No, but it would be kinda helpfull to know what doesnt work. The program consists of more than 10000 lines of code, so yes, it may "not work" somewhere.
No, but it would be kinda helpfull to know what doesnt work. The program consists of more than 10000 lines of code, so yes, it may "not work" somewhere.
Well, I get an error message saying I dont have the latest patch (3.3.3a).
But trust me, I have 3.3.3a.
Most likeley the patches are loaded misordered. make a backup of the patches and then rename them as long as the error appears, e.g. renaming patch.MPQ to patch-2.MPQ and patch-2.MPQ to patch-3.MPQ and patch-3.MPQ to patch.MPQ. I forgot to order the patches before i load them.
Aha, thank you for your time!
Perlin generators now have some parameters to set up the image. Here is an example how you could texture the terrain within some seconds:
Another generator was added: The underlying algorithm is the Diamond Square algorithm for midpoint displacement. Here is the previewimage:
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okay, I got it working, but now I need some more help :P
How do I attach these changes to the game?
u would need to make a patch using a mpq-editor and then add the content of the folder "Save" to it.
Thanks, will test that now!
EDIT: Nothing changes when I put that patch into my Data folder
I named the patch-6.MPQ if that matters.
Last edited by Zaxer; 06-05-2010 at 02:07 PM.
Excellent, excellent work Cromon! I have some major projects in mind and texturing in nogg-it is terrible. I can't wait until you get model manipulation in and working. Keep up the good work!
oh my god, looking at those screens you just posted i could get an orgasm, thats the kind of editor i always wanted for wow.
pleeeeaasseee implement a model browser, it's such a pain in the ass searching them in the model viewer, getting the treepath out of mywarcraftstudio and then adding them with taliis just to open up yiasdx or noggit to move them in the right position.
Thats already done for textures. And for models there is only the preview missing, but it also has a treeView of all the models (they are load on the fly, so you will always have all possible models, not from a predefined list (thanks to the speed of C#))
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You're honestly a god mate.
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My goal is it to have it somewhat like that:
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Cromon, You Rock dude. Release a beta pl0x![]()
You mean, release an updateOr perhaps it is a different version we will have to download altogether? Since I bet the editor has changed a lot since the last update. I agree that the SC2 editor look is a good choice for this. can't wait for an update/release
~ "When you find it hard doing right in what you do, you've got a problem" ~