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  1. #5506
    IcemanSR's Avatar Member
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    I'm curious, is poehud overlay visible on streams? i know game screenshot doesnt see it,game recording software also doesnt see overlay,records game only but how about streams? aka twitch example?

    PoEHUD Overlay Updated
  2. #5507
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    No it is not, and similarly any maphack, bots on poehud wouldn't be visible too.
    If I did not reply to you, it mean the question you are asking is stupid.

  3. Thanks IcemanSR (1 members gave Thanks to GameHelper for this useful post)
  4. #5508
    misterhacker's Avatar Member
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    Originally Posted by IcemanSR View Post
    I'm curious, is poehud overlay visible on streams? i know game screenshot doesnt see it,game recording software also doesnt see overlay,records game only but how about streams? aka twitch example?
    This is complet wrong information!!!
    If you are using Nvidia Shield record,or want to stream game,everything,but everything will save from your desktop,this means that all see what you are using.
    So,trust me,dont ever take record with Nvidia Shield,or dont ever try to stream with Nvidia Shield.
    You well get permanently bann in next 10 min when you start to stream

  5. #5509
    IcemanSR's Avatar Member
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    Originally Posted by misterhacker View Post
    This is complet wrong information!!!
    If you are using Nvidia Shield record,or want to stream game,everything,but everything will save from your desktop,this means that all see what you are using.
    So,trust me,dont ever take record with Nvidia Shield,or dont ever try to stream with Nvidia Shield.
    You well get permanently bann in next 10 min when you start to stream
    honestly i couldnt care less about nvidia shield. As far as i know its not twitch supported. Hence not related to my question.

    anyway i tried openbroadcast it has option to attach it self to the process, so yeah, there is no way it can see anything else beside that.

    P.S
    i just noticed that Flat es on shield is shown wrongly it says tier2 but should be t1
    Incandescent Req. Lv. 69 +(107-135) to maximum Energy Shield

    Although doesn't matter much, nerf is on the way anyway, stats will be different.
    Last edited by IcemanSR; 05-19-2017 at 07:38 AM.

  6. #5510
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Thx for informing. I will check the issue with flat es shield,
    If I did not reply to you, it mean the question you are asking is stupid.

  7. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)
  8. #5511
    Stridemann's Avatar Contributor
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    I want to talk about DPS meter plugin.

    IMHO it works not correct.

    1) It shows damage per 2 seconds:
    I thought the period was 0.1, but then changed (optimised) to 0.2 without changing damageMemory to "new double[5];"
    https://dl.dropboxusercontent.com/s/...9_19-38-40.png


    2) It shows only AOE damage, which is not correct
    But there can be easily added an option for disabling AOE:
    https://dl.dropboxusercontent.com/s/...9_19-44-32.png


    So I made a custom plugin for dps to test that. Ofc really big difference.
    https://dl.dropboxusercontent.com/s/...9_19-57-27.png
    Last edited by Stridemann; 05-19-2017 at 01:40 PM.

  9. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)
  10. #5512
    Stridemann's Avatar Contributor
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    UPD. I made custom plugin for a test:



    Code:

    Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using PoeHUD.Plugins;
    using PoeHUD.Controllers;
    using PoeHUD.Models;
    using PoeHUD.Poe.Components;
    
    namespace DPS2Meter
    {
        public class DPS2Meter : BaseSettingsPlugin<DPS2Meter_Settings>
        {
            private const double DPS_PERIOD = 0.2;
            private DateTime lastTime;
            private readonly Dictionary<long, int> lastMonsters = new Dictionary<long, int>();
            private double MaxDps;
            private double CurrentDps;
            private double CurrentDmg;
            private double[] damageMemory = new double[5];
            private int damageMemoryIndex;
    
    
            public override void Initialise()
            {
                Settings.ClearNode.OnValueChanged += Clear;
    
                lastTime = DateTime.Now;
                GameController.Area.OnAreaChange += area =>
                {
                    Clear();
                };
            }
    
            private void Clear()
            {
                MaxDps = 0;
                CurrentDps = 0;
                CurrentDmg = 0;
                lastMonsters.Clear();
                lastTime = DateTime.Now;
                damageMemory = new double[5];
                lastMonsters.Clear();
            }
           
            public override void Render()
            {
                if (!Settings.Enable ||
                 !Settings.ShowInTown && GameController.Area.CurrentArea.IsTown ||
                 !Settings.ShowInTown && GameController.Area.CurrentArea.IsHideout)
                { return; }
    
