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  1. #436
    Druzil01's Avatar Member
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    to all those who want to help :
    just do it !!
    https://github.com/H4vC/PoeHud
    create your Fork, and implement whatever you like and/or Find whatever Offsets have changes. its easy.
    currently the Project lacks Poople with a bit more time .

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  2. #437
    Jaerin's Avatar Former Staff
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    Originally Posted by Druzil01 View Post
    to all those who want to help :
    just do it !!
    https://github.com/H4vC/PoeHud
    create your Fork, and implement whatever you like and/or Find whatever Offsets have changes. its easy.
    currently the Project lacks Poople with a bit more time .

    Exactly, people act as though the source code isn't out there for everyone to see. I've posted one update to an offset that I believe is wrong in my branch. It does NOT fix the issue, but no one is stopping you from forking the repository and doing it yourself.

    If fact if you search these forums you'll find Ida Pro as well. Grab yourself a copy of the The Ida Pro Book and get to work. Note that even when HvC comes back there is no guarantee that the update will be instant. Things have changed and will change probably very significantly in the next few months with Act4 coming. So expect significant delays in getting this updated in the coming months. If you can't handle that then you should probably start learning to play without it for a while or play something else.
    Last edited by Jaerin; 02-15-2015 at 07:34 PM.

  3. #438
    Luke Skywalker's Avatar Member
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    [QUOTE= If you can't handle that then you should probably start learning to play without it for a while or play something else.[/QUOTE]


    kuddos!! If you can't play with out it you need to L2P!! I've played since closed the game has gotten strides better.

  4. #439
    Lemmiwinks's Avatar Member
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    Originally Posted by ?arac Alexandar View Post
    He said 4 days.
    Refreshing this madly,but cant scroll and read?
    Jesus. 13 yo?
    Wow what a dick. Sorry I didn't see it stfu. I was very polite in asking for an update don't need a douchebag like you even responding. Ethugs think they so hard

  5. #440
    noneyatemp's Avatar Active Member
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    Does any one have this working? It seems not to be working for me.

  6. #441
    Druzil01's Avatar Member
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    Originally Posted by noneyatemp View Post
    Does any one have this working? It seems not to be working for me.
    you are a complete idiot. nothing more to say- learn to read 1st.

  7. #442
    Crackjack's Avatar Active Member
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    Originally Posted by Druzil01 View Post
    you are a complete idiot. nothing more to say- learn to read 1st.
    Not that i defend him, but don't you have anything better to do than insult people online who don't read previous posts and/or comprehend the meaning of it?

    Doesn't seem very bright in my eyes, such way of behavior.

  8. #443
    omgflexspb's Avatar Member
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    Stop being dicks and complain about everything. Be ****ing patient.Keep calm and play without cheats now. By the way i found it pretty harderr and intetresting when you didnt knew what monster ability will be next. I ripped 3 characters and im cool with that

  9. #444
    MEARSHEIMER's Avatar Member
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    So much nerd rage.

  10. #445
    jps42's Avatar Member
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    Originally Posted by Crackjack View Post
    Not that i defend him, but don't you have anything better to do than insult people online who don't read previous posts and/or comprehend the meaning of it?

    Doesn't seem very bright in my eyes, such way of behavior.
    I think many people stick with this forum to see meaningful post and/or updates, they get tired and put out that other people lack either the motivation or intelligence to read literally a couple of posts back before posting the generic "Does this work now?" or "Update now" comment. It seems like calling people out on this works better than just answering the same questions over and over again.

  11. #446
    m0ut's Avatar Member
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    Hello everyone,
    We all know here that there are two recurring things on each update of POE:
    - The first that has appeared since the 1.3 is the anti-cheat necessarily requires skills in coding and reverse engineering
    - The second is the updating of offsets in almost every patch and it is this that concerns me:
    Is it possible to put in a parameter file (regardless of format) offset to avoid coding & compilation part or it's impossible due to the nature of the way it's implemented?

    This would allow everyone to operationalize the tool without the need for special knowledge from the time someone shares updating offsets.
    Of course this at a price in case the anti-cheat is updated.
    Last edited by m0ut; 02-16-2015 at 01:19 PM.

  12. #447
    FrankTheCrazy's Avatar Member
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    Originally Posted by m0ut View Post
    Things
    While it is not required. It is a good idea to look over any/all AC changes every patch to make sure it has not been updated in a manner in which the tools/hacks/huds that you are using will get you banned.
    The offsets can be externalized but it would require some code changes. Feel free to pull the code from https://github.com/H4vC/PoeHud. HvC has been pretty good about merging changes back into the master.

  13. #448
    Jaerin's Avatar Former Staff
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    Originally Posted by m0ut View Post
    Hello everyone,
    We all know here that there are two recurring things on each update of POE:
    - The first that has appeared since the 1.3 is the anti-cheat necessarily requires skills in coding and reverse engineering
    - The second is the updating of offsets in almost every patch and it is this that concerns me:
    Is it possible to put in a parameter file (regardless of format) offset to avoid coding & compilation part or it's impossible due to the nature of the way it's implemented?

    This would allow everyone to operationalize the tool without the need for special knowledge from the time someone shares updating offsets.
    Of course this at a price in case the anti-cheat is updated.
    Stop asking to put offsets in some other file. This will solve absolutely nothing. The offsets are found using pattern matching, except when things change such that the structs no longer match. In this case the correct offsets are irrelevant because more updating needs to happen. This isn't just a simple task that no one has done. The things you are describing have NOTHING to do with the problem.

    If you would like to see the offsets here they are in all their glory:
    https://github.com/H4vC/PoeHud/blob/...Poe/Offsets.cs

  14. #449
    m0ut's Avatar Member
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    @FrankTheCrazy
    Sadly i'm not anymore into the code (i'm working on the functional side now since some years and i have become extremely clunky on the technical part) but i was just putting my 2 cents in it.

    @Jaerin,
    I already looked at that file but it was forcing to compile the exe each time you updated it. So you're answering to that part :
    or it's impossible due to the nature of the way it's implemented?
    Thanks for the reply anyways.

  15. #450
    Jaerin's Avatar Former Staff
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    Originally Posted by m0ut View Post
    @FrankTheCrazy
    Sadly i'm not anymore into the code (i'm working on the functional side now since some years and i have become extremely clunky on the technical part) but i was just putting my 2 cents in it.

    @Jaerin,
    I already looked at that file but it was forcing to compile the exe each time you updated it. So you're answering to that part :

    Thanks for the reply anyways.
    Of course it requires you to compile it. The same as updating everything else in the application. As I said just updating the offsets isn't enough to fix this problem. Several parts of the code will be required to be changed to fix it and therefore a recompile would be required anyways. Generally, most people don't have to recompile anyways because the github usually has a precompiled binary as part of it. So when the updated offsets are posted to the repository, just like every other time it has, then the offsets, the precompiled binary will be available. Compiling for anyone takes all of about 10-15 seconds if you have downloaded and installed Visual Studio Community Edition from Microsoft.


    Double-click the .sln file.
    Set the dropdown from Debug to Release.
    Go to Build -> Build Solution.
    Done.

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