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  1. #481
    ocslappy's Avatar Member
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    Originally Posted by owneduser View Post
    Think i've fixed item alert.
    Someone try it out
    http://www.filedropper.com/poehud_2
    Could you post the offsets for item alert please?

    PoEHUD Overlay Updated
  2. #482
    exileofdragon's Avatar Member
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    Originally Posted by owneduser View Post
    Think i've fixed item alert.
    Someone try it out
    http://www.filedropper.com/poehud_2
    its working , minus the item highlighting. no biggie for me
    Last edited by exileofdragon; 02-18-2015 at 10:43 AM.

  3. #483
    Acidburn6's Avatar Member
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    Originally Posted by owneduser View Post
    Think i've fixed item alert.
    Someone try it out
    http://www.filedropper.com/poehud_2
    works like a charm. Thanks!

  4. #484
    owneduser's Avatar Member
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    Originally Posted by ocslappy View Post
    Could you post the offsets for item alert please?
    I dont have offsets. Just fixed error... thats it

  5. #485
    datz's Avatar Active Member
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    Originally Posted by TehCheat View Post
    I just spent my entire evening reversing that (shouldn't have taken me that long, but I suck at reversing) and the guy that took 5 minutes to put it in HvC's source and compile it is the real MVP? I see why no one bothers to do the reversing anymore.

    Don't know what any of them numbers u posted even meant lol sorry

  6. #486
    FreadomFighter's Avatar Member
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    Originally Posted by owneduser View Post
    I dont have offsets. Just fixed error... thats it
    If you are using H4vC source can you post the change you made?

    Also thanks for the offsets TehCheat.

    And lastly: we don't have updated offsets for items info stats right?

  7. #487
    q7539634's Avatar Member
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    thx can work now
    but can't show border

  8. #488
    FreadomFighter's Avatar Member
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    Originally Posted by TehCheat View Post
    OK, fixed my hover ItemLevel display.

    In Poe_UI_InventoryItemIcon:
    Item from 0xB10 to 0xB14

    Poe_IngameState:
    UIHover from 0xC20 to 0xC2C
    Thanks:

    In HvC source:

    \Poe\Elements\InventoryItemIcon.cs
    return ReadObject<Entity>(Address + 0xb10); -> return ReadObject<Entity>(Address + 0xb14);

    \Poe\RemoteMemoryObjects\IngameState.cs
    public Element UIHover
    {
    get { return base.ReadObjectAt<Element>(0xC2C + Offsets.IgsOffset); }
    }

  9. #489
    Sort's Avatar Member
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    its working almost perfect

    almost coze its not showing markers on "Big Map" when u press TAB

    otherwisly workign like charm Thanks

  10. #490
    henkiedemol's Avatar Active Member
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    Originally Posted by TehCheat View Post
    I've got my private version up and running. I'm not going to go to the trouble of finding the exact file names in HvC's version, or the offsets the way he uses them, but for those that know what they're doing, this should help.

    Changes of note:

    In Camera:
    Height from offset 8 to 0xc.
    Width from offset 4 to 8.
    Pretty sure the ZFar got pushed back a chunk, too, but I don't use it, so I don't care.
    The WorldToScreen func grabs an int at 0xbc, it got moved to 0xc0.

    In Poe_UI_BigMinimap:
    SmallMinimap from 0x96c to 0x970
    OrangeWords from 0x978 to 0x97c
    BlueWords probably moved, but I have no idea where to

    In Poe_UIElement:
    Width from 0x8F8 to 0x8FC
    Height from 0x8FC to 0x900

    That's everything for mine. No promises that it works for you guys, but it has my private one working perfectly now.

    EDIT:
    Just noticed my mouseover stuff isn't working (for me, just the itemlevel display). I'll look into that in a bit.
    dont lose your courage keep in mind everyone before that done same work, as you are currently doing done it for their own pleasure and the pleasure to help others,i noticed u were kinda disappointing u didnt get the credit u wanted, every public forum (hack) is a leecher forum so dont expect that much love since 90% of the people (including me) are here just to leach, just keep in mind we appreciate your work sadly not everyone tend to show we appreciate your work, the more of you who are working on the same project the better that way as we all just experienced when one doesn't have time more can solve it.

  11. #491
    datz's Avatar Active Member
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    Originally Posted by Sort View Post
    its working almost perfect

    almost coze its not showing markers on "Big Map" when u press TAB

    otherwisly workign like charm Thanks
    same.. i like the markers on big map too.. sometimes works tho

    ty all <3

  12. #492
    TehCheat's Avatar ★ Elder ★
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    Hmm, my big map icons are working just fine. I'm guessing one of the UIElements isn't lined up right in that version.

  13. #493
    painguard's Avatar Banned
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    I get ... "desynced" sometimes ... it's like when I press tab i see objects in one place, the minimap shows those objects a bit more corectly but both are off, same with monsters. Allso sometimes the "tab" map gets buged and doesnt show monsters/objects ... though small map works all the time, a simple relog usualy fixes it. Just posting bugs, glad it works, great works, thanks again.

  14. #494
    sw1tch's Avatar Member
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    can some1 help me plz?

    I made all the changes listed here (i hope so)
    But when i start HuD my screen just turns black.
    I could missed something. Hope for some help.
    Ty

  15. #495
    Acidburn6's Avatar Member
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    It's on the first post. Read it

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