If you like you can share your code yith us so we can bring the both project together![]()
If you like you can share your code yith us so we can bring the both project together![]()
hey how do i add the adts
If someone helped you a good way to thank them is by clicking the +Rep button.
north edit not workERROR #132 (0x85100084) Fatal Exception
Program: D:\WoW\WoW.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 001B:0078E7E4
The instruction at "0x0078E7E4" referenced memory at "0x16313991".
The memory could not be "read".
****... again not support RU client..
i download from Vorstellung YiasEdit - 3.X Mapeditor - BETA - Re-engineering - Yias :: Revenge of the NerdsChecking graphic requirements...
GL_ARB_texture_compression... supported!
glCompressedTexImage2DARB... supported!
File 'AreaTable.dbc' not found!
File 'LiquidType.dbc' not found!
File 'SoundEntriesAdvanced.dbc' not found!
Loading minimaps!
Could not open 'World\Maps\Kalimdor\Kalimdor.wdl'
Could not open 'World\Maps\Azeroth\Azeroth.wdl'
Could not open 'World\Maps\Northrend\Northrend.wdl'
Could not open 'World\Maps\Expansion01\Expansion01.wdl'
Could not open 'World\Maps\Emeralddream\Emeralddream.wdl'
Loading sounds....
Loaded 28 tracks!
Loading definitionfiles:
Loading 'Illikama.def'
Loading time: 578 MS
how do you change textures so confused.
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It looks good, but when I spawn a wmo and I save it appears on te save folder, I rename it and put in my custom patch. But when I enter wow the Wmo are standing on the air, and the terrain has disappeared.
So, because it doesnt really work with the Guy i planed, ill rebegin working on it, but i think i wont have much time for that. Maybe the releases/week ratio will increase a bit :P.
Cromon
Here is a screenshot of how it looks at the moment! I guess its a lot better then the old view!
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YAY!! your back!![]()
/AFK shower
Looks pretty wicked, great job and glad to hear you will continue working on it.
~Fadelol
pretty soon ill change from the slow OpenGL with low amount of features to DirectX9. Pretty everythings done except some alphastuff and Min/Mag-filters for MipMaps
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Ill focus now on the directX-development. UI will get more WoW-like and will be pretty self-explaning with a dynamic actionbar where you can place your currently needed actions
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hehe looks nice :P
its sweet![]()