ExileHUD - External overlay for Path of Exile (work in progress) menu

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  1. #1021
    UPSoft's Avatar Member
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    very need "auto" switch between 2 active windows OR autoconnect to ACTIVE poe window at start hud...

    ExileHUD - External overlay for Path of Exile (work in progress)
  2. #1022
    ReadyToKill's Avatar Banned
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    Nice update can see this tool coming along nicely, the new icons by the item name help greatly, would it be possible to add an icon to an image say if it had quality? Icon could say something like +15, etc. Also i notice if i drop the Atziri fragments, by default it won't be displayed, i did however add it to the crafting section, but no borderbox displays around them, so maybe someone could lump them together with the maps as default?

    Sacrifice At Dusk
    Sacrifice At Dawn
    Sacrifice At Noon
    Sacrifice At Midnight

  3. #1023
    D0tty's Avatar Member
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    You can compile Steam version by yourself by uncommenting #define STEAM in Offsets.cs, if Coyl revert changes to preprocessor directives he made, I'm currently using it with no problems

  4. #1024
    Coyl's Avatar Active Member
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    Originally Posted by D0tty View Post
    You can compile Steam version by yourself by uncommenting #define STEAM in Offsets.cs, if Coyl revert changes to preprocessor directives he made, I'm currently using it with no problems
    We'll do it even differently. Scan for process named (non-steam) poe, if found - run as ususal, else find Steam client and apply the offsets you've added


    Originally Posted by UPSoft View Post
    very need "auto" switch between 2 active windows OR autoconnect to ACTIVE poe window at start hud...
    Not sure if that'll be possible.
    The best I can offer is to let you specify in command line which exactly process you want the new instance ExileHud to attach to. (by specifying PID)
    Last edited by Coyl; 09-26-2014 at 09:08 AM.

  5. #1025
    UPSoft's Avatar Member
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    may be not in command line, may be in dropdown listbox at start?
    or
    do a delay at start if exist 2 poe processes(1-2sec... time for activate poe window , and then attach hud to active window
    or to window which not minimized) so many options)))
    Last edited by UPSoft; 09-26-2014 at 09:43 AM.

  6. #1026
    chimney01's Avatar Member
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    Hello, I would like to ask if I wanted to run on the version of Taiwan's need how to compile before you can use it.
    English is not good. Wish Nengkanmingbai I say

  7. #1027
    chimney01's Avatar Member
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    Very much hope that the function can automatically detect the game is running version and change .. like a forum like that POE MultiScript have that base pointer function

  8. #1028
    mouzGaming's Avatar Member
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    Maybe this can be added. Is there a way to detect if the Albino Rhoa is present in the mud flats? Just like the Masters?

  9. #1029
    Treasure_Box's Avatar Contributor
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    I have tried the modified version of this tool by: Coyl and company, but does not seem to work with US version of Steam POE.

    The original version of this tool works. I just keep getting the POE is not running error message when i try to use this version.

    I'm not a coder, but maybe the PID offset values are different for each region of POE on Steam, are they included?

    Thank you.

  10. #1030
    Coyl's Avatar Active Member
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    Originally Posted by UPSoft View Post
    may be not in command line, may be in dropdown listbox at start?
    or
    do a delay at start if exist 2 poe processes(1-2sec... time for activate poe window , and then attach hud to active window
    or to window which not minimized) so many options)))
    Sorry, this is not a priority.

    Originally Posted by chimney01 View Post
    Hello, I would like to ask if I wanted to run on the version of Taiwan's need how to compile before you can use it.
    English is not good. Wish Nengkanmingbai I say
    Someone who has Taiwan client should find what offets are different, then the executable detection might be added

    Originally Posted by chimney01 View Post
    Very much hope that the function can automatically detect the game is running version and change .. like a forum like that POE MultiScript have that base pointer function
    Base pointer detection has already been done - thanks to Evozer. Larger updates will still need developer's efforts to update the offsets used in internal game structures.

    Originally Posted by mouzGaming View Post
    Maybe this can be added. Is there a way to detect if the Albino Rhoa is present in the mud flats? Just like the Masters?
    There is no way to predict that, because only after you kill a monster the server sends you what it drops. The client can't know it.

    When you enter the map, server tells in advance if there is a master and/or corruption, the client loads their model and pictures before you enter the area. That's how it is possible to learn what objects are there on map.

    Originally Posted by Treasure_Box View Post
    I have tried the modified version of this tool by: Coyl and company, but does not seem to work with US version of Steam POE.

    The original version of this tool works. I just keep getting the POE is not running error message when i try to use this version.

    I'm not a coder, but maybe the PID offset values are different for each region of POE on Steam, are they included?
    Different they are.
    If (or it's better to say "when") D0tty develops the edition auto-detection part, you'll be able to use this version of HUD.
    Last edited by Coyl; 09-26-2014 at 03:27 PM.

  11. #1031
    Treasure_Box's Avatar Contributor
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    Originally Posted by D0tty View Post
    You can compile Steam version by yourself by uncommenting #define STEAM in Offsets.cs, if Coyl revert changes to preprocessor directives he made, I'm currently using it with no problems
    How would i do this?

  12. #1032
    Avalanh's Avatar Member
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    ExileHUD - External overlay for Path of Exile (work in progress)-wave-jpg How to fix it guys ?

  13. #1033
    mxzeal's Avatar Member
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    Anyone got a good way to farming currency with this?

  14. #1034
    Jaerin's Avatar Former Staff
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    If you are using a shortcut make sure it is starting in the main directory.

    It means it can't find the sounds files and such. Also make sure you are running it as admin

  15. #1035
    Avalanh's Avatar Member
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    I running it as admin and the same problem... whats happen ?

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