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  1. #1786
    vmv's Avatar ★ Elder ★
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    Originally Posted by IcemanSR View Post
    Hey people.
    Latest hud is heaving issue with showing up all gems instead of Quality>0. Any way to fix that?


    build from here
    https://github.com/vmv/PoeHud
    Do you use any filter or the old method with crafting base ?

    Build this or just download the release : https://github.com/vmv/vmv-PoeHud

    PoEHUD Overlay Updated
  2. #1787
    corerain's Avatar Member
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    Originally Posted by vmv View Post
    I don't think you need Targeting pack...just 4.6 : link
    Ah. I can't install it on my PC though because i'm using Win10. Thank you for your help though!

  3. #1788
    vmv's Avatar ★ Elder ★
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    Originally Posted by corerain View Post
    Ah. I can't install it on my PC though because i'm using Win10. Thank you for your help though!
    The .NET Framework 4.6 is pre-installed as a part of Windows 10. Just be sure to have all updates.

  4. Thanks corerain (1 members gave Thanks to vmv for this useful post)
  5. #1789
    Doomnezau's Avatar Member
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    Vmv, any way to change the hud and create a lite version? for example to show only the xp per hour / mobs on minimap and when map is Tab-ed + p's and s's of items when hovering over them to know their values and tiers. No item filter, alert and more than that no preload (and maybe, if it's not that bad, mobs hp, numeric, and mob bar with percent as is now)

  6. #1790
    vmv's Avatar ★ Elder ★
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    Originally Posted by Doomnezau View Post
    Vmv, any way to change the hud and create a lite version? for example to show only the xp per hour / mobs on minimap and when map is Tab-ed + p's and s's of items when hovering over them to know their values and tiers. No item filter, alert and more than that no preload (and maybe, if it's not that bad, mobs hp, numeric, and mob bar with percent as is now)
    Yes, ofc, removing it's easy ...but why don't you just ignore them instead, it's the same ....

  7. #1791
    Jaerin's Avatar Former Staff
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    Originally Posted by Doomnezau View Post
    Vmv, any way to change the hud and create a lite version? for example to show only the xp per hour / mobs on minimap and when map is Tab-ed + p's and s's of items when hovering over them to know their values and tiers. No item filter, alert and more than that no preload (and maybe, if it's not that bad, mobs hp, numeric, and mob bar with percent as is now)
    There are also AHK scripts that will do pretty much all that too.

    https://sites.google.com/site/poeiteminfoscript/

    Pete's Simple Path of Exile Tools

  8. #1792
    Doomnezau's Avatar Member
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    so, if i don't use preload, isn't activating it at all or just doesn't show? that's the problem. all i've seen is that they banned for using this thing but mostly abusing that feature. and they even mentioned about preloading and zone spamming.

  9. #1793
    HvC's Avatar Contributor
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    The ac never cared for features ( The maphack was a memory sig scan since we all used the same patch) it's detecting the HUD itself not what it reads or does.

  10. #1794
    vmv's Avatar ★ Elder ★
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    Originally Posted by Doomnezau View Post
    so, if i don't use preload, isn't activating it at all or just doesn't show? that's the problem. all i've seen is that they banned for using this thing but mostly abusing that feature. and they even mentioned about preloading and zone spamming.
    If i'm not mistaken..it's just not rendering but the read is all there. I mean, the read from memory is still there, but it will not render on the hud if is not enabled.
    Imo, everything started when that automation of farming arcanists was using this hud...it was like a slap on GGG face, and let's be honest, they were too "kind" regarding this hud.

  11. #1795
    qoika's Avatar Member
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    Originally Posted by HvC View Post
    The ac never cared for features ( The maphack was a memory sig scan since we all used the same patch) it's detecting the HUD itself not what it reads or does.
    And how does current AC detect the HUD? Window name? Exe size? A fact of PoE memory read?

  12. #1796
    FreadomFighter's Avatar Member
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    Anyone working or is willing to work on a feature where the PoeHud will shut itself down on PoE AC activation? We know it's rarely active (for now) so it should solve the issue with AC (for now), right?

  13. #1797
    helloallpls's Avatar Member
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    Originally Posted by FreadomFighter View Post
    Anyone working or is willing to work on a feature where the PoeHud will shut itself down on PoE AC activation? We know it's rarely active (for now) so it should solve the issue with AC (for now), right?
    Im sure people are working to make it "safe", im just a oldtime lurker that donate a sum to people making programs i enjoy PoE is not that fun without this hud

  14. #1798
    IcemanSR's Avatar Member
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    [s]Question
    How to make this monsters have wav warning ?

    MonsterBloodlinesBeaconOnDeathFire; Flame Bearers
    MonsterBloodlinesBeaconOnDeathCold; Frost Bearers
    MonsterBloodlinesBeaconOnDeathLightning; Storm Bearers

    can i just add ;attention.wav at end?[/s]

    -------------------
    ok nvm its working just fine.
    Last edited by IcemanSR; 11-29-2015 at 09:58 AM.

  15. #1799
    vmv's Avatar ★ Elder ★
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    Originally Posted by IcemanSR View Post
    Question
    How to make this monsters have wav warning ?

    MonsterBloodlinesBeaconOnDeathFire; Flame Bearers
    MonsterBloodlinesBeaconOnDeathCold; Frost Bearers
    MonsterBloodlinesBeaconOnDeathLightning; Storm Bearers

    can i just add ;attention.wav at end?
    Yes...just follow the given examples:

    MonsterBloodlinesBeaconOnDeathFire; Flame Bearers nearby;attention.wav
    MonsterBloodlinesBeaconOnDeathCold; Frost Bearers nearby;attention.wav
    MonsterBloodlinesBeaconOnDeathLightning; Storm Bearers nearby;attention.wav
    Last edited by vmv; 11-29-2015 at 09:59 AM.

  16. #1800
    -Gergoo's Avatar Member
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    "PoeHud - Currently might be detected do not use until this disclaimer is removed"

    So when can we use it ? when its "safe" or at least safer?

    From: https://github.com/H4vC/PoeHud

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