ExileHUD - External overlay for Path of Exile (work in progress) menu

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  1. #286
    Acidburn6's Avatar Member
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    20 minutes to update1.1.3!

    ExileHUD - External overlay for Path of Exile (work in progress)
  2. #287
    datz's Avatar Active Member
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    confirmed not working lol

  3. #288
    Fugaku624's Avatar Member
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    Originally Posted by Acidburn6 View Post
    20 minutes to update1.1.3!
    I hope youre right! I love this thing. Farm / LvL so efficiently!

    TY to the author! & Hope to make a speedy recovery from patch "

    Any official ETA of release of working offsets for new patch?
    Last edited by Fugaku624; 04-30-2014 at 09:25 PM.

  4. #289
    Botnek's Avatar Private
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    Hi,

    ExileHud is amazing all works perfectly . But I've 2 small questions..

    Is it possible to do colors text information of strongboxes, contained on map? I mean, if map include rare or unique strongbox, so the color of text information should have this same color as the strongbox? Just like with unique or rare items.

    Second small question....

    How can I change the position of warnings about reflects?

    Cheers,

    Botnek
    Last edited by Botnek; 04-30-2014 at 09:40 PM.

  5. #290
    Fugaku624's Avatar Member
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    Originally Posted by Botnek View Post
    Hi,

    ExileHud is amazing all works perfectly . But I've 2 small questions..

    Is it possible to do colors text information of strongboxes, contained on map? I mean, if map include rare or unique strongbox, so the color of text information should have this same color as the strongbox? Just like with unique or rare items.

    Second small question....

    How can I change the position of warnings about reflects?

    Cheers,

    Botnek


    They updated it to work with new patch?

  6. #291
    davidwong44's Avatar Private
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    Originally Posted by Botnek View Post
    Hi,

    ExileHud is amazing all works perfectly . But I've 2 small questions..

    Is it possible to do colors text information of strongboxes, contained on map? I mean, if map include rare or unique strongbox, so the color of text information should have this same color as the strongbox? Just like with unique or rare items.

    Cheers,

    Botnek
    I suspect that what you ask here is not possible - a previous quote from Evozer (dev) earlier in this thread:

    "The way it is currently done is by checking the list of files loaded by the game like sounds, textures etc. In that list I look for things like "Chests/StrongBoxes/Gemcutter" to find out if a strongbox/exile/invboss has been loaded for the current area."


    I am *pretty sure* that each quality of box has the same texture (only the nameplates change) so there won't be a way to determine the quality of a box as the zone is loading. (Although I'd secretly hope I'm wrong )

    Also hanging out for an updated version, as this HUD is so freaking awesome - so grateful to the OP!

  7. #292
    dtmajors's Avatar Member
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    Well the cheat engine script is working for the Zoomhack/maphack/brighthack.. But i can't live without my healthbars and alerts


    patiently waiting for this to get fixed

  8. #293
    yuri12344's Avatar Member
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    Originally Posted by davidwong44 View Post
    I suspect that what you ask here is not possible - a previous quote from Evozer (dev) earlier in this thread:

    "The way it is currently done is by checking the list of files loaded by the game like sounds, textures etc. In that list I look for things like "Chests/StrongBoxes/Gemcutter" to find out if a strongbox/exile/invboss has been loaded for the current area."


    I am *pretty sure* that each quality of box has the same texture (only the nameplates change) so there won't be a way to determine the quality of a box as the zone is loading. (Although I'd secretly hope I'm wrong )

    Also hanging out for an updated version, as this HUD is so freaking awesome - so grateful to the OP!
    I took a look at the game files and it appears like they are named differently ie (KaomBox, MalachaisBox, PerandusBox)

  9. #294
    davidwong44's Avatar Private
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    Originally Posted by yuri12344 View Post
    I took a look at the game files and it appears like they are named differently ie (KaomBox, MalachaisBox, PerandusBox)
    Cool, so we should be able to get notifications easily for the unique ones - probably not for the different coloured regular strongboxes though

  10. #295
    Evozer's Avatar Contributor
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    Originally Posted by yuri12344 View Post
    I took a look at the game files and it appears like they are named differently ie (KaomBox, MalachaisBox, PerandusBox)
    Updating now, should be done within 15 minutes. The strongboxes don't have unique names inside Chests.dat unfortunately, might not work. I'll see if I can find a special sound or something being loaded that is unique to them when I find one.
    Last edited by Evozer; 05-01-2014 at 06:44 AM.

  11. #296
    skildpadde's Avatar Member
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    15 minutes. <3

  12. #297
    Sabriztie's Avatar Member
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    yeahhhh tyvm !

  13. #298
    Evozer's Avatar Contributor
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    New version is up, added some preload alerts that might work for the new unique strongboxes. Wont know until someone finds one though.

  14. #299
    davidwong44's Avatar Private
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    Originally Posted by Evozer View Post
    New version is up, added some preload alerts that might work for the new unique strongboxes. Wont know until someone finds one though.
    Legend, thanks dude!

    I'd like to say I'll be sure you let you know about the unique SBs but I doubt I'll be that lucky

    Seems to be working fine otherwise tho!

  15. #300
    banit's Avatar Member
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    Is it only me? But on the Steam Version the Maphack denies working...

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