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Active Member
Originally Posted by
TehCheat
To give a slight update, I did get started on updating HUD for Beta. I found the base offset pattern and handful of offsets that moved (camera stuff, local player, some other stuff I can't remember). I'll work on it more tomorrow night. I usually start by getting my autoflasker up and running and that seems to be getting charges, player stats, and mods all properly, so progress was made.
Which autoflasker do you use?
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★ Elder ★
Originally Posted by
OnehitB
Which autoflasker do you use?
A really clunky one that is private. One of these days I'll release one.
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Member
Mind sharing one ?
Too lazy to play without autoflask
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Active Member
Originally Posted by
asdefxcv
Mind sharing one ?
Too lazy to play without autoflask

I am both too lazy to manually drink and the gaming experience tremendously increases by not having to stare at the red and blue bubble!
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★ Elder ★
Originally Posted by
Crackjack
I am both too lazy to manually drink and the gaming experience tremendously increases by not having to stare at the red and blue bubble!
At least you can put the health and mana bars over your char now. I still forget to look at it when I'm playing without a flasker, but it's immensely better than relying on data in the corner of the screen.
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Originally Posted by
TehCheat
A really clunky one that is private. One of these days I'll release one.
Day 1037291847282 still waiting for tehcheat auto flask
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
TehCheat
At least you can put the health and mana bars over your char now. I still forget to look at it when I'm playing without a flasker, but it's immensely better than relying on data in the corner of the screen.
i still dont noticed those bars even when theyre on so i look at these instead v.v
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Member
Can someone with beta access upload a copy of their exe for reversing purposes?
Also for anyone who's already checked out the beta, how much has been changed? Is it just some offsets or are we talking major structural changes? I'm wondering how much time it'll take to update a project targeted at 2.0 to 3.0 and whether I should get started early.
For example, I noticed that the minimap is completely different, which means you'll have to change how you read/write to that. I wonder if pathfinding bitmaps have changed as well, because that would potentially also entail a lot of work.
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Hey teh checkout my pull request plz, nothing major.
@archone as far as tehcheat told us, a lot of changed. From offsets to whole structures.
So it will take time to get things ( including plugins ) up and running.
Last edited by GameHelper; 06-10-2017 at 08:51 AM.
If I did not reply to you, it mean the question you are asking is stupid.
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Originally Posted by
Sithylis
if im being honest, uniques/stones/currency/rgb/(5/6)-links/chance-bases/maps/div-cards should be the only things in the filter
I agree with that, but I want this to be gradual change, rather than bam: remove all stupid items in which we might remove important items too.
So use the new version and point out the items we should be removing on this form and we can discuss it if it's important or garbage item.
If I did not reply to you, it mean the question you are asking is stupid.
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Member
Originally Posted by
archone
Can someone with beta access upload a copy of their exe for reversing purposes?
Here you are
Beta client is avaliable to be downloaded by anyone though.
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Post Thanks / Like - 2 Thanks
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Member
Thanks, I'll take a look at it tonight.
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★ Elder ★
Originally Posted by
archone
Can someone with beta access upload a copy of their exe for reversing purposes?
Also for anyone who's already checked out the beta, how much has been changed? Is it just some offsets or are we talking major structural changes? I'm wondering how much time it'll take to update a project targeted at 2.0 to 3.0 and whether I should get started early.
For example, I noticed that the minimap is completely different, which means you'll have to change how you read/write to that. I wonder if pathfinding bitmaps have changed as well, because that would potentially also entail a lot of work.
If you ignore the minimap, not much has changed. A few structures have changed, but nothing too major (at least that I've run into so far). The biggest thing is definitely the minimap. The old minimap structures are still there, they just aren't used, as far as I can tell, but I haven't really dug into it much yet.
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Post Thanks / Like - 1 Thanks
m1nc (1 members gave Thanks to TehCheat for this useful post)
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Member
hi i am facing this when i try to run it
j.jpg
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Active Member
Originally Posted by
Guardian_Angel
hi i am facing this when i try to run it
j.jpg
That's just a randomized name (which happens every time, to avoid running as poehud.exe and etc.) for the overlay. The taskbar icon and it showing up in alt-tab is also normal.
Go back into POE and it's working as intended.