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Member
Originally Posted by
TehCheat
Updated a few offsets. One of which was causing the crash during itemalerts. Haven't figured out why the alerts aren't displaying yet, but this should at least fix the crash. You'll hear the alert sound, you just won't have the list.
Source
Direct EXE
I was getting an odd "can't delete poehud.exe" when I ran it. It still creates the file with the obfuscated name, so just delete it manually, I guess (assuming it's not just some goofy bug that's only affecting me).
Yeah it is showing on map/minimap items drop /currencies but not on right side with arrows pointing
P.S
Wasnt this responsible for reading and showing items on side?
ClassName = itemClassesDisplay
you changed it to ClassName = M.ReadStringU
i debuged crash to it but havent read all the code to see where it leads.
BaseItemTypes.cs
Last edited by IcemanSR; 12-19-2015 at 02:47 PM.
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★ Elder ★
Originally Posted by
IcemanSR
Yeah it is showing on map/minimap items drop /currencies but not on right side with arrows pointing
P.S
Wasnt this responsible for reading and showing items on side?
ClassName = itemClassesDisplay
you changed it to ClassName = M.ReadStringU
i debuged crash to it but havent read all the code to see where it leads.
BaseItemTypes.cs
It was changed from an int (which represented an index in a string array) to a pointer to the string. And I believe that was what was causing the crash.
Last edited by TehCheat; 12-19-2015 at 07:33 PM.
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Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
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Member
Originally Posted by
TehCheat
I was getting an odd "can't delete poehud.exe" when I ran it. It still creates the file with the obfuscated name, so just delete it manually, I guess (assuming it's not just some goofy bug that's only affecting me).
I've gotten those additional obfuscated file.exe's as well after a poehud crash.
Thanks for the work you put in on the project! Did you or vmv get Vaal/corrupt area preloads identified yet?
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★ Elder ★
Originally Posted by
Amishdub3
I've gotten those additional obfuscated file.exe's as well after a poehud crash.
Thanks for the work you put in on the project! Did you or vmv get Vaal/corrupt area preloads identified yet?
This map has NO corrupted area :

This map has corrupted area :

The difference is in the title color. You can also use the old method by checking Menu(X)/Preload Alert/Corrupted Area/Use Corrupted Title ...
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★ Elder ★
Fixed Inventory Preview. At least I think I did. I don't know how it functioned before, but I'm assuming it's working as it was.
Source
Direct EXE
Also, Mob alerts are definitely working for me, just got a volatile warning with the proper arrow directing me and everything.
Last edited by TehCheat; 12-19-2015 at 04:49 PM.
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Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
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Originally Posted by
TehCheat
Fixed Inventory Preview. At least I think I did. I don't know how it functioned before, but I'm assuming it's working as it was.
Source
Direct EXE
Also, Mob alerts are definitely working for me, just got a volatile warning with the proper arrow directing me and everything.
Could i request to add this 3 exiles to list?
Dena Lorenni -witch
Vanth Agiel -marauder
Lael Furia - templar
Hud\Menu\MenuPlugin.cs
Code:
AddChild(exiles, "Dena Lorenni", settingsHub.PreloadAlertSettings.Dena Lorenni);
AddChild(exiles, "Vanth Agiel", settingsHub.PreloadAlertSettings.Vanth Agiel);
AddChild(exiles, "Lael Furia", settingsHub.PreloadAlertSettings.Lael Furia);
Hud\Preload\PreloadAlertPlugin.cs
Code:
{"ExileWitch3", new PreloadConfigLine { Text = "Exile Dena Lorenni", FastColor = () => Settings.Dena Lorenni }},
{"ExileMarauder4", new PreloadConfigLine { Text = "Exile Vanth Agiel", FastColor = () => Settings.Vanth Agiel }},
{"ExileTemplar3", new PreloadConfigLine { Text = "Exile Lael Furia", FastColor = () => Settings.Lael Furia }},
Hud\Preload\PreloadAlertSettings.cs
Code:
Dena Lorenni = new ColorBGRA(254, 192, 118, 255);
Vanth Agiel = new ColorBGRA(254, 192, 118, 255);
Lael Furia = new ColorBGRA(254, 192, 118, 255);
public ColorNode Dena Lorenni { get; set; }
public ColorNode Vanth Agiel { get; set; }
public ColorNode Lael Furia { get; set; }
oh ofc and monster_name_alerts
Code:
Metadata/Monsters/Exiles/ExileWitch3; Dena Lorenni;attention.wav
Metadata/Monsters/Exiles/ExileMarauder4; Vanth Agiel;attention.wav
Metadata/Monsters/Exiles/ExileTemplar3; Lael Furia;attention.wav
to make it easier. i cant compile anything except c++
Last edited by IcemanSR; 12-19-2015 at 05:40 PM.
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★ Elder ★
Originally Posted by
IcemanSR
...
Done.
Source.
New EXE.
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Member
are item tooltips working for anyone else? search function doesn't work for thread, or i can't make it work
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★ Elder ★
Originally Posted by
Frosttfire
are item tooltips working for anyone else? search function doesn't work for thread, or i can't make it work
Nope, that's on the list of things that need fixed.
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Frosttfire (1 members gave Thanks to TehCheat for this useful post)
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That is... in the last build i note stone altar is lost from preload allets. It works for me in the previous build.
But ty vm for your work
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★ Elder ★
Originally Posted by
ETQW
That is... in the last build i note stone altar is lost from preload allets. It works for me in the previous build.
But ty vm for your work
Release with latest fixes from TehCheat & added 3 lost Exiles, thank's to IcemanSR :
https://github.com/vmv/vmv-PoeHud/releases
There are few things left to be handled, but the crash with item alerts ON was fixed.
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Member
Originally Posted by
vmv
When the title name of the area turns into corrupted area color...there it is...Corrupted Area.
You can use old method if you want...Preload Alert/Corrupted Area..
This was said for about 100+ times..only by me

Have fun,
Oh sorry i didn't know, feel dumb now...
thanks for enlightening me
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Contributor
Is any one else having issues with opening the solution in visual studio and getting an error when it tries to load Tools (Tools.fsproj)?
It states that the importer path can not be blank. I have not made any modifications, just opening of the src solution.
I am using Visual Studio 2015 Enterprise update 1, and I have both .net 4.6.1 and F# 4.0 SDK installed so i believe the problem is elsewhere.
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★ Elder ★
Originally Posted by
Treasure_Box
Is any one else having issues with opening the solution in visual studio and getting an error when it tries to load Tools (Tools.fsproj)?
It states that the importer path can not be blank. I have not made any modifications, just opening of the src solution.
I am using Visual Studio 2015 Enterprise update 1, and I have both .net 4.6.1 and F# 4.0 SDK installed so i believe the problem is elsewhere.
Last source was built with net 4.6,...not 4.6.1 - could be this ?
Broken References ?
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Member
still crashes on item alert on atm with this:
Code:
Rarity: Normal
Superior Destroyer Regalia
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Quality: +6% (augmented)
Energy Shield: 118 (augmented)
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Requirements:
Level: 53
Int: 144
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Sockets: B-B B-R
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Item Level: 69