Fixed it, wasnt traveling without the Smokescreen movement speed, thanks buddy.![]()
Ok guys, i found out something.
Try to delete or comment the line 285 in the script : "Sleep($atk2Time*1000)". It worked for me. Now the script pick up everything i told him to pick.
And the last, always show up the names of stuffs on the ground.
Sorry for my english, i'm french.
EDIT : It works too.
Haha, well, thanks, I guess. lawl. Took me all of 3 minutes looking at the script to see what the **** it was doing after initiating attack. May be nice for OP to include the Stand Still key in the .INI options. Just a thought for a future release. Hope this helps people out.
To recap, if your character is killing Sarkoth then running to the back wall then to the top right corner of the room without properly looting, set your "Stand Still" keybind back to Shift.
Hi, I'm using 800x600 widescreen resolution, and i have create my own PNGs. But my DH can't find the dank cellar entry. Can you help me please?
My last test run throughout the night, Seems the GPH works sometimes, But not other times. (I think its down to it not reading the "CurrentGold" correctly (missing a digit) resulting in negative number, not sure how a fix could be rectified possibly check invent for gp every run rather then start and vendoring times.
Anyway still tweaking a bit so heres my current run.
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Changing the value in the variable for how many runs it takes to start selling does not change the script behavior for me. Anyone else have this problem? I'd really prefer it go every 10 turns rather than 5.
Quick update, Made a few more tweaks, Going to leave over night see how it gets on, Will post results in morning.
Night guys.
Hi everyone.
My DH is able to to point the mouse to the Dank Cellar entrance, and there is 'Dank Cellar' these two word showing and the highlighted blue is shining at the entrance as well. But the bot is not able to detect the Cellar entrance is there, my DH will just tp back to the town. And when I checked the log, 'Dank Cellar - not found' is written there. Any solution anyone?
So i thought Id share one of my tweaks. This requires the grenadier passive(instead of hot pursuit), sharpshooter and tactical. I use SS displacement to make up for dropping hot pursuit. Also requires cluster arrow - loaded for bear - on right click and devouring arrow on left. This snippit is for the attack sequence inside the cellar. It uses SS to the doorway in front of sark, then spams cluster arrow for instant sarkoth kill (I have 42k dps with sharpshooter). Then a quick SS to the looting area. I have 40disc, will probably work with less, but I have no idea.
This dropped my cellar run time by about 5 seconds. If you dont know where this goes, you are probably better off not messing with the script. *This snippit is for the attack sequence inside the cellar.*
Code:If CheckFor("DankCellar", 1560*$x_ratio, 0*$y_ratio, 1920*$x_ratio, 40*$y_ratio, 5) Then $cellarCount += 1 UpdateTooltip() MouseClick("left",Round(531 *$x_ratio),Round(769 * $y_ratio)) Sleep(10) Send($skillSmokeScreen) Sleep(500) MouseClick("left",Round(547 *$x_ratio),Round(490 * $y_ratio)) ;moves to doorway leading to rare inside cellar Sleep(500) MouseMove(Round(579 * $x_ratio),Round(209 * $y_ratio),1) ;hovers over the rare Sarkoth Send($skillCompanion) Sleep(100) Send("{SHIFTDOWN}") MouseDown("right") ;attack middle Sleep(1600) MouseUP("right") Sleep(50) MouseDown("left") Sleep(2200) MouseUP("left") Sleep(50) Send("{SHIFTUP}") Sleep(50) Send($skillSmokeScreen) Sleep(50) MouseClick("middle",Round(579 *$x_ratio),Round(209 * $y_ratio)) ;location of sarkoth after death Sleep(1000) Call("Loot")