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Everyone should be patient. Its not like the sound for item alerter and the text alert for dangerous mobs doesnt work. Heck even preload is still there as well as xp/hr. They are just positioned wrong on the overlay atm. Just disable all the rest of the crap and use it until the offsets get updated.
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Active Member
Only reason I use hid is for the life bars lol
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Member
Hi, my Eng is not good (RU), sorry.
If I right understand, i'll should take SRC-files and compile it in VS (omg install ~9Gb!
(( ). But how can i get @offset?
Or project is closed?
Last edited by Kempriol; 02-16-2015 at 11:21 PM.
Reason: mistakes
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★ Elder ★
Originally Posted by
Kempriol
Hi, my Eng is not good (RU), sorry.
If I right understand, i'll should take SRC-files and compile it in VS (omg install ~9Gb!

(( ). But how can i get @offset?
Or project is closed?
You don't need to install all of VS, just c#. The project isn't closed, but the people we usually rely on for updated offsets haven't had a chance to update them yet. They should be updated within the next couple of days.
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Oh, thx! God bless google translate
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Member
:crickets: just a place marker for me
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★ Elder ★
I've got my private version up and running. I'm not going to go to the trouble of finding the exact file names in HvC's version, or the offsets the way he uses them, but for those that know what they're doing, this should help.
Changes of note:
In Camera:
Height from offset 8 to 0xc.
Width from offset 4 to 8.
Pretty sure the ZFar got pushed back a chunk, too, but I don't use it, so I don't care.
The WorldToScreen func grabs an int at 0xbc, it got moved to 0xc0.
In Poe_UI_BigMinimap:
SmallMinimap from 0x96c to 0x970
OrangeWords from 0x978 to 0x97c
BlueWords probably moved, but I have no idea where to
In Poe_UIElement:
Width from 0x8F8 to 0x8FC
Height from 0x8FC to 0x900
That's everything for mine. No promises that it works for you guys, but it has my private one working perfectly now.
EDIT:
Just noticed my mouseover stuff isn't working (for me, just the itemlevel display). I'll look into that in a bit.
Last edited by TehCheat; 02-17-2015 at 10:35 PM.
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Post Thanks / Like - 1 Thanks
Kronix (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
TehCheat
I've got my private version up and running. I'm not going to go to the trouble of finding the exact file names in HvC's version, or the offsets the way he uses them, but for those that know what they're doing, this should help.
Changes of note:
In Camera:
Height from offset 8 to 0xc.
Width from offset 4 to 8.
Pretty sure the ZFar got pushed back a chunk, too, but I don't use it, so I don't care.
The WorldToScreen func grabs an int at 0xbc, it got moved to 0xc0.
In Poe_UI_BigMinimap:
SmallMinimap from 0x96c to 0x970
OrangeWords from 0x978 to 0x97c
BlueWords probably moved, but I have no idea where to
In Poe_UIElement:
Width from 0x8F8 to 0x8FC
Height from 0x8FC to 0x900
That's everything for mine. No promises that it works for you guys, but it has my private one working perfectly now.
EDIT:
Just noticed my mouseover stuff isn't working (for me, just the itemlevel display). I'll look into that in a bit.
Would you mind creating your own fork to github or releasing your version for the people who don't know how to fix offsets?
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★ Elder ★
OK, fixed my hover ItemLevel display.
In Poe_UI_InventoryItemIcon:
Item from 0xB10 to 0xB14
Poe_IngameState:
UIHover from 0xC20 to 0xC2C
Last edited by TehCheat; 02-18-2015 at 01:02 AM.
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Active Member
dont know what any of that means but a download link will suffice
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Member
Originally Posted by
TehCheat
OK, fixed my hover ItemLevel display.
In Poe_UI_InventoryItemIcon:
Item from 0xB10 to 0xB14
Poe_IngameState:
UIHover from 0xC20 to 0xC2C
Thanks a lot, I got it to work.
in HvC's version I changed the following offsets according to TehCheat's notes:
Element.cs
public float Width
{
get { return M.ReadFloat(Address + 0xF4 + OffsetBuffers); }
}
public float Height
{
get { return M.ReadFloat(Address + 0xF8 + OffsetBuffers); }
}
Camera.cs
public int Width
{
get { return M.ReadInt(Address +
; }
}
public int Height
{
get { return M.ReadInt(Address + 12); }
}
Also
int addr = base.Address + 0xc0;
And Map.cs:
public Element SmallMinimap
{
get { return base.ReadObjectAt<Element>(0x168 + OffsetBuffers); }
}
// when this is visible, draw on large map
public Element MapProperties
{
get { return base.ReadObjectAt<Element>(0x170 + OffsetBuffers); }
}
public Element OrangeWords
{
get { return base.ReadObjectAt<Element>(0x174 + OffsetBuffers); }
This should allow health bars, and map icons, Good start.
Last edited by MrArith; 02-18-2015 at 03:40 AM.
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Member
Originally Posted by
MrArith
Thanks a lot, I got it to work.
Anyone kind enough to share it compiled into HUD exe file so rest of us who are not involved in any kind of programming can use it ?
It would be most apreciated.
Thanx in advance.
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Member
Originally Posted by
Astorxxx
Anyone kind enough to share it compiled into HUD exe file so rest of us who are not involved in any kind of programming can use it ?
It would be most apreciated.
Thanx in advance.
If no one has posted one when I wake up tomorrow then I will.
MrArith forgot to turn off smiles in his post :lol:
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Member
Please share working version! Can't play without HUD at bloodlines
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