                DateTime nowTime = DateTime.Now;
                TimeSpan elapsedTime = nowTime - lastTime;
                if (elapsedTime.TotalSeconds > DPS_PERIOD)
                {
                    damageMemoryIndex++;
                    if (damageMemoryIndex >= damageMemory.Length)
                    {
                        damageMemoryIndex = 0;
                    }
    
                    var curDmg = CalculateDps(Settings.CalcAOE_Damage);
                    damageMemory[damageMemoryIndex] = curDmg;
    
                    if (curDmg > 0)
                    {
                        CurrentDmg = curDmg;  
                        CurrentDps = damageMemory.Sum();
                        MaxDps = Math.Max(CurrentDps, MaxDps);
                    }
    
                    lastTime = nowTime;
                }
    
    
                string dmgText = "Last dmg: " + (int)CurrentDmg;
                string dpsText = "Current dps: " + (int)CurrentDps;
                string peakText = "Top dps: " + (int)MaxDps;
    
                PoeHUD.DebugPlug.DebugPlugin.LogInfoMsg(dmgText);
                PoeHUD.DebugPlug.DebugPlugin.LogInfoMsg(dpsText);
                PoeHUD.DebugPlug.DebugPlugin.LogInfoMsg(peakText);
            }
    
    
            private double CalculateDps(bool aoe)
            {
                double totalDamage = 0;
                foreach (EntityWrapper monster in GameController.Entities.Where(x => x.HasComponent<Monster>() && x.IsHostile))
                {
                    var life = monster.GetComponent<Life>();
                    int hp = monster.IsAlive ? life.CurHP + life.CurES : 0;
                    if (hp > -1000000 && hp < 10000000)
                    {
                        int lastHP;
                        if (lastMonsters.TryGetValue(monster.Id, out lastHP))
                        {
                            if (lastHP != hp)
                            {
                                if(aoe)
                                    totalDamage += lastHP - hp;
                                else
                                    totalDamage = Math.Max(totalDamage, lastHP - hp);
                            }
                        }
                        lastMonsters[monster.Id] = hp;
                    }
                }
                return totalDamage < 0 ? 0 : totalDamage;
            }
    
        }
    }

    Code:
    using PoeHUD.Hud.Settings;
    using PoeHUD.Plugins;
    
    namespace DPS2Meter
    {
        public class DPS2Meter_Settings : SettingsBase
        {
            public DPS2Meter_Settings()
            {
                Enable = true;
                ShowInTown = true;
                CalcAOE_Damage = true;
                ClearNode = false;
            }
            [Menu("Show In Town")]
            public ToggleNode ShowInTown { get; set; }
    
            [Menu("Calc AOE Damage")]
            public ToggleNode CalcAOE_Damage { get; set; }
    
            [Menu("Clear")]
            public ToggleNode ClearNode { get; set; }
        }
    }

  11. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)
  12. #5513
    OnehitB's Avatar Active Member
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    For some reason I max my game graphic settings the overlay has a few delays

  13. #5514
    misterhacker's Avatar Member
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    Originally Posted by IcemanSR View Post
    honestly i couldnt care less about nvidia shield. As far as i know its not twitch supported. Hence not related to my question.
    Wrong,wrong,wrong,pls m8,If you do not know how it works,then please do not write here nonsense.
    Nvidia Shield can broadcast Twich,Youtube and Facebook!!!
    So,pls,if you are so smart,try to stream on twich,or on youtube,and just wait what will be happen.
    Permanent ban in next 10 min when you start to stream.

    This also mean and for very popuraly program for recording,stream,the name is Open Broadcaster Software (OBS).

