[Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt] menu

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  1. #1291
    Neutrolizer's Avatar Member
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    ok so i looked at a previous version of the script 1.3.3 where it was perfect for looting for me. I compared the two, 1.3.3 and 1.3.6 and the looting system is the same so it made me think of something else. Is there a change in cellar detection to make it more accurate? Say for example, it could be interfering with my looting by thinking the aura of the item is the cellar and is clicking that instead, overriding the looting system to click on the name. Is that possible? If it is, is there a way to make sure it's disabled once I'm inside fighting Sarkoth?

    [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]
  2. #1292
    fpoy's Avatar Private
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    Originally Posted by paduguy View Post
    i have a problem,my char enters old ruins,goes halfway to the cellar then tps in town saying it didn't find it.what am i doing wrong,i have 24%movement speed
    your skills aren't correctly labelled in your config file

    [Options]
    AutoUpdate=True
    Physical Log=True
    [Skills]
    Caltrops=4
    Companion=3
    Preperation=2
    SmokeScreen=1

  3. #1293
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by eroximus View Post
    Im reading the logs for the items i found it says "Legendary:1" but i don't seem to have any legendaries in there but I do have 3 magic fist weapons in the storage... Anyone else having this problem?
    Asked and answered atleast 2 dozen times in this thread

  4. #1294
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by Neutrolizer View Post
    ok so i looked at a previous version of the script 1.3.3 where it was perfect for looting for me. I compared the two, 1.3.3 and 1.3.6 and the looting system is the same so it made me think of something else. Is there a change in cellar detection to make it more accurate? Say for example, it could be interfering with my looting by thinking the aura of the item is the cellar and is clicking that instead, overriding the looting system to click on the name. Is that possible? If it is, is there a way to make sure it's disabled once I'm inside fighting Sarkoth?
    Being inside the cellar and looting, has absolutely nothing to do with cellar detection at all. So no, that wouldnt be an issue at all.

  5. #1295
    paduguy's Avatar Member
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    this is what happens:
    Checking - DankCellar
    Not Found - DankCellar
    Calling - TownPortal

    and my ini looks like this:
    [Options]
    AutoUpdate=True
    Physical Log=True
    [Skills]
    Caltrops=4
    Companion=3
    Preperation=2
    SmokeScreen=1
    [Looting]
    Sets=True
    Legendaries=True
    Rares=True
    Magic=True
    Gems=True
    Tomes=False
    Custom=False
    [Custom Loot]
    PNG Location=C:\Your Path\
    [ManageLoot]
    How Often=5
    [Stashing]
    Loot=True
    Legendaries=True
    Rares=True
    Magic=False
    Tomes=False
    [Vendoring]
    Loot=True
    Rares=False
    Magic=False
    [Variability]
    Timer=True
    Secondary Attack=8.5
    Primary Attack=4.5
    Adds Attack=5
    Using NT=False
    [Additional]
    Movement Speed=2
    Pickup Radius=0
    [Beta]
    Area=True
    Rows=4
    Cols=10

    i tried any movement speed,but it changes nothing.

    P.S. i'm using 1280x720

  6. #1296
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by D3lite View Post
    wew thank god i manage to run it smoothly

    Additional info:

    1. Use mouse wheel on movement at game option key binding
    2. Use enable/disable alt to see item names to prevent looting problems


    ====================================================
    Sometimes im ending up in this side lol
    That has to do with
    Code:
    RandMove(Round(300*$x_ratio),Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
     
     
                                            ;Checks if Dank Cellar is Open
                                            LogWrite("Checking - DankCellar")
                                            $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3)
                                            If Not @error Then
                                                    $ExpectedState = "DankCellar"
                                                    LogWrite(" Moving - To DankCellar")
                                                    RandClick("left", Round(300*$x_ratio), Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;Entrance to cellar
    Basically, your mouse is moving over the cellar, causing the bright blue lights to show. When it finds the correct color, its calling:
    Code:
     RandClick("left", Round(300*$x_ratio), Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;Entrance to cellar
    Depending on where your mouse was when it was hovering over the cellar, this final random click could be clicking too far north or east, and thats what would cause you to run into that wall. You are clicking on the other side of that wall, but you are NOT clicking on the cellar itself.

