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View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
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  1. #361
    SeaDragon's Avatar Contributor
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    1. run MAPHACK
    2. run D3
    If you do it in this order, the maphack will not move and change

    Code:
    20:06:56.261058: Logging started.
    20:06:56.318061: Could not find any process.
    20:06:57.319119: Could not find any process.
    20:06:58.320176: Could not find any process.
    20:06:59.372236: Found a process.
    20:06:59.405238: Could not update symbol table, optimized for patch 49508, running 49508: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。
    20:07:04.985557: Plan B: RActors
    20:07:05.327577: Could not update symbol table, optimized for patch 49508, running 49508: F064FB82-0DE9-4AA2-B50D-034600D64265
    20:07:11.530932: Symbol table updated.
    20:07:11.530932: Attached to process.
    20:07:16.659225: Local Actor Ready
    20:07:18.800347: 内存位置访问无效。
    20:07:18.814348: Local Actor Ready
    20:07:18.814348: 内存位置访问无效。
    20:07:18.815348: Local Actor Ready
    20:07:18.829349: 内存位置访问无效。
    ...
    ...A large number of this same log when loading the game
    ...
    20:07:21.861522: Local Actor Ready
    20:07:21.941527: Adding Scene - sid:2009137152   ssid:2001993728   sno:172888
    20:07:21.975529: Adding Scene - sid:2009202689   ssid:2002059265   sno:172876
    20:07:22.006531: Adding Scene - sid:2009268226   ssid:2002124802   sno:172884
    20:07:22.037532: Adding Scene - sid:2009333763   ssid:2002190339   sno:172892
    20:07:22.070534: Adding Scene - sid:2009399300   ssid:2002255876   sno:172868
    20:07:22.100536: Adding Scene - sid:2009464837   ssid:2002321413   sno:172863
    20:07:22.130538: Adding Scene - sid:2009530374   ssid:2002386950   sno:172872
    20:07:22.163540: Adding Scene - sid:2009595911   ssid:2002452487   sno:172908
    20:07:22.194541: Adding Scene - sid:2009661448   ssid:2002518024   sno:172880
    20:07:26.396782: Logging stopped.

    Enigma.D3.MapHack
  2. #362
    Golden122's Avatar Member
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    Originally Posted by slipslop View Post
    Hallelujah.

    TH was great but every iteration I'd have to strip it down and remove all the extraneous default features I didn't care for.

    The only thing I actually miss from TH is the text label for network latency.
    Dear god ain't that the truth. Every season the defaults would be different and their location to change them someplace new. I'm much happier with Enigma's.

  3. #363
    Gahleon's Avatar Member
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    I realize it's much more laggy when i tried to play with 4 players on a normal rift or gr. Is that normal ? Or is this maphack meant for soloing ?
    But i do not have this issue when i am doing 4 players bounties though.

  4. #364
    Csavo's Avatar Active Member
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    To enigma32: very good job on the map-hack, your help and work is greatly appreciated in these hard times Blizzard brought upon us.
    To most people asking for USELESS stuff (like names on pylons??? ... they actually have an icon, why would you want to clutter with displaying a name?), please stop. While some things (ancient/primal markers, juggs, pools) people are asking for are nice QoL stuff, they can be EASILY neglected. Especially because I notice this MapHack is a bit slower in rendering than TH used to be. No reason to make it even slower. Correct me if I'm wrong.

    The only non-map related tools I would welcome are a CoE indicator, and maybe cooldown timers on abilities.

  5. Thanks JarJarD3, Alexz., johnbl (3 members gave Thanks to Csavo for this useful post)
  6. #365
    sdUnit's Avatar Member
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    CoE indicator would be great !

    Also, I wouldn't mind Juggernaut as red circle...

    But all in all, this is a HUGE help !

  7. #366
    BrotherWolf's Avatar Member
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    D3 still lives tks to you Enigma!

    F.Blizzard!!!

  8. #367
    JarJarD3's Avatar Contributor
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    Originally Posted by Csavo View Post
    To enigma32: very good job on the map-hack, your help and work is greatly appreciated in these hard times Blizzard brought upon us.
    To most people asking for USELESS stuff (like names on pylons??? ... they actually have an icon, why would you want to clutter with displaying a name?), please stop. While some things (ancient/primal markers, juggs, pools) people are asking for are nice QoL stuff, they can be EASILY neglected. Especially because I notice this MapHack is a bit slower in rendering than TH used to be. No reason to make it even slower. Correct me if I'm wrong.
    Totally agree, as I have said this is not THUD and should not become anything that resembles it!

