[Beta] YiasEdit DX - The new Area 3.X Mapeditor menu

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  1. #181
    streetkiller's Avatar Member
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    Originally Posted by Toyoka View Post
    I was just wondering but; will it work with Directx 10?
    Yes it does

    [Beta] YiasEdit DX - The new Area 3.X Mapeditor
  2. #182
    Anthuun10's Avatar Private
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    Alright I managed to get the program starting, but now it says "Your device does not support Shader 3.0".

    What should I do to fix this problem? xD

  3. #183
    Reflection's Avatar Legendary
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    Originally Posted by Anthuun10 View Post
    Alright I managed to get the program starting, but now it says "Your device does not support Shader 3.0".

    What should I do to fix this problem? xD
    Get a new graphics card afaik

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  4. #184
    Anthuun10's Avatar Private
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    ehm.. how? :þ

  5. #185
    streetkiller's Avatar Member
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    Originally Posted by Anthuun10 View Post
    ehm.. how? :þ
    Go to the store say can i buy a new graphic card.
    Then you pay them and install it in your computer.

  6. #186
    iotech's Avatar Active Member
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    Streetkiller and Reflection are correct; if you get that message it means your video card does not support pixel shader model 3.0, which is required for YiasEditDX. If you wish to run Yias, you need to either get a video card that does support it, or a new computer with such a card in it.

    Most recent models of ATI and nVidia cards support shader 3, but many Intel cards (the integrated ones) do not.

    Sorry for the bad news!

    -iotech

  7. #187
    Toyoka's Avatar Contributor
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    I have a 6 year old Pentium 4 computer with Intel inside (yea, it sounds like it's crap, but it actually still runs very well) and I upgraded it with a nVidia 8600 GTX graphics card a few years back and it's kickin' well (and supports shader 3.0) so don't worry about your computer not supporting shader 3.0 unless it's REALLY old and upgrade parts for it are discontinued
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  8. #188
    Doronamo's Avatar Corporal
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    So, I created my modified area (lovely area editor btw) and I am wondering as to how to put it so it can run on my WoW. I have the adt file needed, and I have searched all over the place but can't find out how to put the adt correctly into an MPQ and be able to see it in WoW. Thanks a bunch in advance!

  9. #189
    Toyoka's Avatar Contributor
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    Check out the "Releasing to the public" section of my guide in this same part of the forum (a bit further down the thread list)
    Last edited by Toyoka; 04-02-2010 at 09:05 AM.
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  10. #190
    Pretzal's Avatar Member
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    Lol, for anyone that wants to view the site in english, not german go to
    Google Translate, and copy paste the website URL into it, hit translate from GERMAN to ENGLISh and then hit the translate button... aaand you can now read german

  11. #191
    Anthuun10's Avatar Private
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    Originally Posted by streetkiller View Post
    Go to the store say can i buy a new graphic card.
    Then you pay them and install it in your computer.
    Just as I feared.

  12. #192
    Anthuun10's Avatar Private
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    Originally Posted by Pretzal View Post
    Lol, for anyone that wants to view the site in english, not german go to
    Google Translate, and copy paste the website URL into it, hit translate from GERMAN to ENGLISh and then hit the translate button... aaand you can now read german
    OR You get Google Chrome which will translate it automaticly!

  13. #193
    Aryzar's Avatar Member
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    I think many of us will be pleased if copy function is added couse its quite a pain to spawn objects with taliis and then move each from the corner (the standard automatic position of all added m2 or wmo entries) of the adt to the desired position , rotation, etc.

  14. #194
    LIMEEE's Avatar Member
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    Originally Posted by Aryzar View Post
    I think many of us will be pleased if copy function is added couse its quite a pain to spawn objects with taliis and then move each from the corner (the standard automatic position of all added m2 or wmo entries) of the adt to the desired position , rotation, etc.

    Dont worry about the copy function we will get it and maybe a multi copy function! and that is the thing i want the most!
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

  15. #195
    joek's Avatar Member
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    Don't want to rush you Cromon, I know you don't got much time, but is there any ETA on the newest update for YiasEdit?

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