    To correct this the easy way, just change
    Code:
     RandClick("left", Round(300*$x_ratio), Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;Entrance to cellar
    to
    Code:
     MouseClick("left")
    This will basically give you 100% success going into the cellar (so long as the mouse is over the cellar), tho its not a random click. I tried to mess around with dialing this in for a few hours, and eventually decided its just not worth having a random click there. After 1000s of runs removing that final random click, i have never seen the macro miss a cellar.

  7. #1297
    fpoy's Avatar Private
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    Originally Posted by paduguy View Post
    this is what happens:
    Checking - DankCellar
    Not Found - DankCellar
    Calling - TownPortal

    and my ini looks like this:
    [Options]
    AutoUpdate=True
    Physical Log=True
    [Skills]
    Caltrops=4
    Companion=3
    Preperation=2
    SmokeScreen=1
    [Looting]
    Sets=True
    Legendaries=True
    Rares=True
    Magic=True
    Gems=True
    Tomes=False
    Custom=False
    [Custom Loot]
    PNG Location=C:\Your Path\
    [ManageLoot]
    How Often=5
    [Stashing]
    Loot=True
    Legendaries=True
    Rares=True
    Magic=False
    Tomes=False
    [Vendoring]
    Loot=True
    Rares=False
    Magic=False
    [Variability]
    Timer=True
    Secondary Attack=8.5
    Primary Attack=4.5
    Adds Attack=5
    Using NT=False
    [Additional]
    Movement Speed=2
    Pickup Radius=0
    [Beta]
    Area=True
    Rows=4
    Cols=10

    i tried any movement speed,but it changes nothing.

    P.S. i'm using 1280x720
    PNG Location=C:\Your Path\ = should be your path to the images and post an ingame screen shot of your skills please

  8. #1298
    paduguy's Avatar Member
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    [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]-untitled-jpg

    ofc the path is C:\Your Path\ otherwise it wouldn't start

  9. #1299
    D3lite's Avatar Corporal
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    Originally Posted by Angrycoder View Post
    That has to do with
    Code:
    RandMove(Round(300*$x_ratio),Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
     
     
                                            ;Checks if Dank Cellar is Open
                                            LogWrite("Checking - DankCellar")
                                            $Pixel2 = PixelSearch(0,0, Round(600*$x_ratio), Round(600*$y_ratio),0x334FB7,3)
                                            If Not @error Then
                                                    $ExpectedState = "DankCellar"
                                                    LogWrite(" Moving - To DankCellar")
                                                    RandClick("left", Round(300*$x_ratio), Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;Entrance to cellar
    Basically, your mouse is moving over the cellar, causing the bright blue lights to show. When it finds the correct color, its calling:
    Code:
     RandClick("left", Round(300*$x_ratio), Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;Entrance to cellar
    Depending on where your mouse was when it was hovering over the cellar, this final random click could be clicking too far north or east, and thats what would cause you to run into that wall. You are clicking on the other side of that wall, but you are NOT clicking on the cellar itself.

    To correct this the easy way, just change
    Code:
     RandClick("left", Round(300*$x_ratio), Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;Entrance to cellar
    to
    Code:
     MouseClick("left")
    This will basically give you 100% success going into the cellar (so long as the mouse is over the cellar), tho its not a random click. I tried to mess around with dialing this in for a few hours, and eventually decided its just not worth having a random click there. After 1000s of runs removing that final random click, i have never seen the macro miss a cellar.
    hhahahaha i also tried to modify the random events still a pain in the ass so thanks with this fix man

  10. #1300
    DoJo27's Avatar Private
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    [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]-problem-jpg

    So here's my problem: I always get to this point of the area, the bot seems to try to check the side of the cabin vs the actual cellar entrance(yellow area). I've tried adjusting movement speed to 0 and I've double checked resolution.

