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  1. #5581
    archone's Avatar Member
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    Originally Posted by TehCheat View Post
    If you ignore the minimap, not much has changed. A few structures have changed, but nothing too major (at least that I've run into so far). The biggest thing is definitely the minimap. The old minimap structures are still there, they just aren't used, as far as I can tell, but I haven't really dug into it much yet.
    I'm just speculating here since I can't dynamically analyze this but I imagine the game is changing the alpha on the top minimap layer every frame around your character, which is how I've seen fog of war written in other games.

    So it may be as simple as finding a large array of RGB color codes and seeing what function is writing to the alpha channels.

    PoEHUD Overlay Updated
  2. #5582
    Stridemann's Avatar Contributor
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    Passive Skill Tree Planter :)

    Working on plugin for highlighting points from url: pathofexile.com/passive-skil-ltree... Just paste your build URL and it shows which nodes should be used.

    Screenshot

    I think that plugin should be useful.

    Can't find pointer for skill tree ui root Element that contains X and Y offsets of tree (this root equals to "UiHover".Parent.Parent when mouse over any point of tree, also it is a one of childs of ".TreePanel"), but I'm still working on...
    Last edited by Stridemann; 06-11-2017 at 02:50 AM.

  3. Thanks Sithylis, Treasure_Box (2 members gave Thanks to Stridemann for this useful post)
  4. #5583
    m1nc's Avatar Member
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    any working beta version?

  5. #5584
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by Stridemann View Post
    Working on plugin for highlighting points from url: pathofexile.com/passive-skil-ltree... Just paste your build URL and it shows which nodes should be used.

    Screenshot

    I think that plugin should be useful.

    Can't find pointer for skill tree ui root Element that contains X and Y offsets of tree (this root equals to "UiHover".Parent.Parent when mouse over any point of tree, also it is a one of childs of ".TreePanel"), but I'm still working on...
    that would be fking awesome!
    If I did not reply to you, it mean the question you are asking is stupid.

  6. #5585
    Noobstein's Avatar Member
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    The x64 version does not work. Error '' Path of Exile is not running! ''

  7. #5586
    Guardian_Angel's Avatar Member
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    Originally Posted by InfiniteIce View Post
    That's just a randomized name (which happens every time, to avoid running as poehud.exe and etc.) for the overlay. The taskbar icon and it showing up in alt-tab is also normal.

    Go back into POE and it's working as intended.
    thanks a lot
    Last edited by Guardian_Angel; 06-11-2017 at 06:30 PM.

  8. #5587
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by m1nc View Post
    any working beta version?
    Not yet, but it's close.

  9. Thanks datz, LaFlame, Nipper (3 members gave Thanks to TehCheat for this useful post)
  10. #5588
    Stridemann's Avatar Contributor
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    Originally Posted by zaafar View Post
    that would be fking awesome!
    Yes, but it currently works only for my resolution(
    I need some help over here. Panning works fine (on any resolution and tree scale, I found a scale value in Element), but I can't find dependence of drawing offset from screen size and tree scale.
    I tried a lot of ways to get it (also GetClientRect, it gives huge negative XY values), nothing works(


    EDIT: Finally, I solve the problem. Everything works fine.
    https://dl.dropboxusercontent.com/s/...2_06-53-58.jpg
    Last edited by Stridemann; 06-11-2017 at 10:55 PM.

  11. #5589
    TehCheat's Avatar ★ Elder ★
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    OK, I have a working version for x64 Beta. I've sent messages to accounts that I was able to match to donations. If you donated and want the Beta version and didn't receive a message, PM me with the user name or email that you used to donate with. I tried searching for transaction IDs but the one you see is apparently different than the one I see. Also, if you donate, please put your OC account in the message you send with the donation, it'll help me immensely in figuring out who to send a message to.

    For those that have received the message, let me know here or via message if you run into any problems with the Beta version.

  12. Thanks datz, Stridemann, Sithylis, XaocDIO, Treasure_Box (5 members gave Thanks to TehCheat for this useful post)
  13. #5590
    datz's Avatar Active Member
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    thank you cheat.. ill let you know if i have any issues appreciate it

  14. Thanks TehCheat (1 members gave Thanks to datz for this useful post)
  15. #5591
    Sithylis's Avatar Elite User Authenticator enabled
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    Able to add this to the version you are using granted it returns the same results as live?

    added player stats info in player.cs * TehCheat/PoEHUD@4b037fb * GitHub

  16. #5592
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Sithylis View Post
    Able to add this to the version you are using granted it returns the same results as live?

    added player stats info in player.cs * TehCheat/PoEHUD@4b037fb * GitHub
    It's already in there. I didn't check if they were accurate, but I did pull those changes in. (the other offsets in that structure didn't change, so it should be working)

    EDIT:
    Also, I'm going to bed. I'll be around in ~7 hours to see how things are going.
    Last edited by TehCheat; 06-11-2017 at 11:43 PM.

  17. #5593
    datz's Avatar Active Member
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    cant get my dx11 beta client to even launch

  18. #5594
    kookiekrak's Avatar Member
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    thanks tehcheat, sent you a donation and pm'ed you!

  19. #5595
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by datz View Post
    cant get my dx11 beta client to even launch
    Start with a fresh folder and try that. I think I left my settings file in the first batch of links I sent, which you were part of, so you might try deleting the settings file out of the config folder.

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