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  1. #91
    floeti's Avatar Member
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    No, the current 1.90 does not work on german clients. They updated it to 1.9011 for german clients! The normal 1.90 only gives errors! (even the register screen does not appear)

    Carbonite
  2. #92
    theprof2k's Avatar Member
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    has someone got the cracking process work with the german 1.9011.
    In directory do i have to copy the die Register-File?

  3. #93
    CatV5's Avatar Member
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    Hi i got problems with carboniteregister method too... what did i missed?

    Are there any other things to consider?
    maybe like all caps or all small caps?
    should i use my original config.wtf or the downloaded one?
    logon to the registered realm? No spacing? if others in my realm had already used the username can i login with the same username too?
    After login i just have to stand and wait right?
    i waited until 10 seconds the "not validated" always appear...

    any other tips?

    This is my lua code
    my_realmName = "<i put the realm name here>";
    my_playerName = "<the acc name here>";

    my_oldLoadString = _G.loadstring

    function my_ISV(var)
    return 1;
    end

    function my_GRN()
    return my_realmName;
    --return GetRealmName();
    end

    function my_UN(var)
    if var == "player" then
    return my_playerName, nil;
    else
    return UnitName(var);
    end
    end

    function my_loadstring(str)
    local newStr = string.gsub(str, "issecurevariable", "my_ISV");
    newStr = string.gsub(newStr, "GetRealmName", "my_GRN");
    newStr = string.gsub(newStr, "UnitName", "my_UN");
    return my_oldLoadString(newStr);
    end

    _G.loadstring = my_loadstring
    And the TOC

    ## Interface: 30000
    ## Title: Carbonite
    ## Version: 1.9
    ## Author: Carbon Based Creations, LLC
    ## Notes: Copyright 2007-2008 Carbon Based Creations, LLC
    ## DefaultState: Enabled
    ## LoadOnDemand: 0
    ## SavedVariables: NxData, NxCombatOpts, NxMapOpts
    ## SavedVariablesPerCharacter: NxCData

    Localization.lua
    Carbonite.lua
    CarboniteRegister.lua
    Carbonite.xml
    As far as i can see there should be no problem with this right?

  4. #94
    LimeCat420's Avatar Member
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    I'm also following the same method described above and can't seem to get it to work, my files are done as follows...

    CarboniteRegister.lua :
    ----------------------------------
    my_realmName = "realmname";
    my_playerName = "playername";

    my_oldLoadString = _G.loadstring

    function my_ISV(var)
    return 1;
    end

    function my_GRN()
    return my_realmName;
    --return GetRealmName();
    end

    function my_UN(var)
    if var == "player" then
    return my_playerName, nil;
    else
    return UnitName(var);
    end
    end

    function my_loadstring(str)
    local newStr = string.gsub(str, "issecurevariable", "my_ISV");
    newStr = string.gsub(newStr, "GetRealmName", "my_GRN");
    newStr = string.gsub(newStr, "UnitName", "my_UN");
    return my_oldLoadString(newStr);
    end

    _G.loadstring = my_loadstring
    ----------------------------------

    _______________________________________

    Carbonite.toc

    ## Interface: 30000
    ## Title: Carbonite
    ## Version: 1.9
    ## Author: Carbon Based Creations, LLC
    ## Notes: Copyright 2007-2008 Carbon Based Creations, LLC
    ## DefaultState: Enabled
    ## LoadOnDemand: 0
    ## SavedVariables: NxData, NxCombatOpts, NxMapOpts
    ## SavedVariablesPerCharacter: NxCData

    Localization.lua
    Carbonite.lua
    CarboniteRegister.lua
    Carbonite.xml

    ________________________________________________


    Am I doing something wrong? It's still giving me the "Needs to Validate" message from the names I've input into the CarboniteRegister.lua. And no, I don't have the realm name and character name backwards =P

  5. #95
    capullo's Avatar Active Member
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    1. you have to put CarboniteRegister.lua before Carbonite.lua in the .toc file, because CarboniteRegister.lua is overwriting lua-functions.
    2. delete the Carbonite.lua in WTF/<account>/SavedVariables
    3. don't put your Charname/Realmname in the CarboniteRegister.lua. use the data from the "not validated"-window

    i already converted the addon into readable lua code and found the charname/realmname, but its not enough to replace it, there is also a checksum.
    the lua-code is hard to read, because names of variables/functions are stupid (e.g. whileend, rofllol, endothen)

  6. #96
    CatV5's Avatar Member
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    hey i got it....

    my problem was the carboniteregister.lua was named as carboniteregister.lua.txt.

