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Contributor
1. run MAPHACK
2. run D3
If you do it in this order, the maphack will not move and change
Code:
20:06:56.261058: Logging started.
20:06:56.318061: Could not find any process.
20:06:57.319119: Could not find any process.
20:06:58.320176: Could not find any process.
20:06:59.372236: Found a process.
20:06:59.405238: Could not update symbol table, optimized for patch 49508, running 49508: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。
20:07:04.985557: Plan B: RActors
20:07:05.327577: Could not update symbol table, optimized for patch 49508, running 49508: F064FB82-0DE9-4AA2-B50D-034600D64265
20:07:11.530932: Symbol table updated.
20:07:11.530932: Attached to process.
20:07:16.659225: Local Actor Ready
20:07:18.800347: 内存位置访问无效。
20:07:18.814348: Local Actor Ready
20:07:18.814348: 内存位置访问无效。
20:07:18.815348: Local Actor Ready
20:07:18.829349: 内存位置访问无效。
...
...A large number of this same log when loading the game
...
20:07:21.861522: Local Actor Ready
20:07:21.941527: Adding Scene - sid:2009137152 ssid:2001993728 sno:172888
20:07:21.975529: Adding Scene - sid:2009202689 ssid:2002059265 sno:172876
20:07:22.006531: Adding Scene - sid:2009268226 ssid:2002124802 sno:172884
20:07:22.037532: Adding Scene - sid:2009333763 ssid:2002190339 sno:172892
20:07:22.070534: Adding Scene - sid:2009399300 ssid:2002255876 sno:172868
20:07:22.100536: Adding Scene - sid:2009464837 ssid:2002321413 sno:172863
20:07:22.130538: Adding Scene - sid:2009530374 ssid:2002386950 sno:172872
20:07:22.163540: Adding Scene - sid:2009595911 ssid:2002452487 sno:172908
20:07:22.194541: Adding Scene - sid:2009661448 ssid:2002518024 sno:172880
20:07:26.396782: Logging stopped.
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Member
Originally Posted by
slipslop
Hallelujah.
TH was great but every iteration I'd have to strip it down and remove all the extraneous default features I didn't care for.
The only thing I actually miss from TH is the text label for network latency.
Dear god ain't that the truth. Every season the defaults would be different and their location to change them someplace new. I'm much happier with Enigma's.
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Member
I realize it's much more laggy when i tried to play with 4 players on a normal rift or gr. Is that normal ? Or is this maphack meant for soloing ?
But i do not have this issue when i am doing 4 players bounties though.
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Active Member
To enigma32: very good job on the map-hack, your help and work is greatly appreciated in these hard times Blizzard brought upon us.
To most people asking for USELESS stuff (like names on pylons??? ... they actually have an icon, why would you want to clutter with displaying a name?), please stop. While some things (ancient/primal markers, juggs, pools) people are asking for are nice QoL stuff, they can be EASILY neglected. Especially because I notice this MapHack is a bit slower in rendering than TH used to be. No reason to make it even slower. Correct me if I'm wrong.
The only non-map related tools I would welcome are a CoE indicator, and maybe cooldown timers on abilities.
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Post Thanks / Like - 3 Thanks
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Member
CoE indicator would be great !
Also, I wouldn't mind Juggernaut as red circle...
But all in all, this is a HUGE help !
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Member
D3 still lives tks to you Enigma!
F.Blizzard!!!
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Contributor
Originally Posted by
Csavo
To enigma32: very good job on the map-hack, your help and work is greatly appreciated in these hard times Blizzard brought upon us.
To most people asking for USELESS stuff (like names on pylons??? ... they actually have an icon, why would you want to clutter with displaying a name?), please stop. While some things (ancient/primal markers, juggs, pools) people are asking for are nice QoL stuff, they can be EASILY neglected. Especially because I notice this MapHack is a bit slower in rendering than TH used to be. No reason to make it even slower. Correct me if I'm wrong.
