The entire ExileHud is miss aligned for me, the health bars float to the right of the charachters/mobs and the minimap is off monitor. Is this a known problem?
The entire ExileHud is miss aligned for me, the health bars float to the right of the charachters/mobs and the minimap is off monitor. Is this a known problem?
You can use it to create zones looking for good strongboxes and corrupted areas.
Just play the game and you'll make much more than just trying to find some exploit. Trust me steady progress will serve you much better than get rich quick
nevermind. i am stupid.
Last edited by toykilla; 09-27-2014 at 09:20 AM.
Hey how come with coyl version the items that are alerted don't show on mini map? Even when checked off? :<
I set config to find chanceable items and haven't had issues until today, when I switched to Coyl's version, it doesn't detect the item if they are superior, so I had to manually add in all of the items I had AND the same items with superior before the name.
xDamnationx did the abino rhoa trigger the alert by default? or did you have to add it in some how?
Default with ExileHUD, IDK if Coyl removed something(I know he removed scraps/whetstones, so maybe he removed this, haven't tested). I generally zone to each zone from cruel to merc to find strongboxes, instead of resetting the same zone over and over. I found one in Merciless, then went to Cruel a few minutes later and found another, twice in a row, pretty crazy.
I only originally intended to use this for the loot alert because I play with music on and can easily miss items that drop off screen. Although, the maphack is really helpful for master/corrupt area farming so it got me wondering. Is there certain parts of this hack that are more traceable than others or is it all essentially the exact same overlay?
Like, will they be able to tell easier if I am using the maphack than if I was just using the loot alert?
Yeah, I wanna hear some other opinions, as well.
My own theory is that, since this is just an overlay that latches onto the game client itself in a non-intrusive way, GGG shouldn't be able to notice it at all - the client fetches the data from the server, and all the server can see is that it's sending the data to the legitimate client. The only difference is that only parts of the data are available to the player, and what this HUD does is simply showing the rest of those data to us (unless there's some sort of injection methods that this program uses that I'm not aware of). The only way you could tell that someone is "probably" using this is by observing the behavior ie. spamming the archive instance for masters, but there are some probabilities for false positives too (ie. players that use the timing method for farming masters).
That's my take on it anyway, and I don't know if it's accurate or not.
You missed the resources used by poehud.
I believe this is fixed
Traceable? Yes, very easily. The client can scan the memory looking for some specific 3rd party programs, like this one.
That's an unexpected oncurrency issue - just fixed.
my question is how many people have already got banned for it and what are the chances? Aug. someone can speak on the subject?
I don't know a single guy that has been banned yet for this, It's a indie company with very limited resources and this isn't really game breaking to that point where they need to put their limited amout of people working at the office to finding people with exilehud
Edit: I'd love if anyone can find how to add so it shows if a 6 socket drop for example, It's very messy right now with so many items on the ground and you might think you got a 6 socket when there was only a chromatic link