No, the current 1.90 does not work on german clients. They updated it to 1.9011 for german clients! The normal 1.90 only gives errors! (even the register screen does not appear)
No, the current 1.90 does not work on german clients. They updated it to 1.9011 for german clients! The normal 1.90 only gives errors! (even the register screen does not appear)
has someone got the cracking process work with the german 1.9011.
In directory do i have to copy the die Register-File?
Hi i got problems with carboniteregister method too... what did i missed?
Are there any other things to consider?
maybe like all caps or all small caps?
should i use my original config.wtf or the downloaded one?
logon to the registered realm? No spacing? if others in my realm had already used the username can i login with the same username too?
After login i just have to stand and wait right?
i waited until 10 seconds the "not validated" always appear...
any other tips?
This is my lua code
And the TOCmy_realmName = "<i put the realm name here>";
my_playerName = "<the acc name here>";
my_oldLoadString = _G.loadstring
function my_ISV(var)
return 1;
end
function my_GRN()
return my_realmName;
--return GetRealmName();
end
function my_UN(var)
if var == "player" then
return my_playerName, nil;
else
return UnitName(var);
end
end
function my_loadstring(str)
local newStr = string.gsub(str, "issecurevariable", "my_ISV");
newStr = string.gsub(newStr, "GetRealmName", "my_GRN");
newStr = string.gsub(newStr, "UnitName", "my_UN");
return my_oldLoadString(newStr);
end
_G.loadstring = my_loadstring
As far as i can see there should be no problem with this right?## Interface: 30000
## Title: Carbonite
## Version: 1.9
## Author: Carbon Based Creations, LLC
## Notes: Copyright 2007-2008 Carbon Based Creations, LLC
## DefaultState: Enabled
## LoadOnDemand: 0
## SavedVariables: NxData, NxCombatOpts, NxMapOpts
## SavedVariablesPerCharacter: NxCData
Localization.lua
Carbonite.lua
CarboniteRegister.lua
Carbonite.xml
I'm also following the same method described above and can't seem to get it to work, my files are done as follows...
CarboniteRegister.lua :
----------------------------------
my_realmName = "realmname";
my_playerName = "playername";
my_oldLoadString = _G.loadstring
function my_ISV(var)
return 1;
end
function my_GRN()
return my_realmName;
--return GetRealmName();
end
function my_UN(var)
if var == "player" then
return my_playerName, nil;
else
return UnitName(var);
end
end
function my_loadstring(str)
local newStr = string.gsub(str, "issecurevariable", "my_ISV");
newStr = string.gsub(newStr, "GetRealmName", "my_GRN");
newStr = string.gsub(newStr, "UnitName", "my_UN");
return my_oldLoadString(newStr);
end
_G.loadstring = my_loadstring
----------------------------------
_______________________________________
Carbonite.toc
## Interface: 30000
## Title: Carbonite
## Version: 1.9
## Author: Carbon Based Creations, LLC
## Notes: Copyright 2007-2008 Carbon Based Creations, LLC
## DefaultState: Enabled
## LoadOnDemand: 0
## SavedVariables: NxData, NxCombatOpts, NxMapOpts
## SavedVariablesPerCharacter: NxCData
Localization.lua
Carbonite.lua
CarboniteRegister.lua
Carbonite.xml
________________________________________________
Am I doing something wrong? It's still giving me the "Needs to Validate" message from the names I've input into the CarboniteRegister.lua. And no, I don't have the realm name and character name backwards =P
1. you have to put CarboniteRegister.lua before Carbonite.lua in the .toc file, because CarboniteRegister.lua is overwriting lua-functions.
2. delete the Carbonite.lua in WTF/<account>/SavedVariables
3. don't put your Charname/Realmname in the CarboniteRegister.lua. use the data from the "not validated"-window
i already converted the addon into readable lua code and found the charname/realmname, but its not enough to replace it, there is also a checksum.
the lua-code is hard to read, because names of variables/functions are stupid(e.g. whileend, rofllol, endothen)
hey i got it....
my problem was the carboniteregister.lua was named as carboniteregister.lua.txt.
Problem solved...:wave::wave: thanks all
Btw how long will this last? other than after another version came...
1.91 is out. any luck?
Al3sinth
Cant register carbonite with the CarboniteRegister.lua
Thanks for the help.
I'll just register it on my private server.
Then its registered too.
Good luck finding ways too crack Carbonite.
added in the Register.lua and the config. Just look at the ReadMe and you should be able to get it to work fine.
MEGAUPLOAD - The leading online storage and file delivery service
Tell me if anything goes wrong
Ver. 1.90
Last edited by IrishOsirus; 10-24-2008 at 03:22 PM.
Al3sinth
thanks IrishOsirus for sharing the new Version.
i tried to send you a PM, but i still have leecherstatus
better remove the link to the addon, because you will not get any new versions in the future.
the developer of carbonite can see the charname/realm and will ban your account.
iam near finish to hack the addon, so everyone can use it without using any carboniteregister.lua or configs.
I've updated CarboniteRegister.lua to work with 1.91
ATTENTION: You will need to create a level 1 toon on some random live server with the SAME CHARACTER NAME AS THE ONE YOU NEED TO REGISTER FOR. Also as a
courtesy (sp?) to others please delete the toon after you're all registered.
Put this CarboniteRegister.lua in to the Carbonite folder and put it in the .toc like before.
login to the toon and wait, run around, kill some shit... whatever. do the paranoid "/script reloadui" if you wantCode:my_realmName = "<realmnametoregisterfor>"; originalGRN = _G.GetRealmName; originalIsSecureVariable = _G.issecurevariable; function my_ISV(var) if string.lower(var) == "getrealmname" then return 1; else return originalIsSecureVariable(var); end end function my_GRN() return my_realmName; end _G.GetRealmName = my_GRN; _G.issecurevariable = my_ISV;
if the registration box does NOT come up on the new level 1 toon you should be good. QUIT wow and remove the CarboniteRegister.lua from the .toc or comment out the last 2 _G's (comment with "--" prepend).
here is the newest Version from Carbonite (Version 1.91)
This is a modified Version. You don't need any registerCarbonite.lua or changed Configfile.
i removed the registration info and replaced it with the Lua-Functions UnitName("player") and GetRealmName(), so the Addon is automatically registered to the first Char.
i didn't tested if its also working for twinks, but it should
The Lua-Code is now (hard) readable
have fun:
RapidShare: Easy Filehosting
(sorry, for my poor english, its already late *g*)
thanks IrishOsirus for the Version.
(you can give me a link to future versions, and i will also modify it)
Thanks you for your version capullo.
Hi!
The Downloadlink from Rapidshare doesn't work anymore!
Could you please add it to a Collector's Account or something like that?
Thanks!