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  1. #1936
    guydark's Avatar Member
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    So for me, i tried with the standalone version and the steam one and it just makes a black screen, is that caused by the hotfix?

    edit : nvm i had windows aero disactivated, my bad.

    Edit 2 : Preload doesn't work with corrupted area, confirmed in docks runs.
    Last edited by guydark; 12-18-2015 at 04:52 PM.

    PoEHUD Overlay Updated
  2. #1937
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by hellzer123 View Post
    p.s. It would be nice if someone responsible for topics such as this could throw these useful links on the main page so us "casuals" could find what they're looking for without too much effort.
    Jaerin usually maintains the first post. With HUD essentially changing hands yet again, perhaps it's time to start a new thread? It definitely has shifted to be vmv's project at this point.

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  4. #1938
    vmv's Avatar ★ Elder ★
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    Originally Posted by TehCheat View Post
    Jaerin usually maintains the first post. With HUD essentially changing hands yet again, perhaps it's time to start a new thread? It definitely has shifted to be vmv's project at this point.
    Nah, not me...i'm not good at C# nor finding offsets...i'm not a programmer.
    I do only small things and mostly design part.
    You should take the project and maintain it as long as you can. You know what you are doing.
    And i can help you with merging/releases/clean up...explanations..etc.
    I mostly work at home, repairing computers/laptops...this is my real job.
    Happy to help...

  5. Thanks SickBro (1 members gave Thanks to vmv for this useful post)
  6. #1939
    datz's Avatar Active Member
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    works but crashes as soon as i kill a mob.. dont know whats wrong

  7. #1940
    Sharps's Avatar Contributor CoreCoins Purchaser
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    @datz as it was stated many times in the last few pages the item alert makes you crash. disable it while in town.

  8. #1941
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Sharps View Post
    @datz as it was stated many times in the last few pages the item alert makes you crash. disable it while in town.
    Yup, I'll try and look at it tonight to figure out why it's crashing. It'll be late if I do get to it.

    EDIT:
    I've taken a look and I think I have fixed the crashing. It was all about how the baseitemtypes were being populated, since it was different than in my old version, it took a bit to figure it out. I don't see the list, though, so until I get that part figured out (it's probably relying on a UIElement that has moved, that's what happened with the XPH display when none of the F1 meters were on until I fixed the smallminimap offset). Need sleep though, so I'll track it down in the morning.
    Last edited by TehCheat; 12-19-2015 at 02:58 AM.

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  10. #1942
    datz's Avatar Active Member
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    thanks guys im dumb :X

  11. #1943
    guydark's Avatar Member
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    TehCheat, first off all thanks for your amazing work!
    and secondly, the preload alerts doesn't show corrupted areas in the current version, if you're not already aware of it, cause i didn't see it mentioned.

  12. #1944
    vmv's Avatar ★ Elder ★
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    Originally Posted by guydark View Post
    TehCheat, first off all thanks for your amazing work!
    and secondly, the preload alerts doesn't show corrupted areas in the current version, if you're not already aware of it, cause i didn't see it mentioned.
    When the title name of the area turns into corrupted area color...there it is...Corrupted Area.
    You can use old method if you want...Preload Alert/Corrupted Area..
    This was said for about 100+ times..only by me
    Have fun,

  13. #1945
    histachii's Avatar Member
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    https://i.imgur.com/vkebSlr.png

