[Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt] menu

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  1. #601
    Neutrolizer's Avatar Member
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    I'm not sure about his, but I like that your script adjusts to my movement speed and I dont need a baseline MS. But with the latest versions, yours has been getting a lot faster I noticed which is really nice. My only problem is the banner issue which is just happening *sometimes* when i die rather than all the time. Still, its a great script. Thanks

    [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]
  2. #602
    Shimizoki's Avatar Knight-Lieutenant
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    Originally Posted by volit View Post
    Hi
    i'm sorry but i have read a lot of posts of the topic and don't found any answer :/ maybe i look for something so logical i don't know...
    How do i make my own PNG??? i really don't know
    Thx for anyone can help me
    Hey, if you look at the other PNGs you downloaded you will see what they need to look like.
    On the OP are a list of where you need to take screenshots
    Then open the screenshots in your photoeditor of choice and crop them down to the right size.
    Save them as a PNG with the same name as the one you are replacing.
    Copy the PNG you just created into the folder with the other PNGs and REPLACE the original.

    Originally Posted by Neutrolizer View Post
    I'm not sure about his, but I like that your script adjusts to my movement speed and I dont need a baseline MS. But with the latest versions, yours has been getting a lot faster I noticed which is really nice. My only problem is the banner issue which is just happening *sometimes* when i die rather than all the time. Still, its a great script. Thanks
    I wanted a script that was more universal... I didnt like that some people forced you to use movementspeed boots, but I didnt want to limit you to NOT using them.
    You are right, my recent updates have been about speed. I realized very quickly that most people want a fast bot... not a safe bot. So I started making all the delays optional and optimizing all my checks. End result is that I can run it and its 40% faster. I went from runs that took on average 52 seconds to runs that take 36. Thats one crazy speed gain. Part of that of course is gear, but it goes to show that I can really push the boundaries. Im getting on average (33% spawn rate of cellar) 1 successful run every 80 seconds (36+14+14+menutime/lag)?. Thats 45 successful runs per hour. At ~8k per run we are talking 360k GpH. And I can make it even FASTER still. somewhere is a bug that is adding a 3 second delay every run, Plus I could always kill faster and get more GF.

    Sorry got excited there. Anyways, im heading out for tonight. goodluck
    -Darkling Lord

  3. #603
    volit's Avatar Member
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    Originally Posted by Shimizoki View Post
    Hey, if you look at the other PNGs you downloaded you will see what they need to look like.
    On the OP are a list of where you need to take screenshots
    Then open the screenshots in your photoeditor of choice and crop them down to the right size.
    Save them as a PNG with the same name as the one you are replacing.
    Copy the PNG you just created into the folder with the other PNGs and REPLACE the original.
    Very thanks for this fast answer, i try in the day !
    Thanks again for all your work

  4. #604
    satan2004's Avatar Member
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    Ur latest script doesnt make it repair it just stand there at the vendor and does NOTHING

  5. #605
    notAres's Avatar Knight-Lieutenant
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    Here's some tidying up and speed edits I made for 1.3.1a: [AutoIt] Shimizoki Edits 1.3.1a - Pastebin.com

    Difference here: View difference between Paste ID: Y1tQCejj and ctU7WWyL - Pastebin.com

  6. #606
    Neutrolizer's Avatar Member
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    VERY kind of you notAres. It might have been said already but.. if a single DH script had you BOTH working on it, it would be even more amazing than it is now!

  7. #607
    notAres's Avatar Knight-Lieutenant
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    That's where most of my changes in 1.6 came from, he PM'd me a lot of code. People make their own forks all the time, he just didn't port any of the improvements I made afterward, and decided to maintain his own fork

  8. #608
    fukker's Avatar Active Member
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    Originally Posted by notAres View Post
    That's where most of my changes in 1.6 came from, he PM'd me a lot of code. People make their own forks all the time, he just didn't port any of the improvements I made afterward, and decided to maintain his own fork
    I'm not trying to say anything bad, but yes you did a great job on your script and i love it, but it is not as stable as Shimizoki's script, even if it's based on yours.
    Last edited by fukker; 06-17-2012 at 06:56 AM.

  9. #609
    mrjreed's Avatar Member
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    Just tried notAres edit to the script, Fixes the banner issue and is slightly quicker when selling stuff to merchant, Not sure if it stashes Legendary/Set items etc yet as I havn't had a drop.

    Only downfall I've found so far, Is it's now getting stuck sometimes on the side of the Dank Cellar entrance, Stays there for a bit then leaves game, Once returning to main menu it brings up the options menu (esc key) and selects "exit game" and freezes there.

    Other then that great job, Maybe come together and create a flawless speedy quick script?