    Sincerely and pray that in the future you do not write, do not comment on something you dont know,because,therefore, give false information, can any of the users in this forum misleading, ie, will make the mistake of listening to someone who has basic knowledge.
    Last edited by misterhacker; 05-20-2017 at 12:20 AM.

  14. #5515
    IcemanSR's Avatar Member
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    Originally Posted by misterhacker View Post
    Wrong,wrong,wrong,pls m8,If you do not know how it works,then please do not write here nonsense.
    Nvidia Shield can broadcast Twich,Youtube and Facebook!!!
    So,pls,if you are so smart,try to stream on twich,or on youtube,and just wait what will be happen.
    Permanent ban in next 10 min when you start to stream.

    This also mean and for very popuraly program for recording,stream,the name is Open Broadcaster Software (OBS).

    Sincerely and pray that in the future you do not write, do not comment on something you dont know,because,therefore, give false information, can any of the users in this forum misleading, ie, will make the mistake of listening to someone who has basic knowledge.

    Whats the screaming about?
    nvidia shield is a no go ok u made ur point.
    Open broadcast attaches it self to process and doesnt show anything on twitch other then game window. I know tried.Recording software like bandicam also attaches it self to process, hence cannot possibly see any app's that add overlay to it.Try thinkering about shield maybe it can also attach to process instead of capturing whole window
    Anyway im out ,dont want to spam anymore.

    P.S
    This is OBS config in case someone needs. Process attach. no overlay visible
    Screenshot by Lightshot

    ---side note:
    Do not forget to turn off mob alert sound notification, eh?
    Last edited by IcemanSR; 05-20-2017 at 05:40 AM.

  15. #5516
    MiddleMan's Avatar Member
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    Anyone else getting this alert from Microsoft Security Essentials?

    - Detected item: Trojan:Win32/Rundas.B
    - Alert level: Severe
    - Category: Trojan
    - Description: This program is dangerous and executes commands from an attacker.
    - Recommended action: Remove this software immediately.
    - Items: file:PoeHUD.exe

    I'm using the latest build of the x64 branch on Windows 7 (commit de53e85, built 17 May 2017)

  16. #5517
    Sithylis's Avatar Elite User Authenticator enabled
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    Friend has an issue, every few seconds the hud will lock up his mouse for a second and stop.
    This used to happen every few hours but now its just constant no AV, steam version, newest PoeHUD with no plugins and windows 10 thats up to date

  17. #5518
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by MiddleMan View Post
    Anyone else getting this alert from Microsoft Security Essentials?

    - Detected item: Trojan:Win32/Rundas.B
    - Alert level: Severe
    - Category: Trojan
    - Description: This program is dangerous and executes commands from an attacker.
    - Recommended action: Remove this software immediately.
    - Items: file:PoeHUD.exe

    I'm using the latest build of the x64 branch on Windows 7 (commit de53e85, built 17 May 2017)
    Yeah, there's an open issue on the github page. The short story is: someone is going out of there way to report it as malicious. If you compile it yourself and leave it private, it'll stay non-malicious. But if it's public, it gets reported and within a day or two false positives start showing up in various anti-virus programs.

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  19. #5519
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Sithylis View Post
    Friend has an issue, every few seconds the hud will lock up his mouse for a second and stop.
    This used to happen every few hours but now its just constant no AV, steam version, newest PoeHUD with no plugins and windows 10 thats up to date
    My guess is he's abusing some mechanics to get tons of drops, which cause HUD to bog down. At least it does for my private fork. He can try an extremely strict filter in HUD, that might help.

  20. #5520
    Sithylis's Avatar Elite User Authenticator enabled
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    Originally Posted by TehCheat View Post
    My guess is he's abusing some mechanics to get tons of drops, which cause HUD to bog down. At least it does for my private fork. He can try an extremely strict filter in HUD, that might help.
    Thats not whats happening, its during us leveling and while hes in town/hideout.
    He lags and i dont, can be every 10 seconds or every minute its very inconstant.

    Even went to the extent of making him use my folder and my filters to see if that would help which it didnt so either its windows 10 or its him not telling me what other programs are actually running on his pc that may interfere.
    Last edited by Sithylis; 05-23-2017 at 09:27 AM.

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