Marky you got the ghosts working just by copypasting the code that was here earlier?
Marky you got the ghosts working just by copypasting the code that was here earlier?
Nah, it took some trial and error. I'll just upload my .exe for you guys.
PoeHUD-Working-1.3b.rar - Speedy Share - upload your files here
This has Ghost alert, divine / Echoing shrine alert, fixed ilvl, All client hacks are working except fullbright, Fixed the overlapping alerts/dps meter. Fixed the monsters on the minimap (not just the large map). And other things to make it more stable.
mark can u do the blood lines ones?
thanks in advance if u can
hoarders of the trove would be sick
GGG bet you to the punch, 1.3c is now out. LULz
If I get around to it, I may. Like Doragon and others, I don't really wanna step on the toes of Coyl. We'll see if he posts an update soon. I just wanted a stable version for myself and was feeling generous to post it.
Should still work with these bug fixes. It's the larger patches that break the Hud.
I just want to thank marky mark, doragon, and everyone else for tooling around with this to get a working version until coyl updates.
thanks for your work and thanks for POSTING it!
now this damn patch needs to go live...
Yes friends, thank you all for the help on this amazing tool.
I see that Coyl is online right now. Probably updating it, I hope
Again, thanks in advance.
Yes, I'm here, let's have the servers started and fix it up.
(I was drunk as a Lord for the last 2 days after a big deal we've signed in RL)
btw, doragon, do you have an account on bitbucket?
all hail the master has returned <3333333333
Yep same here so I'm going back to square one myself, i've almost got it working with his code but spent all day trying to debug the same issue you are seeing. It works fine at first but then will randomly just stop updating. When this happens, I've determined that its during/after those same TransparentDXOverlay functions but I'm having trouble figuring out why
doragon is using an older version of the source code than everyone else but hasn't responded to my post about it so I cant confirm for sure that thats the case or if its that hes leaving out some other part of his modifications that his code needs in some way.
EDIT: oh hey coyls back :P
Fullbright still works if the offsets are corrected. No huge changes in the game for 1.3
EDIT: and there is a new patch out