HI Engima,
thank you for your hard work. Maybe I missed any information but it's possible that KJ can use the same function to read the memory again as to code everything from scratch new ?
Yes
Yes, but need to restart MapHack sometimes
Yes, but need to restart D3 sometimes
No, says it's attached but nothing is visible in game
No, stuck on waiting for process
HI Engima,
thank you for your hard work. Maybe I missed any information but it's possible that KJ can use the same function to read the memory again as to code everything from scratch new ?
Enigma
Thank you so much for your awesome work!
Good job enigma, thank you so much,
Please if you can, do something about unidentified legendaries, it's really painfull to ID and check everything all day long
The next improvement i'm really waiting for is a circle under the Elites ,not the minions, and on the screen (not the minimap)
(sorry i only have this to show)
Do you kown if it's doable ?
thank you very very much enigma for keepin up the awesome work, best greetings from germany =)
Maybe seeing how you have only one post here maybe you could make that 1 post something along the lines of a THANK YOU, and thats it. Enigma much like KJ is only one person and from what i understand we are pretty lucky to just have what we have. Just my 2 cents...
Thanks Enigma for all that you have done
Guess we all can agree, that we are so damn thankful for Enigma to step in after losing THUD.
If you're really thankful, like I am, throw him a donation. The link is on his Github-page, which is in the OP (Enigma.D3.MapHack).
But we can also all agree, that THUD f***ing spoiled us. Especially with the plugin system, people where so creative, and oh how I miss some of those features.
So I hope I'm not overly presumptuous by collecting some of the most asked features in this thread:
- mark ancient/primal items in inventory
- mark ancient/primal items on the floor
- mark elites with circles
- mark juggernauts on minimap
- show cooldowns
- mark inner sanctuary
- show closed doors
- show pools on minimap
- possible pylon spawns
I have no clue if anything on this list is even possibly in the current state of the game. And, don't get me wrong, I am so very thankful for this awesome piece of code, I'm just trying to sum up the last pages for everyone to see and avoid people asking the same stuff over and over again. Would be interesting to see, what of the above is even possible.
There's obviously so much more, but I don't wanna exaggerate. If I'm totally over the line here, let me know.
✌️
Gsus
Last edited by RealGsus; 03-05-2018 at 01:00 PM.
Wanna customize THUD the easy way? Check out
..:: TCT | TurboHUD Customization Tool ::..
in the TurboHUD Plugin Review Zone
Thanks Enigma, if it's not too much trouble could you just turn this into Hud 2.0 and emulate every single feature thud had?
Thanks /s
I much prefer the maphack of enigma compared to TH, and the basic functionality of opening the program and ticking a few boxes to taste, rather than waiting 30s for TH to load or going through ini files to disable stuff I dont like. Playing znecro it is night and day difference between TH and enigma, I can live without seeing ancients/primals.
Wanna customize THUD the easy way? Check out
..:: TCT | TurboHUD Customization Tool ::..
in the TurboHUD Plugin Review Zone
AFAIK KJ took every effort to prevent botters using THUD to their advantage.
Enigma would have to do the same if he choose to publish the source or create a binary framework for us plugin developers.
I prefer as it is now, let Enigma choose what he does and when.
And I prefer this is simple maphack, not a replacement for THUD - which would be a project of very different scope.
Possible pylon spawn points would be great.