Enigma.D3.MapHack menu

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View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
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Results 391 to 405 of 916
  1. #391
    RealGsus's Avatar Contributor
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    that's cool. I'm happy with what we got. maybe KJ and Enigma will get THUD up and we'll all be a happy little family again.

    and just to clarify, I did what I did because again, Enigma already did add a lot of features in the last few days alone. It didn't seem to be that much of hassle for him, so why not sum up the last 5 pages to one post? but sorry for that, won't happen again, so I'll just sit and STFU and let others ask for the same features over and over and over again 👍
    Wanna customize THUD the easy way? Check out
    ..:: TCT | TurboHUD Customization Tool ::..
    in the TurboHUD Plugin Review Zone

    Enigma.D3.MapHack
  2. Thanks wizzaaard (1 members gave Thanks to RealGsus for this useful post)
  3. #392
    bnny's Avatar Member
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    this is amazing. tried it yesterday cause i was sick running into dead ends / loops in that shitty designed maps.
    by doing so i figured out how many elites / pylons i just ran past in my grifts.
    will looking for some autopickup for db now. it is sad we have to get this qol stuff this way, cause blizzard does not want to develop it by themselves.
    thank you very much for this amazing tool.

  4. #393
    RyanGosling's Avatar Member Wholesome CoreCoins Purchaser Authenticator enabled
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    D3 is in a sad state right now. Thankfully we have Enigma to save the day

  5. Thanks Ashikaga (1 members gave Thanks to RyanGosling for this useful post)
  6. #394
    purgatorya's Avatar Member
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    Hello,

    is it possible to run this under x32 ? xD

  7. #395
    ZenDraL's Avatar Member CoreCoins Purchaser
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    Only x64 is supported atm.

  8. #396
    UN Owen's Avatar Member
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    An update just rolled out, MapHack still alive!

    Thanks again @Enigma32

    One small thing though. I need to run MapHack after the game has started otherwise it remains stuck.

  9. #397
    enigma32's Avatar Legendary
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    Originally Posted by UN Owen View Post
    An update just rolled out, MapHack still alive!

    Thanks again @Enigma32

    One small thing though. I need to run MapHack after the game has started otherwise it remains stuck.
    You mean the Battle.net client? I'm not getting anything for D3.

    MapHack might find some garbage in memory and think it was a success if started before game not fully initialized I'll see what I can do about it.

  10. Thanks cyberknight, hViHO7dAeTf4 (2 members gave Thanks to enigma32 for this useful post)
  11. #398
    UN Owen's Avatar Member
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    My mistake. I thought the version number had increased.

  12. #399
    hViHO7dAeTf4's Avatar Member
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    AXYEHHAR PROGA
    NoMeGusta.jpg
    Last edited by hViHO7dAeTf4; 03-06-2018 at 08:30 PM.

  13. Thanks ckopocmb (1 members gave Thanks to hViHO7dAeTf4 for this useful post)
  14. #400
    xblade2k7's Avatar Active Member
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    Originally Posted by hViHO7dAeTf4 View Post
    AXYEHHAR PROGA
    NoMeGusta.jpg
    troll detected.

  15. #401
    rodneyme's Avatar Member
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    enigma32, can i ask what do mob circle sizes represent? sometimes i see a small mob with large circle size and vice-versa. are those mob speed or aggressiveness?

  16. #402
    d2k2's Avatar Active Member
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    Originally Posted by rodneyme View Post
    enigma32, can i ask what do mob circle sizes represent? sometimes i see a small mob with large circle size and vice-versa. are those mob speed or aggressiveness?
    probably just hitbox/collision radius.
    Last edited by d2k2; 03-07-2018 at 01:39 PM.

  17. #403
    Dolphe's Avatar Contributor
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    Originally Posted by d2k2 View Post
    probably just hitbox/collision radius.


    p.s. pls share your source soon enigma :O. need to make my tool work again :O

    i had the most important things implemented in my private tool already before the obusfaction patch went live.

    * map reveal
    * mark ancient/primal items in inventory with letters "A" / "P"
    * elite circles / percentage life of elite
    * text to speech for items, pylons
    * "exit" scenes in red color
    Thanks for the info, really relevant for this thread.

  18. #404
    enigma32's Avatar Legendary
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    Originally Posted by rodneyme View Post
    enigma32, can i ask what do mob circle sizes represent? sometimes i see a small mob with large circle size and vice-versa. are those mob speed or aggressiveness?
    A value that seemed to relate to mob size (hitbox radius?). Sometimes it's way off though

  19. #405
    ZenDraL's Avatar Member CoreCoins Purchaser
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    Thought I'd share this back with you, something you could consider adding to your MapMarkerMonster is showing illusion for elite/champion/minions

    Thanks for all your hard work, you're the man!!

    Code:
    bool illusion = Attributes.SummonedByACDID.GetValue(AttributeReader.Instance, _acd.FastAttribGroupID) != -1;

  20. Thanks Ramon125 (1 members gave Thanks to ZenDraL for this useful post)
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