Enigma.D3.MapHack menu

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View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
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Results 346 to 360 of 916
  1. #346
    hkjhkh's Avatar Member
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    HI Engima,

    thank you for your hard work. Maybe I missed any information but it's possible that KJ can use the same function to read the memory again as to code everything from scratch new ?

    Enigma.D3.MapHack
  2. #347
    HelloMoto123's Avatar Member
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    Enigma
    Thank you so much for your awesome work!

  3. #348
    Blop08's Avatar Member
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    Good job enigma, thank you so much,

    Please if you can, do something about unidentified legendaries, it's really painfull to ID and check everything all day long

    The next improvement i'm really waiting for is a circle under the Elites ,not the minions, and on the screen (not the minimap)

    Enigma.D3.MapHack-capture-png

    (sorry i only have this to show)

    Do you kown if it's doable ?

  4. #349
    GermanDude1337's Avatar Member
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    thank you very very much enigma for keepin up the awesome work, best greetings from germany =)

  5. #350
    slipslop's Avatar Member
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    Originally Posted by leechleech View Post
    any idea how to fix performance issues on win 7 ?
    fps drops from 150 to 40-50 when I start enigma.
    i7 3930k + gtx 1080, it is a bit annoying ;P
    Not sure why but it definitely runs like shit on Win 7, runs great on Win 10 though :P

  6. #351
    ltquickshot's Avatar Member
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    Originally Posted by Blop08 View Post
    Good job enigma, thank you so much,


    The next improvement i'm really waiting for is a circle under the Elites ,not the minions, and on the screen (not the minimap)

    Enigma.D3.MapHack-capture-png

    (sorry i only have this to show)

    Do you kown if it's doable ?
    Maybe seeing how you have only one post here maybe you could make that 1 post something along the lines of a THANK YOU, and thats it. Enigma much like KJ is only one person and from what i understand we are pretty lucky to just have what we have. Just my 2 cents...

    Thanks Enigma for all that you have done

  7. Thanks itsmylife (1 members gave Thanks to ltquickshot for this useful post)
  8. #352
    RealGsus's Avatar Contributor
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    Guess we all can agree, that we are so damn thankful for Enigma to step in after losing THUD.

    If you're really thankful, like I am, throw him a donation. The link is on his Github-page, which is in the OP (Enigma.D3.MapHack).

    But we can also all agree, that THUD f***ing spoiled us . Especially with the plugin system, people where so creative, and oh how I miss some of those features.

    So I hope I'm not overly presumptuous by collecting some of the most asked features in this thread:

    • mark ancient/primal items in inventory

    • mark ancient/primal items on the floor

    • mark elites with circles

    • mark juggernauts on minimap
    • show cooldowns
    • mark inner sanctuary
    • show closed doors
    • show pools on minimap
    • possible pylon spawns


    I have no clue if anything on this list is even possibly in the current state of the game. And, don't get me wrong, I am so very thankful for this awesome piece of code, I'm just trying to sum up the last pages for everyone to see and avoid people asking the same stuff over and over again. Would be interesting to see, what of the above is even possible.

    There's obviously so much more, but I don't wanna exaggerate. If I'm totally over the line here, let me know.

    ✌️
    Gsus
    Last edited by RealGsus; 03-05-2018 at 01:00 PM.
    Wanna customize THUD the easy way? Check out
    ..:: TCT | TurboHUD Customization Tool ::..
    in the TurboHUD Plugin Review Zone

  9. Thanks b0ob1ik, scare123, Alexz. (3 members gave Thanks to RealGsus for this useful post)
  10. #353
    slipslop's Avatar Member
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    Thanks Enigma, if it's not too much trouble could you just turn this into Hud 2.0 and emulate every single feature thud had?

    Thanks /s

  11. #354
    SeaDragon's Avatar Contributor
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    Originally Posted by slipslop View Post
    Thanks Enigma, if it's not too much trouble could you just turn this into Hud 2.0 and emulate every single feature thud had?

    Thanks /s
    It's a big project, and KJ takes thousands of hours for HUD

  12. #355
    slipslop's Avatar Member
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    Originally Posted by SeaDragon View Post
    It's a big project, and KJ takes thousands of hours for HUD
    Whoooooooooosh

    You mean took, if KJ barely had the motivation to maintain when things were good then I highly doubt he'll bother with a complete overhaul.

  13. #356
    nzg's Avatar Member
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    I much prefer the maphack of enigma compared to TH, and the basic functionality of opening the program and ticking a few boxes to taste, rather than waiting 30s for TH to load or going through ini files to disable stuff I dont like. Playing znecro it is night and day difference between TH and enigma, I can live without seeing ancients/primals.

  14. Thanks slipslop (1 members gave Thanks to nzg for this useful post)
  15. #357
    slipslop's Avatar Member
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    Originally Posted by nzg View Post
    I much prefer the maphack of enigma compared to TH, and the basic functionality of opening the program and ticking a few boxes to taste, rather than waiting 30s for TH to load or going through ini files to disable stuff I dont like. Playing znecro it is night and day difference between TH and enigma, I can live without seeing ancients/primals.
    Hallelujah.

    TH was great but every iteration I'd have to strip it down and remove all the extraneous default features I didn't care for.

    The only thing I actually miss from TH is the text label for network latency.

  16. #358
    RealGsus's Avatar Contributor
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    Originally Posted by slipslop View Post
    Thanks Enigma, if it's not too much trouble could you just turn this into Hud 2.0 and emulate every single feature thud had?

    Thanks /s
    Ye, I get it, it seems greedy and whatnot. But think about it that way, Enigma might see the list and think Wow, that's easy af. I don't play D3 so I didn't know this was a thing but I'll take me like 5 mins to add it.

    But I'm cool with it either way
    Wanna customize THUD the easy way? Check out
    ..:: TCT | TurboHUD Customization Tool ::..
    in the TurboHUD Plugin Review Zone

  17. #359
    JarJarD3's Avatar Contributor
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    AFAIK KJ took every effort to prevent botters using THUD to their advantage.
    Enigma would have to do the same if he choose to publish the source or create a binary framework for us plugin developers.
    I prefer as it is now, let Enigma choose what he does and when.
    And I prefer this is simple maphack, not a replacement for THUD - which would be a project of very different scope.

  18. #360
    bm206's Avatar Active Member
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    Possible pylon spawn points would be great.

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