    getting this errow when enterin any area thats not a town. I used to have this same error before item alert was fixed, thought maybe its that. Also poehud worked for me since yesterday.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.TypeLoadException: Could not load type 'System.Numerics.Matrix4x4' from assembly 'System.Numerics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'.
    at PoeHUD.Poe.RemoteMemoryObjects.Camera.WorldToScreen(Vector3 vec3, EntityWrapper entityWrapper)
    at PoeHUD.Hud.Health.HealthBarPlugin.Render()
    at PoeHUD.Hud.ExternalOverlay.<>c.<OnRender>b__15_0(IPlugin x)
    at System.Collections.Generic.List`1.ForEach(Action`1 action)
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__14_0()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__14.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__0(Object state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.18063 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///J:/POE/vmv-PoeHud-master/ZqJaiUA.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///J:/POE/vmv-PoeHud-master/ZqJaiUA.exe
    ----------------------------------------
    SharpDX.Desktop
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///J:/POE/vmv-PoeHud-master/ZqJaiUA.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34270 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.4.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///J:/POE/vmv-PoeHud-master/ZqJaiUA.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 7.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///J:/POE/vmv-PoeHud-master/ZqJaiUA.exe
    ----------------------------------------
    SharpDX.Mathematics
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///J:/POE/vmv-PoeHud-master/ZqJaiUA.exe
    ----------------------------------------
    System.Runtime
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.dll
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///J:/POE/vmv-PoeHud-master/ZqJaiUA.exe
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 3.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///J:/POE/vmv-PoeHud-master/ZqJaiUA.exe
    ----------------------------------------
    System.Threading
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Threading/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Threading.dll
    ----------------------------------------
    System.Collections
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Collections/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Collections.dll
    ----------------------------------------
    System.Runtime.InteropServices
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.InteropServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Runtime.InteropServices.dll
    ----------------------------------------
    PoeFilterParser
    Assembly Version: 1.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///J:/POE/vmv-PoeHud-master/ZqJaiUA.exe
    ----------------------------------------
    Antlr4.Runtime
    Assembly Version: 4.5.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///J:/POE/vmv-PoeHud-master/ZqJaiUA.exe
    ----------------------------------------
    Microsoft.CSharp
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll
    ----------------------------------------
    Anonymously Hosted DynamicMethods Assembly
    Assembly Version: 0.0.0.0
    Win32 Version: 4.0.30319.18063 built by: FX45RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll
    ----------------------------------------
    System.Dynamic
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll
    ----------------------------------------
    System.Globalization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Globalization/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Globalization.dll
    ----------------------------------------
    System.Reflection
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.17929
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Reflection/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Reflection.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  14. #1946
    vmv's Avatar ★ Elder ★
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    Originally Posted by histachii View Post
    https://i.imgur.com/vkebSlr.png

    getting this errow when enterin any area thats not a town. I used to have this same error before item alert was fixed, thought maybe its that. Also poehud worked for me since yesterday.
    Reinstall Net framework 4.6 : https://www.microsoft.com/en-us/down....aspx?id=48130.

  15. Thanks histachii (1 members gave Thanks to vmv for this useful post)
  16. #1947
    Shadoxzor's Avatar Member
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    Awesome work you guys are doing! I'm confused tho, as you've written "DETECTED" on the github, does that mean it is "more" detected than before 2.1?? Or is it as it always have been with a risk of some sort using this program??

  17. #1948
    histachii's Avatar Member
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    is there a way to make xp/h not reset? I want it to include all my shop runs and stuff

  18. #1949
    IcemanSR's Avatar Member
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    item drop alert on right side and if possible enemy hp bars.. all that i need

    Aaaand it seems that Hp bars are working perfectly now just item drop on side ..
    Last edited by IcemanSR; 12-19-2015 at 01:02 PM.

  19. Thanks SickBro (1 members gave Thanks to IcemanSR for this useful post)
  20. #1950
    TehCheat's Avatar ★ Elder ★
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    Updated a few offsets. One of which was causing the crash during itemalerts. Haven't figured out why the alerts aren't displaying yet, but this should at least fix the crash. You'll hear the alert sound, you just won't have the list.

    Source

    Direct EXE

    I was getting an odd "can't delete poehud.exe" when I ran it. It still creates the file with the obfuscated name, so just delete it manually, I guess (assuming it's not just some goofy bug that's only affecting me).
    Last edited by TehCheat; 12-19-2015 at 02:34 PM.

  21. Thanks IcemanSR, Nezaphix (2 members gave Thanks to TehCheat for this useful post)

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