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  1. #5491
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Originally Posted by mikilopta View Post
    I have problem with itemfilter. Every item is linked as rare or something it shows in right side of screen with my new character i have made. Other characters dont show this and are absolutely fine. What went wrong?
    Have you tried deleting old poehud and reinstalling again from scratch?
    If I did not reply to you, it mean the question you are asking is stupid.

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  2. #5492
    arbujack's Avatar Member
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    any way to fix the missing box menu? https://i.imgur.com/zbHsUF7.png

  3. #5493
    mikilopta's Avatar Member
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    Originally Posted by zaafar View Post
    Have you tried deleting old poehud and reinstalling again from scratch?
    yes i tried but to no avail.

  4. #5494
    InfiniteIce's Avatar Active Member
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    Originally Posted by arbujack View Post
    any way to fix the missing box menu? https://i.imgur.com/zbHsUF7.png

    Press F12? I don't see the header/title for your menu so it seems you may have disabled it?

    I may have changed default hotkey, believe the hotkey is F12 though

  5. Thanks arbujack (1 members gave Thanks to InfiniteIce for this useful post)
  6. #5495
    arbujack's Avatar Member
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    Originally Posted by InfiniteIce View Post
    Press F12? I don't see the header/title for your menu so it seems you may have disabled it?

    I may have changed default hotkey, believe the hotkey is F12 though
    lol thanks

  7. #5496
    prsdfl's Avatar Member
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    ive downloaded the newest version but it doesnt show essence of corruption.any tips on how to get them to show up

  8. #5497
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Essence of corruption doesn't work 100% of the time... you have to live with it,
    If I did not reply to you, it mean the question you are asking is stupid.

  9. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)
  10. #5498
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by prsdfl View Post
    ive downloaded the newest version but it doesnt show essence of corruption.any tips on how to get them to show up
    Essence of Corruption only shows when it's the only essence in the map/area. That's just how game files are loaded, nothing we can do about it.

  11. Thanks toadskin (1 members gave Thanks to TehCheat for this useful post)
  12. #5499
    Stridemann's Avatar Contributor
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    Hi guys.
    I was away of PoE for some time, but I think I will start playing in new season.


    For now I see why the plugins is broken)



    In other hand (from point of view of inventory): Purpose of this class is to handle/deal with Inventory Item icons, rather than Hover Items. No need to hover mouse over to receive data from this class in inventory. We have a grid/array of inventoryItemIcons with all requed information in them and we just processing all of them in some loop.

    if item isn't being hover on then this class isn't reponsible for getting it's info and might give incorrect result
    this is just a peculiarities of working in adv. tooltipe plugin.

    This thing works for years with no problem.
    Actually I don't care how it will be named, but it's (and other classes) renaming broke the plugins, which use PoeHud as API. So I just want to say that we should be more careful with renaming the classes


    InventoryPreview plugin:
    Also seems http://web.poe.garena.com is dead, so I change to http://webcdn.pathofexile.com (for getting images).
    Last edited by Stridemann; 05-11-2017 at 11:10 AM.

  13. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)
  14. #5500
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Welcome back bro

    I have already updated that inventory plugin,
    U can look at it or download it from following repo,



    GitHub - zaafar/poehud_mapsexchange
    GitHub - zaafar/poehud_inventorypreview

    As far as I know everything is working fine on poehud.
    If I did not reply to you, it mean the question you are asking is stupid.

  15. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)
  16. #5501
    Stridemann's Avatar Contributor
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    Originally Posted by zaafar View Post
    Welcome back bro

    I have already updated that inventory plugin,
    U can look at it or download it from following repo,



    GitHub - zaafar/poehud_mapsexchange
    GitHub - zaafar/poehud_inventorypreview

    As far as I know everything is working fine on poehud.
    Great, thanks bro

    So the plugins is removed from poehud, but..

    Now I see where is the problem:
    x64(Branch) or Garena_DirectX_11(Branch) -> Clone or download -> Download ZIP - no plugins
    Releases -> 2.6.0 Garena DirectX 11 -> Source code (zip) - plugins with errors included (not fixed)

    Cheers.

  17. Thanks toadskin (1 members gave Thanks to Stridemann for this useful post)
  18. #5502
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Yeah, also inventory system ( a new thingy in poehud ) doesn't work in garena.... cuz I don't have garena client to test it....