    EDIT: Thought I should include that yes, skills are properly labelled.

    Does running dual monitors have any affect on the bot?
    Last edited by DoJo27; 06-23-2012 at 10:05 PM.

  11. #1301
    deploit's Avatar Private
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    how come when i start the bot with the updated version it resumes game check my inventory then says "tesseract.exe has stopped working, then it closes and resumes script and doesnt pick up anything and runs in the wall after it kills sakaroth please help

  12. #1302
    wuss's Avatar Private
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    When the script checks for the cellar the mouse will not hover over the cellar enough to check if it is there. Is this a movement speed issue?

    Ive played with the movement speed, and double checked all the skills.

    Edit: I've fixed the problem. Just had two skills switch...shouldnt have tried this half drunk...

    Another issue though and it will probably fix itself when I get more dps with gf gear. Is occasionally ill kill Sakaroth right outside the doorway and it won't loot those items. Any way to correct that or should I just worry about more dps?
    Last edited by wuss; 06-24-2012 at 02:17 AM.

  13. #1303
    fizzfang's Avatar Private
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    HOWTO FIX WALKING INTO WALL ISSUE
    [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]-cellar-jpg

    You need to adjust the location the script attempts to click to enter the cellar. Look for this line, somewhere around line 205 give or take depending on the version you're running.
    Code:
    RandClick("left", Round(300*$x_ratio), Round(80*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;Entrance to cellar
    On my 1280x720 (16:9) laptop I use
    Code:
    RandClick("left", Round(300*$x_ratio), Round(107*$y_ratio), 5*$x_ratio, 5*$y_ratio) ;Entrance to cellar
    The top edge of your screen is 0, as you lower the position of the cursor the pixel location increases, so the bottom edge of my screen would be location 720. (seems upside down, I know, just trust me).

    So, if you're walking directly into the wall, try INCREASING the Y value by increments of 5 until you start entering the cellar more often. You may find that you still miss it sometimes, so try lowering or raising your new value by increments of 2.

    Goodluck!

  14. #1304
    yingxian91's Avatar Private
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    Hi there, Shim and all the pros here. Thanks Shim for sharing the bot.

    I just finished reading all the 80+ pages here for the bot. Managed to fix my movement speed issue and I successfully modified the coordinates for my own use but my head feels so dizzy now after hours of doing this. Gonna take aspirin later.

    Okay. Here is my few questions and I'm sorry if the questions had been asked. I'm not conscious enough right now to recall what I had read in this thread.

    1) After resume game, on the run to the first waypoint, my DH seems to bamp or collide to the imaginary wall on the bottom side of the path about 20% of the times, resulting the DH not able to reach the correct coordinate of the first waypoint as well as the second waypoint afterwards. I am suspecting the second click during the game is too fast, thus it will collide to the imaginary wall. So even the dank cellar is there, my DH won't be able to detect it. Is anyone facing the same issue with me?

    2) After resume game, my DH execute SS and then make the run the first waypoint. So here is my question, will it be better if the DH make the run first? And then after one or two seconds only execute the smoke screen, it will help my DH to avoid the attack of the first wave of the mob there.

    Thank you for reading. Greatly appreciate if anyone could enlighten my problem.
    Last edited by yingxian91; 06-24-2012 at 03:26 AM. Reason: Adding Information

  15. #1305
    gi4mm4's Avatar Member
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    Originally Posted by DoJo27 View Post
    [Gold/Item Farming] Shimizoki's Sarkoth DH Script [AutoIt]-problem-jpg



    Does running dual monitors have any affect on the bot?
    I think yes, tried with dual monitor and it doesn't works..with just 1 monitor it's perfect

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