[Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt] menu

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  1. #1351
    bkrazer's Avatar Private
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    Originally Posted by hotbuns View Post
    The code solution is adding a wait command, but the easier and more practical solution for you would be to get gear with a higher pickup radius. The pickup radius solution would be by far superior, since you would get to run the script as quickly as you are now AND you won't lose any gold.
    Does anyone happen to know what the code for that is? I'd rather just keep my current gear for now if I can.

    [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]
  2. #1352
    DemonHunterFanboy's Avatar Private
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    Originally Posted by mrjreed View Post
    Are you changing the main script or the .ini file. The .ini file overides the settings in the main script. For exmaple if your changing main script to 6 runs before vendoring, and the ini says 10. The bot will do it in 10.
    Thank you, this was my problem.

  3. #1353
    liudasha's Avatar Private
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    Can I ask a question?
    I've stay up to morning for starting this!
    I got 1.3.5 and 1.3.6,but both them said png not recognised of the Mainmenu. I've cut png myself. but mine resolution is 1366*768.
    Can anyone tell me what i can do? Edit the coordinates in script?but how?
    I've tried to change my game into 1280*800 with that graph packs, but the same problem appears..
    Rly need help.
    Thank you

  4. #1354
    ihong154's Avatar Member
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    Now i dont know what is the problem.
    1.3.5 is running fine without any problem at all but 1.3.6 as soon as it opens inventory my autoit crashes.
    I tried re install tesseract but the problem is still there.
    Any thought?

  5. #1355
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by ihong154 View Post
    Now i dont know what is the problem.
    1.3.5 is running fine without any problem at all but 1.3.6 as soon as it opens inventory my autoit crashes.
    I tried re install tesseract but the problem is still there.
    Any thought?
    1.3.6 is something brand new, since it adds the tesseract. I dont think Shim (the OP) has posted at all since this new feature was added. I think noAres scripts now use tesseract as well, so maybe you can find some answers there with crashing.

    For me personally, adding in the tesseracts is going way beyond what i would ever use in simple AutoIt scripts. Im glad Shim has provided a ton of learning material through his public scripts, but for me, 1.3.5 is extremely stable, loots, repairs, stashes, with no issues, and i dont plan on using anything beyond this.

  6. #1356
    weih's Avatar Private
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    Originally Posted by liudasha View Post
    Can I ask a question?
    I've stay up to morning for starting this!
    I got 1.3.5 and 1.3.6,but both them said png not recognised of the Mainmenu. I've cut png myself. but mine resolution is 1366*768.
    Can anyone tell me what i can do? Edit the coordinates in script?but how?
    I've tried to change my game into 1280*800 with that graph packs, but the same problem appears..
    Rly need help.
    Thank you
    im still using the older version so... im not too sure about the new stuff(since i spent so much time tweaking it and its working now)
    double check if you had it in windowed full screen mode... i did the same mistake...

    As a reminder, im using the old version so im not sure if these solutions are applicable
    for those who had problem with not reaching the cellar & etc...
    1) mouse slightly below the cellar(not clicking it). I'd say your character started the run with a SS before moving. It should walk afew steps before SS away.
    2) mouse is already selected on the cellar, but its moving to the wall... this you have no choice but to tweak the coordinates a little.
    Find this ";Entrance to cellar" and change the code Round(80*$y_ratio) to something else... example Round(90*$y_ratio). (The rest remains... please dont edit the script if you dont know what you are doing)

    A good way to debug and find out why the things arent working correctly is to know what it should be doing. What the bot should be doing.
    1)Resume game
    2) walk afew steps
    3)SS and walk further
    4)and other stuff... but the top 3 are the major problems i would say... (sometimes you may be blocked by afew zombies and cant pass through which result in death... so try again)

  7. #1357
    hhumpii's Avatar Private
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    trying to get this to work on VMware player now so i can actually play while botting. i did the same steps.as before but this time I am getting a fatal error.

    2 - Fatal Error: MainMenu.png, Image is not recognizeable
    => MainMenu.PNG is unclear, try making your own (Words in upper right corner)
    => Try the other DLLs, sometimes people find the DLLs for x32 work on x64, sometimes the opposite.
    this was after i took screenshots of all the images. and i just tried swapping the x86 to the x64. i cant find the x32 though.

    any suggestions? thanks!