    So garena direct X needs updating....
    If I did not reply to you, it mean the question you are asking is stupid.

  19. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)
  20. #5503
    OnehitB's Avatar Active Member
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    I'm getting a very weird HUD delay, the helathbars and monsters icons they kinda freeze on screenfor a while, like it was refreshing on a much longer rate

  21. #5504
    pwnz000r's Avatar Member
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    it gives a error now... cant find file in memory data/stats.dat try restarting the game.... steam x64


    nvm reinstalled restarted and it works now
    Last edited by pwnz000r; 05-15-2017 at 12:09 AM.

  22. #5505
    GameHelper's Avatar ★ Elder ★ CoreCoins Purchaser
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    Fixed it, tested it...it's working on steam and non steam client now. Update to latest version.

    Originally Posted by Preaches View Post
    Alright, so I took the suggestion to heart, and did some further testing and came to the conclusion that getStashInventory works as intended, but getStashName does not.

    Each of the following tests is called from the Render() function.
    Code:
    public override void Render()
    {
        if (!GameController.Game.IngameState.ServerData.StashPanel.IsVisible)
        {
            return;
        }
    
        // called function from here.
    }
    getStashInventory test.
    Code:
    private void ShowItemCountOfEachNonNullTab()
    {
        var stashPanel = GameController.Game.IngameState.ServerData.StashPanel;
    
        var numberOfStashes = (int) stashPanel.TotalStashes; // Why is this not an int? :thinking:
        var content = "";
        for (var i = 0; i < numberOfStashes; i++)
        {
            var stashTab = stashPanel.getStashInventory(i);
            if (stashTab == null)
            {
                content += "stash tab no. " + i + ", is null.\n";
                continue;
            }
                    var itemCount = stashTab.ItemCount;
                    content += "stash tab no. " + i + ", has " + itemCount + " items in it.\n";
         }
    
         MessageBox.Show(content);
    }
    Result was for the most part as expected given @TehCheat and @Zafaar's comments.

    Notes:
    If you visit a new stash (eg. travel to a new town) the memoryaddresses no longer contain the information (getStashPanel from 0 to TotalStashes returns null) and you would have to go through each tab again.

    Tab information is stored into memory one at a time (as the client views the tab, not 5):
    Attachment 52823
    tested by traveling to a new town and opening the stash

    Side note: The first time a stash is opened in a new place, with the code above, even the first tab displays as null, but this is due to not having a delay, by simply waiting a second, and requesting the information again without doing anything in game, we get the correct result from the first stash tab (not null).

    getStashName test.
    Code:
    private void ShowItemCountOfEachNonNullTab()
    {
        var stashPanel = GameController.Game.IngameState.ServerData.StashPanel;
        var numberOfStashes = (int) stashPanel.TotalStashes;
        var content = "";
    
        for (var i = 0; i < numberOfStashes; i++)
        {
            var stashTab = stashPanel.getStashInventory(i);
        
            if (stashTab == null)
            {
                content += "stash tab no. " + i + ", is null.\n";
                continue;
            }
        
            var itemCount = stashTab.ItemCount;
            content += "stash tab no. " + i + ", has " + itemCount + " items in it.\n";
        }
    
        MessageBox.Show(content);
    }
    Messagebox never get's called here, since we get the following error for each value of i:
    Code:
    Method error: Render : System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    But since we are using the same index range as in the getStashInventory test this is odd, and I think it should get looken into.


    UPDATE

    Made a new test, that kinda works:
    Attachment 52827

    The code is checking if all stashes are not null, if they are, it views them all by pressing right keyboard arrow and then left back to it's original position, and then the following is executed:
    Code:
    for (var i = 0; i < stashPanel.TotalStashes; i++)
    {
        var titleElement = stashPanel.getStashTitleElement(stashPanel.getStashName(i));
        var position = titleElement.GetClientRect();
        Graphics.DrawText(stashPanel.getStashName(i), 20, new Vector2(position.X, position.Y));
    }

    UPDATE 2
    Code works on Zafaar's end, dunno.
    If I did not reply to you, it mean the question you are asking is stupid.

  23. Thanks toadskin (1 members gave Thanks to GameHelper for this useful post)

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