[Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt] menu

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  1. #1336
    hotbuns's Avatar Private
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    Originally Posted by Zigian View Post
    Thanks for posting a video hotbuns. That is exactly what mine does. I have 14 radius and have tried setting it to 0, 10, 14, and 25. No luck. Only on very rare occasions will it loot properly. I think what is going on is there is a click that's hitting the back wall to move there. Once there, it "Does a little dance" but since it's at the wall, it just runs to the top. Gonna play around with it in a sec. Just didn't have time till now.
    If you happen upon a solution, please do share it with the class

    [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]
  2. #1337
    Maynard123's Avatar Private
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    Fixed it, wasnt traveling without the Smokescreen movement speed, thanks buddy.

  3. #1338
    Zigian's Avatar Member
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    Originally Posted by hotbuns View Post
    If you happen upon a solution, please do share it with the class
    I figured it out. Change you "Stand Still" keybind back to shift.
    Last edited by Zigian; 06-24-2012 at 04:50 PM.

  4. #1339
    xZajix's Avatar Member
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    Ok guys, i found out something.

    Try to delete or comment the line 285 in the script : "Sleep($atk2Time*1000)". It worked for me. Now the script pick up everything i told him to pick.

    And the last, always show up the names of stuffs on the ground.

    Sorry for my english, i'm french.

    EDIT :
    Originally Posted by Zigian View Post
    I figured it out. Change you "Stand Still" keybind back to shift.
    It works too.

  5. #1340
    hotbuns's Avatar Private
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    Originally Posted by Zigian View Post
    I figured it out. Change you "Stand Still" keybind back to shift.
    You sexy man, I could take you horseback riding in the nude by the ocean under a velvet sunset.

  6. #1341
    egiparengkuan's Avatar Private
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    Originally Posted by hotbuns View Post
    The key binds in your INI file for "Smokescreen" and "Preparation" and "Caltrops" are incorrect. It looks like you switched the key binds for "Smokescreen" and "Caltrops".
    Hotbuns can you give me your file of this bot? Because I really want to farm gold using this bot but I can't start this bot using sirfunny's installation guide. Please help me

  7. #1342
    Zigian's Avatar Member
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    Originally Posted by hotbuns View Post
    You sexy man, I could take you horseback riding in the nude by the ocean under a velvet sunset.
    Haha, well, thanks, I guess. lawl. Took me all of 3 minutes looking at the script to see what the **** it was doing after initiating attack. May be nice for OP to include the Stand Still key in the .INI options. Just a thought for a future release. Hope this helps people out.

    To recap, if your character is killing Sarkoth then running to the back wall then to the top right corner of the room without properly looting, set your "Stand Still" keybind back to Shift.

  8. #1343
    odonto's Avatar Private
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    Hi, I'm using 800x600 widescreen resolution, and i have create my own PNGs. But my DH can't find the dank cellar entry. Can you help me please?

  9. #1344
    mrjreed's Avatar Member
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    My last test run throughout the night, Seems the GPH works sometimes, But not other times. (I think its down to it not reading the "CurrentGold" correctly (missing a digit) resulting in negative number, not sure how a fix could be rectified possibly check invent for gp every run rather then start and vendoring times.

    Anyway still tweaking a bit so heres my current run.

    Attached Thumbnails Attached Thumbnails [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]-testrunx-png  

  10. #1345
    DemonHunterFanboy's Avatar Private
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    Changing the value in the variable for how many runs it takes to start selling does not change the script behavior for me. Anyone else have this problem? I'd really prefer it go every 10 turns rather than 5.

  11. #1346
    mrjreed's Avatar Member
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    Originally Posted by DemonHunterFanboy View Post
    Changing the value in the variable for how many runs it takes to start selling does not change the script behavior for me. Anyone else have this problem? I'd really prefer it go every 10 turns rather than 5.
    Are you changing the main script or the .ini file. The .ini file overides the settings in the main script. For exmaple if your changing main script to 6 runs before vendoring, and the ini says 10. The bot will do it in 10.

  12. #1347
    mrjreed's Avatar Member
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    Quick update, Made a few more tweaks, Going to leave over night see how it gets on, Will post results in morning.

    Night guys.

  13. #1348
    yingxian91's Avatar Private
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    Hi everyone.

    My DH is able to to point the mouse to the Dank Cellar entrance, and there is 'Dank Cellar' these two word showing and the highlighted blue is shining at the entrance as well. But the bot is not able to detect the Cellar entrance is there, my DH will just tp back to the town. And when I checked the log, 'Dank Cellar - not found' is written there. Any solution anyone?

  14. #1349
    chaosad1's Avatar Member
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    So i thought Id share one of my tweaks. This requires the grenadier passive(instead of hot pursuit), sharpshooter and tactical. I use SS displacement to make up for dropping hot pursuit. Also requires cluster arrow - loaded for bear - on right click and devouring arrow on left. This snippit is for the attack sequence inside the cellar. It uses SS to the doorway in front of sark, then spams cluster arrow for instant sarkoth kill (I have 42k dps with sharpshooter). Then a quick SS to the looting area. I have 40disc, will probably work with less, but I have no idea.

    This dropped my cellar run time by about 5 seconds. If you dont know where this goes, you are probably better off not messing with the script. *This snippit is for the attack sequence inside the cellar.*
    Code:
    If CheckFor("DankCellar", 1560*$x_ratio, 0*$y_ratio, 1920*$x_ratio, 40*$y_ratio, 5) Then
                                                $cellarCount += 1
                                                UpdateTooltip()
    MouseClick("left",Round(531 *$x_ratio),Round(769 * $y_ratio))
    Sleep(10)
    Send($skillSmokeScreen)
    Sleep(500)
    MouseClick("left",Round(547 *$x_ratio),Round(490 * $y_ratio)) ;moves to doorway leading to rare inside cellar
    Sleep(500)
    MouseMove(Round(579 * $x_ratio),Round(209 * $y_ratio),1) ;hovers over the rare Sarkoth
    Send($skillCompanion)
    Sleep(100)
    Send("{SHIFTDOWN}")
    MouseDown("right") ;attack middle   
    Sleep(1600)
    MouseUP("right")
    Sleep(50)
    MouseDown("left")  
    Sleep(2200)
    MouseUP("left")
    Sleep(50)
    Send("{SHIFTUP}")
    Sleep(50)
    Send($skillSmokeScreen)
    Sleep(50)
    MouseClick("middle",Round(579 *$x_ratio),Round(209 * $y_ratio)) ;location of sarkoth after death
    Sleep(1000)
    Call("Loot")

  15. #1350
    qu9ke's Avatar Master Sergeant
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    Does 1.3.5 check on the LimitError? I am not seeing it check it in the log. I just got this error, so I was able to add the png into my png folder. Despite this, I'm not sure if this will help though, because I'm not sure if the script is even checking for the error in the first place.[Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]-untitled218-png

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