    Top job guys

  10. #610
    Shimizoki's Avatar Knight-Lieutenant
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    Originally Posted by notAres View Post
    That's where most of my changes in 1.6 came from, he PM'd me a lot of code. People make their own forks all the time, he just didn't port any of the improvements I made afterward, and decided to maintain his own fork
    Actually, I was just saying a few posts earlier it was time to steal your work again... I goofed up somewhere when optimizing the checkrepair and deaths. I didn't use proper version control until 1.3 so I cant backtrack and find out where I messed up. I did run your script though and had a few ideas for where it could be improved IMO. Ill shoot you a skype in a bit

    Originally Posted by mrjreed View Post
    Just tried notAres edit to the script, Fixes the banner issue and is slightly quicker when selling stuff to merchant, Not sure if it stashes Legendary/Set items etc yet as I havn't had a drop.

    Only downfall I've found so far, Is it's now getting stuck sometimes on the side of the Dank Cellar entrance, Stays there for a bit then leaves game, Once returning to main menu it brings up the options menu (esc key) and selects "exit game" and freezes there.

    Other then that great job, Maybe come together and create a flawless speedy quick script?
    Top job guys
    Yea, I figured out that in my script I had made it too random. it was this flawed version that notAres adapted from. Because of that the changes I then made to tighten the window werent made. Both of us have a strong understanding of our code... and a weak idea of the others. Perhaps you are right and we should communicate more.
    Last edited by Shimizoki; 06-17-2012 at 07:46 AM.
    -Darkling Lord

  11. #611
    mrjreed's Avatar Member
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    Originally Posted by Shimizoki View Post
    Actually, I was just saying a few posts earlier it was time to steal your work again... I goofed up somewhere when optimizing the checkrepair and deaths. I didn't use proper version control until 1.3 so I cant backtrack and find out where I messed up. I did run your script though and had a few ideas for where it could be improved IMO. Ill shoot you a skype in a bit


    Yea, I figured out that in my script I had made it too random. it was this flawed version that notAres adapted from. Because of that the changes I then made to tighten the window werent made. Both of us have a strong understanding of our code... and a weak idea of the others. Perhaps you are right and we should communicate more.

    Yea I gathered that, I know as an ex scripter for different games, Thats it's not so much "competing" with each other but a mild case of competition against each other trying to make the better script. I've been there done that and in the end it was better for both to just say "Whats the point lets just do it" sorta thing no shame in it haha.

    Back to the script update - Been watching over it still and it seems that it also tries to exit game after death "sometimes". Im assuming the script thinks it's still in game and goes to "Leave game". Judging by the button location of leave game (in game) and exit (main menu).

    I'll keep watching over it for hour or so then I have work which I'll leave it on see how it does when I'm back.


    Jay.

  12. #612
    Shimizoki's Avatar Knight-Lieutenant
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    Originally Posted by mrjreed View Post
    Back to the script update - Been watching over it still and it seems that it also tries to exit game after death "sometimes". Im assuming the script thinks it's still in game and goes to "Leave game". Judging by the button location of leave game (in game) and exit (main menu).
    Yea, I see the error. (Had it happen last night.) However I dont know whats causing it. I follow the script and everything looks to be ok, I compare it with the logs and get what I would expect. I guess I need to go to super debugging mode.
    -Darkling Lord

  13. #613
    batscher's Avatar Corporal
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    Sometimes I got the banner problem too. I dont know why, but removing the $LogoutTimerCancel in the checkdead func seemed to fix it
    ;$LogoutTimerCancel = PixelSearch(Round(900*$x_ratio), Round(240*$y_ratio), Round(1010*$x_ratio), Round(290*$y_ratio), 0x993827) ; checks for cancel button on logout timer
    ;If Not @error Then
    ; Sleep(11000)
    ;Else
    ; $Dead = False
    ;EndIf
    Before removing, I got stuck at the banner when I died in the very beginning of the run (happened every 3-4h). Now the script was running for 25h without a problem. I think you dont need this part because of the imagesearching for the resumebutton.

  14. #614
    mrjreed's Avatar Member
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    Originally Posted by Shimizoki View Post
    Yea, I see the error. (Had it happen last night.) However I dont know whats causing it. I follow the script and everything looks to be ok, I compare it with the logs and get what I would expect. I guess I need to go to super debugging mode.
    Yea i see what you mean, ill have a play roun with script later.

    How do i get the logs up on this script, used to other languages so new to me this.

    Jay

  15. #615
    robble's Avatar Member
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    Originally Posted by fukker View Post
    I'm not trying to say anything bad, but yes you did a great job on your script and i love it, but it is not as stable as Shimizoki's script, even if it's based on yours.
    Ymmv. Both scripts are rock solid for me.

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