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  1. #1951
    IcemanSR's Avatar Member
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    Originally Posted by TehCheat View Post
    Updated a few offsets. One of which was causing the crash during itemalerts. Haven't figured out why the alerts aren't displaying yet, but this should at least fix the crash. You'll hear the alert sound, you just won't have the list.

    Source

    Direct EXE

    I was getting an odd "can't delete poehud.exe" when I ran it. It still creates the file with the obfuscated name, so just delete it manually, I guess (assuming it's not just some goofy bug that's only affecting me).
    Yeah it is showing on map/minimap items drop /currencies but not on right side with arrows pointing

    P.S
    Wasnt this responsible for reading and showing items on side?
    ClassName = itemClassesDisplay
    you changed it to ClassName = M.ReadStringU
    i debuged crash to it but havent read all the code to see where it leads.

    BaseItemTypes.cs
    Last edited by IcemanSR; 12-19-2015 at 02:47 PM.

    PoEHUD Overlay Updated
  2. #1952
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by IcemanSR View Post
    Yeah it is showing on map/minimap items drop /currencies but not on right side with arrows pointing

    P.S
    Wasnt this responsible for reading and showing items on side?
    ClassName = itemClassesDisplay
    you changed it to ClassName = M.ReadStringU
    i debuged crash to it but havent read all the code to see where it leads.

    BaseItemTypes.cs
    It was changed from an int (which represented an index in a string array) to a pointer to the string. And I believe that was what was causing the crash.
    Last edited by TehCheat; 12-19-2015 at 07:33 PM.

  3. Thanks Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
  4. #1953
    Amishdub3's Avatar Member
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    Originally Posted by TehCheat View Post
    I was getting an odd "can't delete poehud.exe" when I ran it. It still creates the file with the obfuscated name, so just delete it manually, I guess (assuming it's not just some goofy bug that's only affecting me).
    I've gotten those additional obfuscated file.exe's as well after a poehud crash.

    Thanks for the work you put in on the project! Did you or vmv get Vaal/corrupt area preloads identified yet?

  5. #1954
    vmv's Avatar ★ Elder ★
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    Originally Posted by Amishdub3 View Post
    I've gotten those additional obfuscated file.exe's as well after a poehud crash.

    Thanks for the work you put in on the project! Did you or vmv get Vaal/corrupt area preloads identified yet?
    This map has NO corrupted area :
    PoEHUD Overlay Updated-normal-jpg

    This map has corrupted area :
    PoEHUD Overlay Updated-corrupted-jpg

    The difference is in the title color. You can also use the old method by checking Menu(X)/Preload Alert/Corrupted Area/Use Corrupted Title ...

  6. Thanks Amishdub3, MiddleMan (2 members gave Thanks to vmv for this useful post)
  7. #1955
    TehCheat's Avatar ★ Elder ★
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    Fixed Inventory Preview. At least I think I did. I don't know how it functioned before, but I'm assuming it's working as it was.

    Source

    Direct EXE


    Also, Mob alerts are definitely working for me, just got a volatile warning with the proper arrow directing me and everything.
    Last edited by TehCheat; 12-19-2015 at 04:49 PM.

  8. Thanks Amishdub3 (1 members gave Thanks to TehCheat for this useful post)
  9. #1956
    IcemanSR's Avatar Member
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    Originally Posted by TehCheat View Post
    Fixed Inventory Preview. At least I think I did. I don't know how it functioned before, but I'm assuming it's working as it was.

    Source

    Direct EXE


    Also, Mob alerts are definitely working for me, just got a volatile warning with the proper arrow directing me and everything.
    Could i request to add this 3 exiles to list?
    Dena Lorenni -witch
    Vanth Agiel -marauder
    Lael Furia - templar

