Last edited by vmv; 09-30-2014 at 03:38 AM.
Anyone else has an issue where the overlay doesn't come up? Yesterday it was working fine for me but all of a sudden my overlay doesn't appear but the functions are still working (Maphack/fullbright/warning). But my health bars and minimap doesnt show up
Suggestion, what about moving the item drop list down to the bottom middle, start at the left inside of the gap in the UI where the flask are and going all the way to the right to where the shop side is, staying inside that bottom gap?
Making it to where its 3 or more rows justified left.
I think this would be easier glance at, as it would be in a more central location.
Also i have notice when you adjust the phone size of the item drop list it will block the item description of gems on the right hand side.
Last edited by Treasure_Box; 09-30-2014 at 06:16 AM. Reason: sentence coherence
Is there a version without the screen clutter? basically just sound and notification that can appear outside the screen?
Could you also add an icon for a 5Link? bascially keep the 6 gold link icon, but remove one of the sockets, so that it shows up as 5L?
Also Treasure_Boxes item location is probably the perfect spot, rather than always having to glance over to the side.
Last edited by ReadyToKill; 09-30-2014 at 08:00 AM.
This is really awesome! but it would be nice if someone could tell me if theres a way to decide wich path of exile running it will start on sometimes exilehud crashes not often but when it does and i have multiple instances running i can't seem to get it to start on the right poe
I know they were talking about adding a command line option to select the PID, but its low priority.
GGG are trying to fix the masters/strongbox feature that allows you to see them immediately as entering the instance. Just a heads-up.
Until the next update, you can modify by yourself in ItemAlerter.cs - line 256 ... like this : y -= vTextFrame.Y + 2 * vPadding.Y + frameMargin;
Just put "-" near y, and after that the items will be shown from Down to Up...
Then set your Position above mana globe or right down where the Xp Bar is and it will be fine
![]()
Last edited by vmv; 09-30-2014 at 11:13 AM.
Thanks for the Info, I will try to learn/play with this.
This sorta what i was talking about. Is it possible to start from the left hand side, and spell the names out go to the right hand side, and then returning a line down, and continuing? Like how this this sentence is written out.
Yes this is possible. I'm sure that there will be a solution to move this around and configure it as needed in a future build. I hesitate to just start posting more code snippets because better to just keep people on a consistent build and add it to the feature list. None of these are unlivable defects compared to the original.
Not to be rude, but I don't see how it hurts... The people that are gonna just use the program, are gonna just gonna do that. Their not gonna take the time to try to learn C# to change any of the code. The people that want to learn, and want help contribute are gonna ask question, and dig into things and who knows they might come up with an idea or solution that really helps out the project.
Last edited by Treasure_Box; 10-01-2014 at 12:58 AM.
I never said you couldn't learn, but asking for how to change that isn't really learning per se. What I'm trying to avoid is getting many multiple versions of code with only minor tweaks and changes.
My recommendation is if you would like to contribute fork the git repository to your own fork and work out of that code. Then if you have something to patch in there is a pull request that you can have it integrated right into the code.
To change it you'll need to change the .right to .left above and then adjust the calculation of positions of the text/icons to be from the left side of the screen instead of the right. Should just be flipping some of the signs on the position lines a little above that.
Fair enough.