0.0
Версия Win32: 6.3.9600.0
CodeBase: file:///D:/POE%20%D0%BF%D1%80%D0%BE%D0%B3%D0%B8/PoEHUD-master%20(1)/PoEHUD-master/IJJG7dI00IQ.exe
----------------------------------------
mscorlib.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
************** Оперативная отладка (JIT) **************
Для подключения оперативной (JIT) отладки файл .config данного
приложения или компьютера (machine.config) должен иметь
значение jitDebugging, установленное в секции system.windows.forms.
Приложение также должно быть скомпилировано с включенной
отладкой.
Например:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
При включенной отладке JIT любое необрабатываемое исключение
пересылается отладчику JIT, зарегистрированному на данном компьютере,
вместо того чтобы обрабатываться данным диалоговым окном.
Pls need help what this error? 2-3 min run hud and crash
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Member
Strangely, preload alert did not appear to work for me. Map icons, monster alert and item alert seemed to be working.
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Member
is it possible to detect chest guardians?
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Member
Garena need some love too,,i came here everyday to check update for garena for a week.please help us =/
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Member
21.03.2016 18:11 Program exited with message:
System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at PoeHUD.Poe.FileInMemory.<RecordAddresses>d__9..ctor(Int32 <>1__state)
at PoeHUD.Poe.FilesInMemory.TagsDat.loadItems()
at PoeHUD.Poe.FilesInMemory.TagsDat..ctor(Memory m, Int32 address)
at PoeHUD.Controllers.FsController..ctor(Memory mem)
at PoeHUD.Controllers.GameController..ctor(Memory memory)
at PoeHUD.Program.Main(String[] args)
------------------------------
21.03.2016 18:11 Program exited with message:
System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at PoeHUD.Poe.FileInMemory.<RecordAddresses>d__9..ctor(Int32 <>1__state)
at PoeHUD.Poe.FilesInMemory.TagsDat.loadItems()
at PoeHUD.Poe.FilesInMemory.TagsDat..ctor(Memory m, Int32 address)
at PoeHUD.Controllers.FsController..ctor(Memory mem)
at PoeHUD.Controllers.GameController..ctor(Memory memory)
at PoeHUD.Program.Main(String[] args)
------------------------------
24.03.2016 9:21 Program exited with message:
System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at PoeHUD.Poe.FileInMemory.<RecordAddresses>d__9..ctor(Int32 <>1__state)
at PoeHUD.Poe.FilesInMemory.TagsDat.loadItems()
at PoeHUD.Poe.FilesInMemory.TagsDat..ctor(Memory m, Int32 address)
at PoeHUD.Controllers.FsController..ctor(Memory mem)
at PoeHUD.Controllers.GameController..ctor(Memory memory)
at PoeHUD.Program.Main(String[] args)
------------------------------
24.03.2016 9:21 Program exited with message:
System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at PoeHUD.Poe.FileInMemory.<RecordAddresses>d__9..ctor(Int32 <>1__state)
at PoeHUD.Poe.FilesInMemory.TagsDat.loadItems()
at PoeHUD.Poe.FilesInMemory.TagsDat..ctor(Memory m, Int32 address)
at PoeHUD.Controllers.FsController..ctor(Memory mem)
at PoeHUD.Controllers.GameController..ctor(Memory memory)
at PoeHUD.Program.Main(String[] args)
------------------------------
Pls need help what this error?
-
★ Elder ★
Originally Posted by
RememberSpirit
21.03.2016 18:11 Program exited with message:
System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at PoeHUD.Poe.FileInMemory.<RecordAddresses>d__9..ctor(Int32 <>1__state)
at PoeHUD.Poe.FilesInMemory.TagsDat.loadItems()
at PoeHUD.Poe.FilesInMemory.TagsDat..ctor(Memory m, Int32 address)
at PoeHUD.Controllers.FsController..ctor(Memory mem)
at PoeHUD.Controllers.GameController..ctor(Memory memory)
at PoeHUD.Program.Main(String[] args)
------------------------------
21.03.2016 18:11 Program exited with message:
System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at PoeHUD.Poe.FileInMemory.<RecordAddresses>d__9..ctor(Int32 <>1__state)
at PoeHUD.Poe.FilesInMemory.TagsDat.loadItems()
at PoeHUD.Poe.FilesInMemory.TagsDat..ctor(Memory m, Int32 address)
at PoeHUD.Controllers.FsController..ctor(Memory mem)
at PoeHUD.Controllers.GameController..ctor(Memory memory)
at PoeHUD.Program.Main(String[] args)
------------------------------
24.03.2016 9:21 Program exited with message:
System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at PoeHUD.Poe.FileInMemory.<RecordAddresses>d__9..ctor(Int32 <>1__state)
at PoeHUD.Poe.FilesInMemory.TagsDat.loadItems()
at PoeHUD.Poe.FilesInMemory.TagsDat..ctor(Memory m, Int32 address)
at PoeHUD.Controllers.FsController..ctor(Memory mem)
at PoeHUD.Controllers.GameController..ctor(Memory memory)
at PoeHUD.Program.Main(String[] args)
------------------------------
24.03.2016 9:21 Program exited with message:
System.MissingMethodException: Method not found: 'Int32 System.Environment.get_CurrentManagedThreadId()'.
