[Beta] YiasEdit DX - The new Area 3.X Mapeditor menu

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  1. #241
    Cromon's Avatar Legendary


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    No, but it would be kinda helpfull to know what doesnt work. The program consists of more than 10000 lines of code, so yes, it may "not work" somewhere.

    [Beta] YiasEdit DX - The new Area 3.X Mapeditor
  2. #242
    Zaxer's Avatar Contributor
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    Well, I get an error message saying I dont have the latest patch (3.3.3a).
    But trust me, I have 3.3.3a.

  3. #243
    Cromon's Avatar Legendary


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    Most likeley the patches are loaded misordered. make a backup of the patches and then rename them as long as the error appears, e.g. renaming patch.MPQ to patch-2.MPQ and patch-2.MPQ to patch-3.MPQ and patch-3.MPQ to patch.MPQ. I forgot to order the patches before i load them.

  4. #244
    Zaxer's Avatar Contributor
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    Aha, thank you for your time!

  5. #245
    Cromon's Avatar Legendary


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    Perlin generators now have some parameters to set up the image. Here is an example how you could texture the terrain within some seconds:


    Another generator was added: The underlying algorithm is the Diamond Square algorithm for midpoint displacement. Here is the previewimage:

  6. #246
    Zaxer's Avatar Contributor
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    okay, I got it working, but now I need some more help :P
    How do I attach these changes to the game?

  7. #247
    Cromon's Avatar Legendary


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    u would need to make a patch using a mpq-editor and then add the content of the folder "Save" to it.

  8. #248
    Zaxer's Avatar Contributor
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    Thanks, will test that now!

    EDIT: Nothing changes when I put that patch into my Data folder
    I named the patch-6.MPQ if that matters.
    Last edited by Zaxer; 06-05-2010 at 02:07 PM.

  9. #249
    Lostulmaion's Avatar Member
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    Excellent, excellent work Cromon! I have some major projects in mind and texturing in nogg-it is terrible. I can't wait until you get model manipulation in and working. Keep up the good work!

  10. #250
    TecaXlave's Avatar Member
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    oh my god, looking at those screens you just posted i could get an orgasm, thats the kind of editor i always wanted for wow.

    pleeeeaasseee implement a model browser, it's such a pain in the ass searching them in the model viewer, getting the treepath out of mywarcraftstudio and then adding them with taliis just to open up yiasdx or noggit to move them in the right position.

  11. #251
    Cromon's Avatar Legendary


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    Thats already done for textures. And for models there is only the preview missing, but it also has a treeView of all the models (they are load on the fly, so you will always have all possible models, not from a predefined list (thanks to the speed of C#))



  12. #252
    Reflection's Avatar Legendary
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    You're honestly a god mate.

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  13. #253
    Cromon's Avatar Legendary


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    My goal is it to have it somewhat like that:

  14. #254
    dasde's Avatar Active Member
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    Cromon, You Rock dude. Release a beta pl0x

  15. #255
    Toyoka's Avatar Contributor
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    You mean, release an update Or perhaps it is a different version we will have to download altogether? Since I bet the editor has changed a lot since the last update. I agree that the SC2 editor look is a good choice for this. can't wait for an update/release
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

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