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  1. #511
    FrankTheCrazy's Avatar Member
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    Originally Posted by Luke Skywalker View Post
    K I've read pages and pages of posts and downloaded all the different .exes and put them in the same folder as all the HvC files none work. What am I doing wrong? I've tried them buy themselves and that doesn't work.

    Can someone link a complied version that works with Hvc files or give me new one.

    Thanks..
    Download Zip from https://github.com/H4vC/PoeHud
    Download the EXE with the newest offsets from: http://www.ownedcore.com/forums/mmo/...ml#post3264739 (PoEHUD Overlay Updated)
    Thats all you need

    PS. Only works with NA/EU I don't think it works with any other localization.

    PoEHUD Overlay Updated
  2. #512
    lunarlight99's Avatar Member
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    Originally Posted by FrankTheCrazy View Post
    Download Zip from https://github.com/H4vC/PoeHud
    Download the EXE with the newest offsets from: http://www.ownedcore.com/forums/mmo/...ml#post3264739 (PoEHUD Overlay Updated)
    Thats all you need

    PS. Only works with NA/EU I don't think it works with any other localization.
    heya! Just wanted to say thanks for everyone's hard work on this


    Edit.. I edited the .cs files ... I had thought it was already updated, and couldn't figure it out. nevermind!
    Last edited by lunarlight99; 02-19-2015 at 11:16 PM. Reason: figured it out

  3. #513
    stephanepare's Avatar Member
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    works perfect, thanks so much

  4. #514
    HvC's Avatar Contributor
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    Hey guys I'm really sorry to say I need two or three more days before I can resume work on the HUD, irl being what it is I can't really escape it's grasp, thanks a ton for everyone's work while I am away, I'll merge everything back into my branch whenever I get home.

  5. #515
    stephanepare's Avatar Member
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    Originally Posted by HvC View Post
    Hey guys I'm really sorry to say I need two or three more days before I can resume work on the HUD, irl being what it is I can't really escape it's grasp, thanks a ton for everyone's work while I am away, I'll merge everything back into my branch whenever I get home.
    Take your time, and think of your time away as community building time, where we learn how to get by without our great overlord

    None of this is important, I just hope everything's all right, and just busy on your side

  6. #516
    qoika's Avatar Member
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    Take your time HvC!

  7. #517
    ciasnywiesiek's Avatar Member
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    Hello . Pls help me how to fix "error when loading alert.wav".

  8. #518
    Jaerin's Avatar Former Staff
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    Originally Posted by ciasnywiesiek View Post
    Hello . Pls help me how to fix "error when loading alert.wav".
    Compile it as "Release" instead of "Debug". There are folders in the root of the repository that it actually uses. Release has code in it to automatically copy the PoEHUD.exe down to the root directory. In the case of Debug you either have to copy the exe down to the root or copy the config, sounds, and textures folders into the Debug folder.

  9. #519
    ciasnywiesiek's Avatar Member
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    Could u send me more tips its to difficult for me.

  10. #520
    Shiznitttt's Avatar Member
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    Do we need to copy and paste all the new offsets? I have the hud up and running but nothing is showing up. No health bars, monsters, preload information? Everything is unchecked so that it should be working. Thanks.

  11. #521
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Shiznitttt View Post
    Do we need to copy and paste all the new offsets? I have the hud up and running but nothing is showing up. No health bars, monsters, preload information? Everything is unchecked so that it should be working. Thanks.
    This should help.

    Source:
    Or compiled exe:
    Originally Posted by FrankTheCrazy View Post

  12. #522
    ciasnywiesiek's Avatar Member
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    Originally Posted by Jaerin View Post
    Compile it as "Release" instead of "Debug". There are folders in the root of the repository that it actually uses. Release has code in it to automatically copy the PoEHUD.exe down to the root directory. In the case of Debug you either have to copy the exe down to the root or copy the config, sounds, and textures folders into the Debug folder.
    someone could help me compile this file ? I care about this.

  13. #523
    Jaerin's Avatar Former Staff
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    Originally Posted by ciasnywiesiek View Post
    someone could help me compile this file ? I care about this.
    There is no more help that can be made available. The instructions are in this post and if you download the repository you generally don't need to recompile it anyways because the binary should already be updated.

    I'm sorry, but you have to be able to follow simple instructions or you are going to just continue posting things like things until someone does everything for you. If you cannot figure it out then you should not be using it.

  14. #524
    Shiznitttt's Avatar Member
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    Originally Posted by TehCheat View Post
    This should help.

    Source:


    Or compiled exe:
    I don't know? I did everything above. And, still have the same problem. I get the menu ok, and dps in right lower corner of game. I can't seem to get the maps to give me information on preload, or the enemy icons, and no life bars.

  15. #525
    Shiznitttt's Avatar Member
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    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at PoeHUD.Hud.Loot.ItemAlertPlugin.OnEntityAdded(EntityWrapper entity)
    at System.Action`1.Invoke(T obj)
    at PoeHUD.Models.EntityListWrapper.RefreshState()
    at PoeHUD.Controllers.GameController.RefreshState()
    at PoeHUD.Hud.ExternalOverlay.OnRender()
    at PoeHUD.Framework.Helpers.ActionHelper.SafeInvoke(Action action)
    at PoeHUD.Hud.UI.Graphics.RenderLoop()
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>b__b()
    at System.Threading.Tasks.Task.InnerInvoke()
    at System.Threading.Tasks.Task.Execute()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotificat ion(Task task)
    at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
    at PoeHUD.Hud.ExternalOverlay.<OnLoad>d__c.MoveNext()
    --- End of stack trace from previous location where exception was thrown ---
    at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__4(Object state)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34014 built by: FX45W81RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PoeHUD
    Assembly Version: 6.3.9600.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/billy/Downloads/PoeHud-master/PoeHud-master/luQ57AEJ5.exe
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.34003 built by: FX45W81RTMGDR
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    Tools
    Assembly Version: 0.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/billy/Downloads/PoeHud-master/PoeHud-master/luQ57AEJ5.exe
    ----------------------------------------
    SharpDX
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/billy/Downloads/PoeHud-master/PoeHud-master/luQ57AEJ5.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    FSharp.Core
    Assembly Version: 4.3.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/billy/Downloads/PoeHud-master/PoeHud-master/luQ57AEJ5.exe
    ----------------------------------------
    System.Core
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Newtonsoft.Json
    Assembly Version: 6.0.0.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/billy/Downloads/PoeHud-master/PoeHud-master/luQ57AEJ5.exe
    ----------------------------------------
    System.Numerics
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
    ----------------------------------------
    System.Runtime.Serialization
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
    ----------------------------------------
    System.Xml.Linq
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Data
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.33440 built by: FX45W81RTMREL
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
    ----------------------------------------
    SharpDX.Direct3D9
    Assembly Version: 2.6.3.0
    Win32 Version: 6.3.9600.0
    CodeBase: file:///C:/Users/billy/Downloads/PoeHud-master/PoeHud-master/luQ57AEJ5.exe
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    Last edited by Shiznitttt; 02-20-2015 at 05:30 PM.

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