    Originally Posted by Csavo View Post
    The only non-map related tools I would welcome are a CoE indicator, and maybe cooldown timers on abilities.
    Yeah, I miss cooldown indicators and sounds a bit and Danger plugin that would print "Moveth!" when you step into something dangerous :-)

  9. Thanks johnbl (1 members gave Thanks to JarJarD3 for this useful post)
  10. #368
    Vilhelm777's Avatar Member
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    а не сложно ли будет удалять архивы которые вы заменяете? скачал все, ставлю по очереди и ни 1 не работет

  11. #369
    pipon2323's Avatar Member
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    Hi enigma, Thanks for ur great program. 1 small stupid question. Whats the difference between r1, r2, r3 and r4? I've been trying to find an answer in the posts but not sure.

    Is it just new revisions, therefore newer versions or are you supposed to use one or the other say multiplayer and solo with different r# (i.e. r1 solo r2 multi)

    I'm guessing its just newer versions the higher the r# is, but just wanna be certain, to know which one to use.

    Thanks again for keeping d3 fun for us.
    Last edited by pipon2323; 03-05-2018 at 12:25 PM.

  12. #370
    SeaDragon's Avatar Contributor
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    Originally Posted by pipon2323 View Post
    Hi enigma, Thanks for ur great program. 1 small stupid question. Whats the difference between r1, r2, r3 and r4? I've been trying to find an answer in the posts but not sure.

    Is it just new revisions, therefore newer versions or are you supposed to use one or the other say multiplayer and solo with different r# (i.e. r1 solo r2 multi)

    I'm guessing its just newer versions the higher the r# is, but just wanna be certain, to know which one to use.

    Thanks again for keeping d3 fun for us.
    It's just a version number
    You just need to download the latest

  13. #371
    RealGsus's Avatar Contributor
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    Originally Posted by Csavo View Post
    To enigma32: very good job on the map-hack, your help and work is greatly appreciated in these hard times Blizzard brought upon us.
    To most people asking for USELESS stuff (like names on pylons??? ... they actually have an icon, why would you want to clutter with displaying a name?), please stop. While some things (ancient/primal markers, juggs, pools) people are asking for are nice QoL stuff, they can be EASILY neglected. Especially because I notice this MapHack is a bit slower in rendering than TH used to be. No reason to make it even slower. Correct me if I'm wrong.

    The only non-map related tools I would welcome are a CoE indicator, and maybe cooldown timers on abilities.
    geez, so much hate. the d3 community sure is toxic. you think it's useless? ok, some others might have a different opinion. mindblowing isn't it?
    Wanna customize THUD the easy way? Check out
    ..:: TCT | TurboHUD Customization Tool ::..
    in the TurboHUD Plugin Review Zone

  14. #372
    Vilhelm777's Avatar Member
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    Спасибо!!!

  15. #373
    scirocco72's Avatar Member
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    I dont agree, a sign when pool of reflection are detected would be a great help not to waste time COE /timer =/= maphack it s was TH....

  16. #374
    enigma32's Avatar Legendary
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    Originally Posted by slipslop View Post
    Thanks Enigma, if it's not too much trouble could you just turn this into Hud 2.0 and emulate every single feature thud had?

    Thanks /s
    I think I'll just help KJ bring TH back.

    Originally Posted by RealGsus View Post
    Ye, I get it, it seems greedy and whatnot. But think about it that way, Enigma might see the list and think Wow, that's easy af. I don't play D3 so I didn't know this was a thing but I'll take me like 5 mins to add it.
    That's pretty spot on and helpful summary, thanks!

    Originally Posted by JarJarD3 View Post
    AFAIK KJ took every effort to prevent botters using THUD to their advantage.
    Enigma would have to do the same if he choose to publish the source or create a binary framework for us plugin developers.
    I prefer as it is now, let Enigma choose what he does and when.
    The framework (and maphack) has been publicly available on github for years, so... too late

    Originally Posted by Gahleon View Post
    I realize it's much more laggy when i tried to play with 4 players on a normal rift or gr. Is that normal ? Or is this maphack meant for soloing ?
    But i do not have this issue when i am doing 4 players bounties though.
    I cannot explain that, should not make a difference.

  17. Thanks Alexz., johnbl, scare123 (3 members gave Thanks to enigma32 for this useful post)
  18. #375
    ZenDraL's Avatar Member CoreCoins Purchaser
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    Originally Posted by enigma32 View Post
    I think I'll just help KJ bring TH back.
    Is this actually a thing, or a hypothetical?

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