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Contributor
that's cool. I'm happy with what we got. maybe KJ and Enigma will get THUD up and we'll all be a happy little family again.
and just to clarify, I did what I did because again, Enigma already did add a lot of features in the last few days alone. It didn't seem to be that much of hassle for him, so why not sum up the last 5 pages to one post? but sorry for that, won't happen again, so I'll just sit and STFU and let others ask for the same features over and over and over again 👍
Wanna customize THUD the easy way? Check out
..:: TCT | TurboHUD Customization Tool ::..
in the TurboHUD Plugin Review Zone
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wizzaaard (1 members gave Thanks to RealGsus for this useful post)
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this is amazing. tried it yesterday cause i was sick running into dead ends / loops in that shitty designed maps.
by doing so i figured out how many elites / pylons i just ran past in my grifts.
will looking for some autopickup for db now. it is sad we have to get this qol stuff this way, cause blizzard does not want to develop it by themselves.
thank you very much for this amazing tool.
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D3 is in a sad state right now. Thankfully we have Enigma to save the day
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Ashikaga (1 members gave Thanks to RyanGosling for this useful post)
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Hello,
is it possible to run this under x32 ? xD
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Member
Only x64 is supported atm.
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Member
An update just rolled out, MapHack still alive! 
Thanks again @Enigma32
One small thing though. I need to run MapHack after the game has started otherwise it remains stuck.
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Legendary
Originally Posted by
UN Owen
An update just rolled out, MapHack still alive!
Thanks again @Enigma32
One small thing though. I need to run MapHack after the game has started otherwise it remains stuck.
You mean the Battle.net client? I'm not getting anything for D3.
MapHack might find some garbage in memory and think it was a success if started before game not fully initialized
I'll see what I can do about it.
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My mistake. I thought the version number had increased.
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AXYEHHAR PROGA 
NoMeGusta.jpg
Last edited by hViHO7dAeTf4; 03-06-2018 at 08:30 PM.
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ckopocmb (1 members gave Thanks to hViHO7dAeTf4 for this useful post)
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Originally Posted by
hViHO7dAeTf4
troll detected.
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Member
enigma32, can i ask what do mob circle sizes represent? sometimes i see a small mob with large circle size and vice-versa. are those mob speed or aggressiveness?
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Originally Posted by
rodneyme
enigma32, can i ask what do mob circle sizes represent? sometimes i see a small mob with large circle size and vice-versa. are those mob speed or aggressiveness?
probably just hitbox/collision radius.
Last edited by d2k2; 03-07-2018 at 01:39 PM.
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Contributor
Originally Posted by
d2k2
probably just hitbox/collision radius.
p.s. pls share your source soon enigma :O. need to make my tool work again :O
i had the most important things implemented in my private tool already before the obusfaction patch went live.
* map reveal
* mark ancient/primal items in inventory with letters "A" / "P"
* elite circles / percentage life of elite
* text to speech for items, pylons
* "exit" scenes in red color
Thanks for the info, really relevant for this thread.
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Legendary
Originally Posted by
rodneyme
enigma32, can i ask what do mob circle sizes represent? sometimes i see a small mob with large circle size and vice-versa. are those mob speed or aggressiveness?
A value that seemed to relate to mob size (hitbox radius?). Sometimes it's way off though
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Member
Thought I'd share this back with you, something you could consider adding to your MapMarkerMonster is showing illusion for elite/champion/minions
Thanks for all your hard work, you're the man!!
Code:
bool illusion = Attributes.SummonedByACDID.GetValue(AttributeReader.Instance, _acd.FastAttribGroupID) != -1;
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Ramon125 (1 members gave Thanks to ZenDraL for this useful post)