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  1. #976
    Jaerin's Avatar Former Staff
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    Might I suggest trying this:
    http://www.ownedcore.com/forums/mmo/...isualggpk.html (Change Font size, Font color, and other settings using VisualGGPK)

    You can change the font colors on currency drops. I haven't dug in deeply, but we might be able to find the link colors.

    ExileHUD - External overlay for Path of Exile (work in progress)
  2. #977
    rawbar's Avatar Private
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    Originally Posted by Jaerin View Post
    Might I suggest trying this:
    http://www.ownedcore.com/forums/mmo/...isualggpk.html (Change Font size, Font color, and other settings using VisualGGPK)

    You can change the font colors on currency drops. I haven't dug in deeply, but we might be able to find the link colors.
    Definitely worth a look. Where I really run into the largest issues is trying to find things like RGBs for example. I have no problem with yellow, currency or uniques. It throws me off even more when ExileHUD is showing the item name in white but the item is actually blue. It used to be that If nobody has beaten me to it, I often zoom WAY in and try to stand on the green mark and look around in that general area. Course by the time I'm done doing this, the party is long gone and I often never catch up. So I just leave stuff behind now so I can keep up. Not worth losing out on the xp for an RGB or crafting item.

  3. #978
    dwszplay's Avatar Private
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    is that possible to make a boss warning for the lightning thorn packs and the volatile rares ? the late buff is killing alot of players

  4. #979
    Coyl's Avatar Active Member
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    Has anyone managed to decompile this into a working .csproj?

    The features I would love to be added are:
    * notify of rares of some certain types (amulets and rings, being the most rare drop)
    * keep a log of all drops on the map (written to a file)
    * clock somewhere in the RT-corner

  5. #980
    kevel1's Avatar Member
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    Is it possible to add arrow directing players where the strongboxes are? like If I highlight it or something

  6. #981
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by ReadyToKill View Post
    Is there any way to add in an alert so that when it drops a ring/amulet of a certain item level say 78+ and with max mf 15 for ring or 20 for amulet?

    Is it possilbe to use this as an example "Gold Ring, 78, 0, 15"?

    Also TehCheat, you said "Side note: Looking at the code, if you don't care about the item level, you can just leave the line as 'Velvet Slippers' and not even put a comma in. The function defaults to minimum level 0 and minimum quality (the 3rd field) of 0." What would be the 2nd field of 0 represent?
    First field is item name, 2nd field is the item level, 3rd field is quality. So Gold Ring, 78, 0 would notify any time a gold ring that's item level 78+ drops and has 0% quality (which jewelry can't get anyway).

  7. #982
    Axterial's Avatar Member
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    How add alerts only for Normal(white) and Rare, not for Blue(magic) items?

    sample: crafting_bases.txt
    Gold Ring, 75, Normal
    Gold Ring, 75, Rare

  8. #983
    yellowbandit's Avatar Member
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    i got it to work. sorry to waste a post
    Last edited by yellowbandit; 09-23-2014 at 10:38 AM.

  9. #984
    TehCheat's Avatar ★ Elder ★
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    Originally Posted by Coyl View Post
    Has anyone managed to decompile this into a working .csproj?

    The features I would love to be added are:
    * notify of rares of some certain types (amulets and rings, being the most rare drop)
    * keep a log of all drops on the map (written to a file)
    * clock somewhere in the RT-corner
    I used Telerik JustDecompile and it worked really well. It botched a couple of casts, though. Easily fixed, nonetheless.

  10. #985
    Oldmany's Avatar Member
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    I'm wondering if you could somehow, make the text tell you that a 6 socket has dropped as it can sense it anyway, can the text say like Vaal Armor 6s or something on the screen?, If so how to change it?

  11. #986
    Coyl's Avatar Active Member
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    Originally Posted by TehCheat View Post
    I used Telerik JustDecompile and it worked really well. It botched a couple of casts, though. Easily fixed, nonetheless.
    On that same day I also tried to re-compile the project. Used ILSpy to generate the project, then fixed the compile errors in generated code (found just in a few methods) with couterparts decompiled by Reflector.


    There's a lot of reading the memory of process with hardcoded offsets (so should GGG apply another expansion, those will need to be checked and recalculated). It takes me a lot of time to understand the structures the game uses ('cause I have not been reversing for years). I hope to implement the features mentioned in previous post by myself.

  12. #987
    fipple's Avatar Member
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    I keep getting this error and I don't know how to solve it. ExileHUD - External overlay for Path of Exile (work in progress)-problem-png

    I can't find the windows registry editor thingy

  13. #988
    Jaerin's Avatar Former Staff
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    Originally Posted by fipple View Post
    I keep getting this error and I don't know how to solve it. ExileHUD - External overlay for Path of Exile (work in progress)-problem-png

    I can't find the windows registry editor thingy
    You have to install SlimDX as well per the instructions.

  14. #989
    Jaerin's Avatar Former Staff
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    Originally Posted by Coyl View Post
    On that same day I also tried to re-compile the project. Used ILSpy to generate the project, then fixed the compile errors in generated code (found just in a few methods) with couterparts decompiled by Reflector.


    There's a lot of reading the memory of process with hardcoded offsets (so should GGG apply another expansion, those will need to be checked and recalculated). It takes me a lot of time to understand the structures the game uses ('cause I have not been reversing for years). I hope to implement the features mentioned in previous post by myself.
    I've tried to reach out to Evozer a couple of times and gotten absolutely no response. I would love to see something like this get put into a git repository and maybe we can all work on it.

  15. #990
    Coyl's Avatar Active Member
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    Originally Posted by Jaerin View Post
    I've tried to reach out to Evozer a couple of times and gotten absolutely no response. I would love to see something like this get put into a git repository and maybe we can all work on it.
    https://github.com/max-mtg/PoeHud

    I've changed already ItemAlert class:
    * Item's rarity is now used to color-code the item in the right list
    * The right list now also adds "Superior" to names of items that have quality (to make it easier to find these in loot explostions)
    * Maps are now enclosed into a frame

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