Totally agree, as I have said this is not THUD and should not become anything that resembles it!
Originally Posted by
Csavo
The only non-map related tools I would welcome are a CoE indicator, and maybe cooldown timers on abilities.
Yeah, I miss cooldown indicators and sounds a bit and Danger plugin that would print "Moveth!" when you step into something dangerous :-)
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Post Thanks / Like - 1 Thanks
johnbl (1 members gave Thanks to JarJarD3 for this useful post)
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Member
а не сложно ли будет удалять архивы которые вы заменяете? скачал все, ставлю по очереди и ни 1 не работет
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Member
Hi enigma, Thanks for ur great program. 1 small stupid question. Whats the difference between r1, r2, r3 and r4? I've been trying to find an answer in the posts but not sure.
Is it just new revisions, therefore newer versions or are you supposed to use one or the other say multiplayer and solo with different r# (i.e. r1 solo r2 multi)
I'm guessing its just newer versions the higher the r# is, but just wanna be certain, to know which one to use.
Thanks again for keeping d3 fun for us.
Last edited by pipon2323; 03-05-2018 at 12:25 PM.
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Contributor
Originally Posted by
pipon2323
Hi enigma, Thanks for ur great program. 1 small stupid question. Whats the difference between r1, r2, r3 and r4? I've been trying to find an answer in the posts but not sure.
Is it just new revisions, therefore newer versions or are you supposed to use one or the other say multiplayer and solo with different r# (i.e. r1 solo r2 multi)
I'm guessing its just newer versions the higher the r# is, but just wanna be certain, to know which one to use.
Thanks again for keeping d3 fun for us.
It's just a version number
You just need to download the latest
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Contributor
Originally Posted by
Csavo
To enigma32: very good job on the map-hack, your help and work is greatly appreciated in these hard times Blizzard brought upon us.
To most people asking for USELESS stuff (like names on pylons??? ... they actually have an icon, why would you want to clutter with displaying a name?), please stop. While some things (ancient/primal markers, juggs, pools) people are asking for are nice QoL stuff, they can be EASILY neglected. Especially because I notice this MapHack is a bit slower in rendering than TH used to be. No reason to make it even slower. Correct me if I'm wrong.
The only non-map related tools I would welcome are a CoE indicator, and maybe cooldown timers on abilities.
geez, so much hate. the d3 community sure is toxic. you think it's useless? ok, some others might have a different opinion. mindblowing isn't it?
Wanna customize THUD the easy way? Check out
..:: TCT | TurboHUD Customization Tool ::..
in the TurboHUD Plugin Review Zone
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Member
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Member
I dont agree, a sign when pool of reflection are detected would be a great help not to waste time
COE /timer =/= maphack it s was TH....
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Legendary
Originally Posted by
slipslop
Thanks Enigma, if it's not too much trouble could you just turn this into Hud 2.0 and emulate every single feature thud had?
Thanks /s
I think I'll just help KJ bring TH back.
Originally Posted by
RealGsus
Ye, I get it, it seems greedy and whatnot. But think about it that way, Enigma might see the list and think Wow, that's easy af. I don't play D3 so I didn't know this was a thing but I'll take me like 5 mins to add it.
That's pretty spot on
and helpful summary, thanks!
Originally Posted by
JarJarD3
AFAIK KJ took every effort to prevent botters using THUD to their advantage.
Enigma would have to do the same if he choose to publish the source or create a binary framework for us plugin developers.
I prefer as it is now, let Enigma choose what he does and when.
The framework (and maphack) has been publicly available on github for years, so... too late 
Originally Posted by
Gahleon
I realize it's much more laggy when i tried to play with 4 players on a normal rift or gr. Is that normal ? Or is this maphack meant for soloing ?
But i do not have this issue when i am doing 4 players bounties though.
I cannot explain that, should not make a difference.
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Post Thanks / Like - 3 Thanks
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Member
Originally Posted by
enigma32
I think I'll just help KJ bring TH back.
Is this actually a thing, or a hypothetical?