[Beta] YiasEdit DX - The new Area 3.X Mapeditor menu

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  1. #286
    Cromon's Avatar Legendary


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    No, still under dev (sometimes more, sometimes less). I've decided to not post videos and releases until i'm completely finished with the tool because its nearly impossible to develop something when you get hundreds of inputs

    [Beta] YiasEdit DX - The new Area 3.X Mapeditor
  2. #287
    pyriel's Avatar Member
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    good to know!
    but since your on an reading the thread, id like to refer back to my question a couple weeks ago, if you dont mind

    Originally Posted by pyriel View Post
    hey cromon, any plans to do anything with water editing? i know it would probably be difficult to code but the ability to "paint" on water...or create it on a level plain then edit/grow it the way you do with terrain would be absolutly amazing


    on a side note...anyone know why allthe edits nowadays (on live servers) if you go more then knee deep in water its insta-DC? i figure its some kind of hack protection but hopefully its just a bug in whatever program people are using? (lota my edits have alot of water so this is more than a little annoying lol)

    even if you dont feel like responding, glad to hear your still working on this! i've been watching this thread with a close eye, cant wait to see how it turns out!

  3. #288
    covert_cat's Avatar Member
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    Excellent work! But I have one tiny problem.
    I have WoW installed on my mac. I can access my OS X partition from windows, but I can't figure out how to let YiasEdit know where WoW is..

    Edit: Got it to start up now, except it keeps popping up with the errors:
    Fontfile could not be opened!
    Font not created!

    Popping up in separate windows one after the other until I quit the application.
    Last edited by covert_cat; 08-01-2010 at 05:27 PM.

  4. #289
    lyonar96's Avatar Sergeant
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    What exactly do I need to do to make Yias Edit Work? No Matter what I do I get an error on startup.
    Last edited by lyonar96; 08-01-2010 at 11:43 AM.

  5. #290
    Cromon's Avatar Legendary


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    And that error tells you?

  6. #291
    covert_cat's Avatar Member
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    You should really find someone to port this to Mac once you're done. I'm sure a lot of people would be willing to.

  7. #292
    Cromon's Avatar Legendary


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    As far as i have seen, Mac and DirectX aren't really good friends.

  8. #293
    Toyoka's Avatar Contributor
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    Originally Posted by covert_cat View Post
    You should really find someone to port this to Mac once you're done. I'm sure a lot of people would be willing to.
    Macs aren't designed to play games (by nature), let alone edit them. Solution: Get a PC.
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  9. #294
    danielrhodea's Avatar Master Sergeant
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    Macs can play games, they have amazing graphical ability and some people prefer them or need them for work, not sure why yias does not work for mac because the original version was openGL before yiasDX came out, try taliis with the adt3d and jogl

  10. #295
    Cromon's Avatar Legendary


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    Originally Posted by danielrhodea View Post
    not sure why yias does not work for mac because the original version was openGL before yiasDX came outl
    Because it made heavy use of the Win32-API.

  11. #296
    Toyoka's Avatar Contributor
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    Originally Posted by danielrhodea View Post
    Macs can play games, they have amazing graphical ability and some people prefer them or need them for work, not sure why yias does not work for mac because the original version was openGL before yiasDX came out, try taliis with the adt3d and jogl
    Of course they can play games, but people don't make games specifically for Macs, they only port, if the game is able to be ported (more often than not, games aren't ported because of programming limitations). An alternative for Mac users who want to do PC things is Bootcamp.
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  12. #297
    covert_cat's Avatar Member
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    Hm. Fair enough, but I'm running Parallels with Windows 7 32-bit, and it works PERFECTLY for anything I can't run on Wine. It's just I keep getting this error with the font on YiasEdit. It's weird. But Yias looks great from what I've seen and read.

  13. #298
    Namor's Avatar Active Member
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    Do please keep working on this. Our community needs something better than that POS Nogg-it.
    And DirectX > OpenGL.

    Editable signature, at last!

  14. #299
    Cromon's Avatar Legendary


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    To show you, that im still working on it here some details about new stuff:
    1. M2-instancing: Increases performance dramatically and good connectionpoints to further animation ( )
    2. Task sheduling: Removes all locks from the DirectX-code by moving all the low level DirectX-stuff into the renderthread. Thus faster rendering
    3. Fog/Sky and Lighting: Just some stuff for the eye. Fog- and skycolor are already implemented with various settings
    4. Generation of minimaps directly from your changes. It generates a minimap-file from a top view of the ADT, that may look like that:


    OFC there will also be WMO and (optionally) M2 from top "painted" on the minimap. Also optionally you can set various effects, make it light, darker, blur it or make it sharper, .... As its directly taken from an invisible rendertarget you can apply nearly all effects on it that Shader Model 3.0 offers.

  15. #300
    Bjarke's Avatar Contributor

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    Awsome Cromon! :] I really hope for a release soon enugh....Starting to get bored :S

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