Enigma.D3.MapHack menu

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View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
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  1. #376
    enigma32's Avatar Legendary
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    Originally Posted by ZenDraL View Post
    Is this actually a thing, or a hypothetical?
    if he stops being so busy all the time (when I'm not busy)

    Enigma.D3.MapHack
  2. Thanks SeaDragon, ZenDraL, stald3, JohnWick, Tartaros74, DysfunctionaI (6 members gave Thanks to enigma32 for this useful post)
  3. #377
    Borbers's Avatar Member
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    Originally Posted by enigma32 View Post
    ...
    The framework (and maphack) has been publicly available on github for years, so... too late
    ...
    possible to put actual code on github??

  4. Thanks JarJarD3 (1 members gave Thanks to Borbers for this useful post)
  5. #378
    stald3's Avatar Member
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    enigma32@ is there a way for us to donate to you for the work you are doing?

  6. #379
    Csavo's Avatar Active Member
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    Originally Posted by RealGsus View Post
    geez, so much hate. the d3 community sure is toxic. you think it's useless? ok, some others might have a different opinion. mindblowing isn't it?
    Oh, my bad for "hating". You are absolutely right. Where would you like enigma to put the pylon name? Should it go above the icon, below, or maybe just hide the icon with the name? Enigma.D3.MapHack-pylons-png

    While at it, shouldn't enigma make goblin names too?

  7. Thanks enigma32, johnbl (2 members gave Thanks to Csavo for this useful post)
  8. #380
    kirkiant's Avatar Member
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    Enigma if could do that should be awesome!
    Not that im not personally happy with this tool you gave us(like i say from nothing..this is awesome you gave us)!!! But would like
    see something more and im not speaking about see primals,ancients or legs.
    for example of personall coe cycles easier,or the features thud had,not the others players tho cause like
    i have understand so far its hard or imposibble give info about other players colldowns for example or see their cycles.
    im sorry for my english,not my first language,
    and again much appreciate the hard work you make for us here!!

  9. #381
    aeroc1's Avatar Member
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    Cant seem to get to work. I have it windowed and 64 bit. Help?

    Thanks

  10. #382
    aeroc1's Avatar Member
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    14:02:36.156403: Index was outside the bounds of the array.

  11. #383
    aeroc1's Avatar Member
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    nvm working now. Thanks Enigma!

  12. #384
    enigma32's Avatar Legendary
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    Originally Posted by Borbers View Post
    possible to put actual code on github??
    Possible yes, but I don't feel like writing documentation on how to use it now, or how to NOT use it now. MapHack is not obfuscated, so feel free getting the source through ILSpy.

    Originally Posted by stald3 View Post
    enigma32@ is there a way for us to donate to you for the work you are doing?
    There's a button on my github. GitHub - Enigma32/Enigma.D3

  13. Thanks stald3 (1 members gave Thanks to enigma32 for this useful post)
  14. #385
    Slyzare's Avatar Member
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    Is it possible to locate goblins?

  15. #386
    Mino9319's Avatar Member
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    Thanks for you work enigma. really appreciate it

  16. #387
    Gator T's Avatar Member
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    This is working great for me and it's definitely letting me enjoy D3 more.

    Just a couple questions about it though.

    I noticed that the map marker sizes are different for different types of enemies. What is the map marker sized based on?

    Second, is there a way I can modify it to make the monster markers all uniform size?

  17. #388
    ZenDraL's Avatar Member CoreCoins Purchaser
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    Originally Posted by Gator T View Post
    This is working great for me and it's definitely letting me enjoy D3 more.

    Just a couple questions about it though.

    I noticed that the map marker sizes are different for different types of enemies. What is the map marker sized based on?

    Second, is there a way I can modify it to make the monster markers all uniform size?
    It's based on the monster's ACD.Radius and at the moment there's no user facing way to change that.

  18. #389
    UN Owen's Avatar Member
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    ACD ? Sorry I do not understand this acronym :confused:

  19. #390
    johnbl's Avatar Active Member
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    Originally Posted by RealGsus View Post
    geez, so much hate. the d3 community sure is toxic. you think it's useless? ok, some others might have a different opinion. mindblowing isn't it?
    It's not useless, but what IS mindblowing is the fact that most in this thread don't realize that this is a MAP HACK, nothing else. One could argue that it was created as a proof-of-concept so people understand how to use the framework. It was never meant, and never will, replace TH, it is not the objective of this.

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