at PoeHUD.Poe.FileInMemory.<RecordAddresses>d__9..ctor(Int32 <>1__state)
at PoeHUD.Poe.FilesInMemory.TagsDat.loadItems()
at PoeHUD.Poe.FilesInMemory.TagsDat..ctor(Memory m, Int32 address)
at PoeHUD.Controllers.FsController..ctor(Memory mem)
at PoeHUD.Controllers.GameController..ctor(Memory memory)
at PoeHUD.Program.Main(String[] args)
------------------------------
Pls need help what this error?
Update your files: https://support.microsoft.com/en-us/kb/3102436, https://support.microsoft.com/en-us/kb/2977003
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Member
btw i think the detection code for corrupted areas is bugged?
It's detecting it but
if (Settings.CorruptedTitle) { hasCorruptedArea = Settings.HasCorruptedArea; }
else
{
alerts.Add(new PreloadConfigLine { Text = "Corrupted Area", FastColor = () => Settings.HasCorruptedArea });
}
this logic never adds a line for preload because the if block is hit. unless my config's broken
-
★ Elder ★
Originally Posted by
kookiekrak
btw i think the detection code for corrupted areas is bugged?
It's detecting it but
if (Settings.CorruptedTitle) { hasCorruptedArea = Settings.HasCorruptedArea; }
else
{
alerts.Add(new PreloadConfigLine { Text = "Corrupted Area", FastColor = () => Settings.HasCorruptedArea });
}
this logic never adds a line for preload because the if block is hit. unless my config's broken
This could be the fix for random showing corrupted areas.
Now when i look at it, it feels like something is missing here
...
Do you have any good idea ?
-
★ Elder ★
Originally Posted by
kookiekrak
btw i think the detection code for corrupted areas is bugged?
It's detecting it but
if (Settings.CorruptedTitle) { hasCorruptedArea = Settings.HasCorruptedArea; }
else
{
alerts.Add(new PreloadConfigLine { Text = "Corrupted Area", FastColor = () => Settings.HasCorruptedArea });
}
this logic never adds a line for preload because the if block is hit. unless my config's broken
What's wrong with it? It adds a preload if you have Corrupted Title disabled (which it should), and if you don't have Corrupted Title disabled it sets the hasCorruptedArea variable to the CorruptedArea setting (color, etc.).
Then in the Render function in XpRatePlugin (where it draws the area name) it does this:
Code:
Color hasCorruptedArea = PreloadAlertPlugin.hasCorruptedArea;
And then a little lower draws the area name with the corrupted area color:
Code:
Graphics.DrawText(areaName, Settings.TextSize, new Vector2(bounds.X + 84, position.Y), hasCorruptedArea);
That should all do exactly what it's supposed to do. You only get a preload alert if you disable the corrupted title.
Last edited by TehCheat; 03-24-2016 at 10:05 AM.
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Member
Does anyone checked the preload metadata for perandus bosses, especially Tantalo? Thanks.
-
★ Elder ★
I added a dev branch, to experiment with stuff I'm not sure I want in the master branch. I also pushed an AreaChange offset pattern to the dev branch. If someone wants to try it out and let me know if preloads work on vanilla/steam/garena, that'd be great (make sure you let me know which you've tried when giving feedback). I'd probably prefer it if people did this with a clean install (download zip, extract it to a new folder, run it from there). Feel free to build the changes yourself, of course. It's very possible it doesn't find the pattern or I did something wrong, creating patterns is still something I'm new to.
-
Post Thanks / Like - 1 Thanks
Tory (1 members gave Thanks to TehCheat for this useful post)
-
Member
Originally Posted by
TehCheat
I added a
dev branch, to experiment with stuff I'm not sure I want in the master branch. I also pushed an AreaChange offset pattern to the dev branch. If someone wants to try it out and let me know if preloads work on vanilla/steam/garena, that'd be great (make sure you let me know which you've tried when giving feedback). I'd probably prefer it if people did this with a clean install (download zip, extract it to a new folder, run it from there). Feel free to build the changes yourself, of course. It's very possible it doesn't find the pattern or I did something wrong, creating patterns is still something I'm new to.
tq sir!!!!!!! T.T
-
Member
I´m getting random crashes all the time since update. Sometimes working 30min+ sometimes crashes after 5min. any idea?
E:w10 64bit
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Member
Sir TEH ,,n just now using the latest hud https://github.com/TehCheat/PoEHUD still not showing preload in garena POE,,but another alert n filter work fine 3/25/16