    Problem solved...:wave::wave: thanks all

    Btw how long will this last? other than after another version came...

  7. #97
    IrishOsirus's Avatar Active Member
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    1.91 is out. any luck?
    Al3sinth

  8. #98
    Robin1986's Avatar Contributor
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    Cant register carbonite with the CarboniteRegister.lua
    Thanks for the help.
    I'll just register it on my private server.
    Then its registered too.
    Good luck finding ways too crack Carbonite.

  9. #99
    Darkleth's Avatar Member
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    Originally Posted by CatV5 View Post
    Btw how long will this last? other than after another version came...
    Unless they change the mechanics on how their registration works the lua file register method should still work.



    On another note: I don't have access to 1.91

  10. #100
    IrishOsirus's Avatar Active Member
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    added in the Register.lua and the config. Just look at the ReadMe and you should be able to get it to work fine.

    MEGAUPLOAD - The leading online storage and file delivery service

    Tell me if anything goes wrong

    Ver. 1.90


    Last edited by IrishOsirus; 10-24-2008 at 03:22 PM.
    Al3sinth

  11. #101
    capullo's Avatar Active Member
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    thanks IrishOsirus for sharing the new Version.

    i tried to send you a PM, but i still have leecherstatus
    better remove the link to the addon, because you will not get any new versions in the future.
    the developer of carbonite can see the charname/realm and will ban your account.

    iam near finish to hack the addon, so everyone can use it without using any carboniteregister.lua or configs.

  12. #102
    Darkleth's Avatar Member
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    1.91 registration

    I've updated CarboniteRegister.lua to work with 1.91

    ATTENTION: You will need to create a level 1 toon on some random live server with the SAME CHARACTER NAME AS THE ONE YOU NEED TO REGISTER FOR. Also as a
    courtesy (sp?) to others please delete the toon after you're all registered.

    Put this CarboniteRegister.lua in to the Carbonite folder and put it in the .toc like before.
    Code:
    my_realmName 	= "<realmnametoregisterfor>";
    
    originalGRN = _G.GetRealmName;
    originalIsSecureVariable = _G.issecurevariable;
    
    function my_ISV(var)
    	if string.lower(var) == "getrealmname" then
    		return 1;
    	else
    		return originalIsSecureVariable(var);
    	end
    end
    
    function my_GRN()
    	return my_realmName;
    end
    
    _G.GetRealmName = my_GRN;
    _G.issecurevariable = my_ISV;
    login to the toon and wait, run around, kill some shit... whatever. do the paranoid "/script reloadui" if you want

    if the registration box does NOT come up on the new level 1 toon you should be good. QUIT wow and remove the CarboniteRegister.lua from the .toc or comment out the last 2 _G's (comment with "--" prepend).

  13. #103
    capullo's Avatar Active Member
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    here is the newest Version from Carbonite (Version 1.91)
    This is a modified Version. You don't need any registerCarbonite.lua or changed Configfile.
    i removed the registration info and replaced it with the Lua-Functions UnitName("player") and GetRealmName(), so the Addon is automatically registered to the first Char.
    i didn't tested if its also working for twinks, but it should

    The Lua-Code is now (hard) readable

    have fun:
    RapidShare: Easy Filehosting


    (sorry, for my poor english, its already late *g*)

    thanks IrishOsirus for the Version.
    (you can give me a link to future versions, and i will also modify it)

  14. #104
    Kraash's Avatar Banned
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    Thanks you for your version capullo.

  15. #105
    floeti's Avatar Member
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    Hi!
    The Downloadlink from Rapidshare doesn't work anymore!
    Could you please add it to a Collector's Account or something like that?


    Thanks!

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