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  1. #121
    rykaerdoe's Avatar Member
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    damn, was already removed, they are fast . Guess il wait for a new link.

    Carbonite
  2. #122
    lothaer's Avatar Member
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    Originally Posted by lothaer View Post
    here ya go download
    link updated

  3. #123
    rykaerdoe's Avatar Member
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    <3 Thanks ^_^

  4. #124
    lothaer's Avatar Member
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    a Carbonite Dev just logged onto my server and formally asked my to stop uploading the cracked version sorry guys.

    whats weird though is they addressed my by my full RL name.

  5. #125
    Darkleth's Avatar Member
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    did they say "please"?

  6. #126
    capullo's Avatar Active Member
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    iam so stupid

    in the rar-File there is also still the original Carbonite.lua, where is still the owner of the addon included. You don't need that file. I removed the Charname/Realmname and the "Hash" from the cleanCarbonite.lua.

  7. #127
    jezzaxxx's Avatar Active Member
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    This reminds me alot of the addon questhelper.. is it based off it?

  8. #128
    lothaer's Avatar Member
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    no it is not

  9. #129
    defia's Avatar Member
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    Originally Posted by lothaer View Post
    a Carbonite Dev just logged onto my server and formally asked my to stop uploading the cracked version sorry guys.

    whats weird though is they addressed my by my full RL name.


    hi loathaer

    i wrote a program to decrypt the long string in carbonite.lua before the lua decrypting code like

    Code:
    t={}s,u,x=strbyte,strchar,bit.bxor 
    for n=1,(#z-1)/8 do local a,b,c,d,e,f,g,h,i=s(z,n*8-7,n*8+1)
    t[n]=u(x(a,b),x(b,c),x(c,d),x(d,e),x(e,f),x(f,g),x(g,h),x(h,i))
    end 
    loadstring(table.concat(t))()
    every time when i decrypt the long string,it become some real code and another encrypted string(also with lua decrypting code after that long string),i realized that they have seperated the original code to different part, first encrypted some parts ,and then got some real code together with them (to be a mix-code,both the real code and the encrypted code), do the encrypting again to the mix-code,so the mix-code became a new encrypted code,then take some new real code to be new mix-code,and so on and on.
    i tried to decrypt them all , but at last still have some code bad,maybe my program has bug or they use some different ways when encrypting.

    do you have a better way to get the real code?would you please tell me your way? by private message or if you need my e-mail/msn to tell me then.
    thanks a lot.
    Last edited by defia; 11-03-2008 at 04:48 PM.

  10. #130
    lothaer's Avatar Member
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    i have no idea lol i was just using capullos upload.

  11. #131
    capullo's Avatar Active Member
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    i was able to decrypt all and to find out where the charname/realm is stored.
    the charname/realm is one time in plaintext, but this is only for the "not valid" infobox.

    there is a 2nd place where the charname/realm is stored, but encrypted. i changed this function, so it returns UnitName("player") and GetRealmName() as encrypted string.
    here this part of code:

    Code:
    function Nx.orlol:lolifnil()
            local realm_name=GetRealmName()
            realm_name=self:thennilwhile(realm_name)
            local unit_name=UnitName("player")
            unit_name=self:thennilwhile(unit_name)
            local string=""
            local whileifreturn=12-#unit_name
            whileifreturn=whileifreturn>5 and 5 or whileifreturn
            for notuntilxor=1,whileifreturn do
                    local breaknillol=string.byte(realm_name,notuntilxor) or 0x55
                    string=string .. string.char(bit.bxor(bit.bxor(breaknillol,0xaa),notuntilxor))
            end
            local untilelseiflol=string_char
            for notuntilxor=whileifreturn+1,12 do
                    local breaknillol=string.byte(realm_name,notuntilxor) or 0x55
                    local thenelseifnot=string.byte(unit_name,notuntilxor-whileifreturn) or 0xaa
                    local endlol=bit.bxor(bit.bxor(breaknillol,thenelseifnot),notuntilxor)
                    if endlol<0 or endlol>255 then
                            break
                    end
                    string=string .. string.char(bit.bxor(bit.bxor(breaknillol,thenelseifnot),notuntilxor))
            end
            return string
    end
    there is also a 3rd place where a unique string is stored.

    don't know why the developer is using the function math.random the whole time
    even if the developer is using "Brainf_uck" instead of lua, we will be able to use this addon
    Last edited by capullo; 11-04-2008 at 04:41 AM.

  12. #132
    defia's Avatar Member
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    Originally Posted by capullo View Post
    i was able to decrypt all and to find out where the charname/realm is stored.
    the charname/realm is one time in plaintext, but this is only for the "not valid" infobox.

    there is a 2nd place where the charname/realm is stored, but encrypted. i changed this function, so it returns UnitName("player") and GetRealmName() as encrypted string.
    here this part of code:

    Code:
    function Nx.orlol:lolifnil()
            local realm_name=GetRealmName()
            realm_name=self:thennilwhile(realm_name)
            local unit_name=UnitName("player")
            unit_name=self:thennilwhile(unit_name)
            local string=""
            local whileifreturn=12-#unit_name
            whileifreturn=whileifreturn>5 and 5 or whileifreturn
            for notuntilxor=1,whileifreturn do
                    local breaknillol=string.byte(realm_name,notuntilxor) or 0x55
                    string=string .. string.char(bit.bxor(bit.bxor(breaknillol,0xaa),notuntilxor))
            end
            local untilelseiflol=string_char
            for notuntilxor=whileifreturn+1,12 do
                    local breaknillol=string.byte(realm_name,notuntilxor) or 0x55
                    local thenelseifnot=string.byte(unit_name,notuntilxor-whileifreturn) or 0xaa
                    local endlol=bit.bxor(bit.bxor(breaknillol,thenelseifnot),notuntilxor)
                    if endlol<0 or endlol>255 then
                            break
                    end
                    string=string .. string.char(bit.bxor(bit.bxor(breaknillol,thenelseifnot),notuntilxor))
            end
            return string
    end
    there is also a 3rd place where a unique string is stored.

    don't know why the developer is using the function math.random the whole time
    even if the developer is using "Brainf_uck" instead of lua, we will be able to use this addon
    i mean i'm wondering how did you get the current cleancarbonite.lua , who has no encrypted code there.

    i have great trouble in get the original files decrypt to the code in cleancarbonite.lua

    Last edited by defia; 11-04-2008 at 05:26 AM.

  13. #133
    Oppochaos's Avatar Active Member
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    very cool ui

  14. #134
    Deliorion's Avatar Member
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    Can somebody post another link for this? I'd appreciate it.

  15. #135
    xxschultzxx's Avatar Member
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    1.92 out now

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