  8. #1358
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    would it be able to close and re-open the log file after each succesful run (or vendoring) and maybe add a timestamp for each run?

    the reason is that i have the log file in the dropbox, so when i am not home, i can check if the bot is running, by looking in the logfile from my mobile ;D
    sadly, since the file is "always open" it only gets updated, when the bot or the computer crashes.
    would be nice to have that kind of remote surveillance feature

    btw. running this script modified for wizard with 390-415 GPH. thanks buddy! great work!
    Last edited by nicknacks; 06-25-2012 at 06:55 AM.

  9. #1359
    DieseL2K's Avatar Corporal
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    is there a script for 1280x1024 res? tried almost everything now, it wont work..

  10. #1360
    liudasha's Avatar Private
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    Now my problem is that when it resume game, it starts to run a few steps, and then tp directly and leave game.
    Why doen't it heading to dank celler? what should i do?
    Btw my res is 1366*768 and i change it to 1280*800.
    Thank u if anyone can help!

  11. #1361
    DieseL2K's Avatar Corporal
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    exact same problem here.. even though i tried changing the pngs and all that stuff

  12. #1362
    cutekamote's Avatar Member
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    Checking - DankCellar
    Not Found - DankCellar

    i tried the proper/took a screenshot and edited this png and such still the script moves only a little then stops and teleports back to town this is the only problem that im having and been trying to fix it for almost 3 days already

  13. #1363
    chaosad1's Avatar Member
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    Hey guys. Got my bot up to 450k gph now. Shim has done a great job making an au3 script that works for everyone, however it can be quite easily optimized/customized for your personal setup. Here are all the changes I've made:

    1. Caltrops - Jagged Spikes. Traps, traps, and more traps. Every death per hour equals 4k less gph! Drop a trap at the second waypoint, two traps at the third waypoint(only one if the cellar is open), and another trap before SS and tping on a failed run. This makes for very safe runs. Even if there happens to be 3-4 zombies at the location you tp from on a failed run, they are dead before SS wears off. This should put you at 1 death every 400 - 500 runs or so.

    2. Use SS on town runs while running to Tash the miner (drop the sleep timers accordingly). 1 - 2 seconds saved.

    3. Use clusterarrow to nearly instantly kill Sark. Outlined in post #1351. 5+ seconds saved. (If your dps is too low to use this option, using SS after entering the cellar and while running to the loot spot after killing sark can save you a couple seconds as well)

    4. Reduce sleep timers on tp function. 1+ second saved.

    5. Reduce sleep timers after clicking on an open cellar. 2+ seconds saved.

    If anyone has other recommendations to shave seconds, I'd love to hear them.

    I am considering the idea of making a vault routine as this was soo fast when using DB previously.

  14. #1364
    theavalonman's Avatar Master Sergeant
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    Originally Posted by chaosad1 View Post
    Hey guys. Got my bot up to 450k gph now. Shim has done a great job making an au3 script that works for everyone, however it can be quite easily optimized/customized for your personal setup. Here are all the changes I've made:

    1. Caltrops - Jagged Spikes. Traps, traps, and more traps. Every death per hour equals 4k less gph! Drop a trap at the second waypoint, two traps at the third waypoint(only one if the cellar is open), and another trap before SS and tping on a failed run. This makes for very safe runs. Even if there happens to be 3-4 zombies at the location you tp from on a failed run, they are dead before SS wears off. This should put you at 1 death every 400 - 500 runs or so.

    2. Use SS on town runs while running to Tash the miner (drop the sleep timers accordingly). 1 - 2 seconds saved.

    3. Use clusterarrow to nearly instantly kill Sark. Outlined in post #1351. 5+ seconds saved. (If your dps is too low to use this option, using SS after entering the cellar and while running to the loot spot after killing sark can save you a couple seconds as well)

    4. Reduce sleep timers on tp function. 1+ second saved.

    5. Reduce sleep timers after clicking on an open cellar. 2+ seconds saved.

    If anyone has other recommendations to shave seconds, I'd love to hear them.

    I am considering the idea of making a vault routine as this was soo fast when using DB previously.

    What is your current DPS? Do you use SharpShooter?

  15. #1365
    chaosad1's Avatar Member
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    Originally Posted by theavalonman View Post
    What is your current DPS? Do you use SharpShooter?
    I use sharpshooter/grenadier/tactical. 42k with sharpshooter.

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