    Hud\Menu\MenuPlugin.cs
    Code:
    AddChild(exiles, "Dena Lorenni", settingsHub.PreloadAlertSettings.Dena Lorenni);
    AddChild(exiles, "Vanth Agiel", settingsHub.PreloadAlertSettings.Vanth Agiel);
    AddChild(exiles, "Lael Furia", settingsHub.PreloadAlertSettings.Lael Furia);
    Hud\Preload\PreloadAlertPlugin.cs
    Code:
    {"ExileWitch3", new PreloadConfigLine { Text = "Exile Dena Lorenni", FastColor = () => Settings.Dena Lorenni }},
    {"ExileMarauder4", new PreloadConfigLine { Text = "Exile Vanth Agiel", FastColor = () => Settings.Vanth Agiel }},
    {"ExileTemplar3", new PreloadConfigLine { Text = "Exile Lael Furia", FastColor = () => Settings.Lael Furia }},
    Hud\Preload\PreloadAlertSettings.cs
    Code:
    Dena Lorenni = new ColorBGRA(254, 192, 118, 255);
    Vanth Agiel = new ColorBGRA(254, 192, 118, 255);
    Lael Furia = new ColorBGRA(254, 192, 118, 255);
    
    public ColorNode Dena Lorenni { get; set; }
    public ColorNode Vanth Agiel { get; set; }
    public ColorNode Lael Furia { get; set; }
    oh ofc and monster_name_alerts
    Code:
    Metadata/Monsters/Exiles/ExileWitch3; Dena Lorenni;attention.wav
    Metadata/Monsters/Exiles/ExileMarauder4; Vanth Agiel;attention.wav
    Metadata/Monsters/Exiles/ExileTemplar3; Lael Furia;attention.wav
    to make it easier. i cant compile anything except c++
    Last edited by IcemanSR; 12-19-2015 at 05:40 PM.

  10. Thanks vmv, TehCheat, MiddleMan (3 members gave Thanks to IcemanSR for this useful post)
  11. #1957
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by IcemanSR View Post
    ...
    Done.

    Source.

    New EXE.

  12. Thanks IcemanSR, Frosttfire, ETQW, Leonid4game (4 members gave Thanks to TehCheat for this useful post)
  13. #1958
    Frosttfire's Avatar Member
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    are item tooltips working for anyone else? search function doesn't work for thread, or i can't make it work

  14. #1959
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Frosttfire View Post
    are item tooltips working for anyone else? search function doesn't work for thread, or i can't make it work
    Nope, that's on the list of things that need fixed.

  15. Thanks Frosttfire (1 members gave Thanks to TehCheat for this useful post)
  16. #1960
    ETQW's Avatar Member
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    That is... in the last build i note stone altar is lost from preload allets. It works for me in the previous build.
    But ty vm for your work

  17. #1961
    vmv's Avatar ★ Elder ★
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    Originally Posted by ETQW View Post
    That is... in the last build i note stone altar is lost from preload allets. It works for me in the previous build.
    But ty vm for your work
    Release with latest fixes from TehCheat & added 3 lost Exiles, thank's to IcemanSR :

    https://github.com/vmv/vmv-PoeHud/releases

    There are few things left to be handled, but the crash with item alerts ON was fixed.

  18. #1962
    guydark's Avatar Member
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    Originally Posted by vmv View Post
    When the title name of the area turns into corrupted area color...there it is...Corrupted Area.
    You can use old method if you want...Preload Alert/Corrupted Area..
    This was said for about 100+ times..only by me
    Have fun,
    Oh sorry i didn't know, feel dumb now...
    thanks for enlightening me

  19. #1963
    Treasure_Box's Avatar Contributor
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    Is any one else having issues with opening the solution in visual studio and getting an error when it tries to load Tools (Tools.fsproj)?
    It states that the importer path can not be blank. I have not made any modifications, just opening of the src solution.

    I am using Visual Studio 2015 Enterprise update 1, and I have both .net 4.6.1 and F# 4.0 SDK installed so i believe the problem is elsewhere.

  20. #1964
    vmv's Avatar ★ Elder ★
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    Originally Posted by Treasure_Box View Post
    Is any one else having issues with opening the solution in visual studio and getting an error when it tries to load Tools (Tools.fsproj)?
    It states that the importer path can not be blank. I have not made any modifications, just opening of the src solution.

    I am using Visual Studio 2015 Enterprise update 1, and I have both .net 4.6.1 and F# 4.0 SDK installed so i believe the problem is elsewhere.
    Last source was built with net 4.6,...not 4.6.1 - could be this ?
    Broken References ?

  21. #1965
    motomoto's Avatar Member
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    still crashes on item alert on atm with this:

    Code:
    Rarity: Normal
    Superior Destroyer Regalia
    --------
    Quality: +6% (augmented)
    Energy Shield: 118 (augmented)
    --------
    Requirements:
    Level: 53
    Int: 144
    --------
    Sockets: B-B B-R 
    --------
    Item Level: 69

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