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★ Elder ★
Originally Posted by
IcemanSR
Hey people.
Latest hud is heaving issue with showing up all gems instead of Quality>0. Any way to fix that?
build from here
https://github.com/vmv/PoeHud
Do you use any filter or the old method with crafting base ?
Build this or just download the release : https://github.com/vmv/vmv-PoeHud
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Member
Originally Posted by
vmv
I don't think you need Targeting pack...just 4.6 :
link
Ah. I can't install it on my PC though because i'm using Win10. Thank you for your help though!
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★ Elder ★
Originally Posted by
corerain
Ah. I can't install it on my PC though because i'm using Win10. Thank you for your help though!
The .NET Framework 4.6 is pre-installed as a part of Windows 10. Just be sure to have all updates.
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Post Thanks / Like - 1 Thanks
corerain (1 members gave Thanks to vmv for this useful post)
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Member
Vmv, any way to change the hud and create a lite version? for example to show only the xp per hour / mobs on minimap and when map is Tab-ed + p's and s's of items when hovering over them to know their values and tiers. No item filter, alert and more than that no preload (and maybe, if it's not that bad, mobs hp, numeric, and mob bar with percent as is now)
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★ Elder ★
Originally Posted by
Doomnezau
Vmv, any way to change the hud and create a lite version? for example to show only the xp per hour / mobs on minimap and when map is Tab-ed + p's and s's of items when hovering over them to know their values and tiers. No item filter, alert and more than that no preload (and maybe, if it's not that bad, mobs hp, numeric, and mob bar with percent as is now)
Yes, ofc, removing it's easy
...but why don't you just ignore them instead, it's the same ....
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Former Staff
Originally Posted by
Doomnezau
Vmv, any way to change the hud and create a lite version? for example to show only the xp per hour / mobs on minimap and when map is Tab-ed + p's and s's of items when hovering over them to know their values and tiers. No item filter, alert and more than that no preload (and maybe, if it's not that bad, mobs hp, numeric, and mob bar with percent as is now)
There are also AHK scripts that will do pretty much all that too.
https://sites.google.com/site/poeiteminfoscript/
Pete's Simple Path of Exile Tools
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Member
so, if i don't use preload, isn't activating it at all or just doesn't show? that's the problem. all i've seen is that they banned for using this thing but mostly abusing that feature. and they even mentioned about preloading and zone spamming.
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Contributor
The ac never cared for features ( The maphack was a memory sig scan since we all used the same patch) it's detecting the HUD itself not what it reads or does.
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★ Elder ★
Originally Posted by
Doomnezau
so, if i don't use preload, isn't activating it at all or just doesn't show? that's the problem. all i've seen is that they banned for using this thing but mostly abusing that feature. and they even mentioned about preloading and zone spamming.
If i'm not mistaken..it's just not rendering but the read is all there. I mean, the read from memory is still there, but it will not render on the hud if is not enabled.
Imo, everything started when that automation of farming arcanists was using this hud...it was like a slap on GGG face, and let's be honest, they were too "kind" regarding this hud.
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Member
Originally Posted by
HvC
The ac never cared for features ( The maphack was a memory sig scan since we all used the same patch) it's detecting the HUD itself not what it reads or does.
And how does current AC detect the HUD? Window name? Exe size? A fact of PoE memory read?
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Member
Anyone working or is willing to work on a feature where the PoeHud will shut itself down on PoE AC activation? We know it's rarely active (for now) so it should solve the issue with AC (for now), right?
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Member
Originally Posted by
FreadomFighter
Anyone working or is willing to work on a feature where the PoeHud will shut itself down on PoE AC activation? We know it's rarely active (for now) so it should solve the issue with AC (for now), right?
Im sure people are working to make it "safe", im just a oldtime lurker that donate a sum to people making programs i enjoy
PoE is not that fun without this hud
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Member
[s]Question
How to make this monsters have wav warning ?
MonsterBloodlinesBeaconOnDeathFire; Flame Bearers
MonsterBloodlinesBeaconOnDeathCold; Frost Bearers
MonsterBloodlinesBeaconOnDeathLightning; Storm Bearers
can i just add ;attention.wav at end?[/s]
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ok nvm its working just fine.
Last edited by IcemanSR; 11-29-2015 at 09:58 AM.
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★ Elder ★
Originally Posted by
IcemanSR
Question
How to make this monsters have wav warning ?
MonsterBloodlinesBeaconOnDeathFire; Flame Bearers
MonsterBloodlinesBeaconOnDeathCold; Frost Bearers
MonsterBloodlinesBeaconOnDeathLightning; Storm Bearers
can i just add ;attention.wav at end?
Yes...just follow the given examples:
MonsterBloodlinesBeaconOnDeathFire; Flame Bearers nearby;attention.wav
MonsterBloodlinesBeaconOnDeathCold; Frost Bearers nearby;attention.wav
MonsterBloodlinesBeaconOnDeathLightning; Storm Bearers nearby;attention.wav
Last edited by vmv; 11-29-2015 at 09:59 AM.
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Member
"PoeHud - Currently might be detected do not use until this disclaimer is removed"
So when can we use it ? when its "safe" or at least safer?
From: https://github.com/H4vC/PoeHud