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  1. #2326
    Germo's Avatar Member
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    Maybe do this. This is even faster. just write in your /say field .npc faction 35 They will turn green for both sides :-) yes iam using that tool Trinadmin 3.3.2a. Works very well. It still needs a few fixes and changes, but works on most things

    -=/PryDevServer-4TC:\=- Trinity Core!
  2. #2327
    giorqa's Avatar Member
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    Do like I do not know.

    I made this version.

    Prid do I add a server, Witergrasp-but it does not work properly.

    PSD 10969+ Pryd Server 3.3.5 (64 Bit Blizz server)

    64 Bit Win
    RapidShare AG, Cham, Switzerland



    Code:
    2011-01-25 22:03:11 Using configuration file worldserver.conf. 
    2011-01-25 22:03:11 TrinityCore Rev: 10969+ Release Hash: Archive (Win64, little-endian) (core-daemon) 
    2011-01-25 22:03:11 <Ctrl-C> to stop.
    2011-01-25 22:03:11 . . . 
    2011-01-25 22:03:11 . . 
    2011-01-25 22:03:11 ____ . \ / . 
    2011-01-25 22:03:11 /\ / \ . - ^ - 
    2011-01-25 22:03:11 \ \_ / . / | \ . . 
    2011-01-25 22:03:11 \ \\ _ . 
    2011-01-25 22:03:11 \ \\ \// _ _ /\ __ 
    2011-01-25 22:03:11 \ \\ \\ \\ // /`'\ \__ \ / 
    2011-01-25 22:03:11 \//__\\ \\// /____\ \__ \/ 
    2011-01-25 22:03:11 _____// ```````` 
    2011-01-25 22:03:11 /\ ___\ PDS-CC-2010 
    2011-01-25 22:03:11 \ \ \__/ ______ _ __ _____ 
    2011-01-25 22:03:11 \ \ \ /\ __ \/\`'__\/\ __\ 
    2011-01-25 22:03:11 ,, \ \ \___\ \ \_\ \ \ \_/\ \ \//_ 
    2011-01-25 22:03:11 _/\_|_____\ \_____\ \_____\ \_\ \ \____\ 
    2011-01-25 22:03:11 ` ` ` ` ` \______/\/_____/\/_/ \/____/ 
    2011-01-25 22:03:11 
    2011-01-25 22:03:11 PDS-CC Core based on TrinityCore 
    2011-01-25 22:03:11 PDS Project Resource Locations 
    2011-01-25 22:03:11 Main: Http://prydevserver.com 
    2011-01-25 22:03:11 Repo: Http://sf.net/projects/prydevserver 
    2011-01-25 22:03:11 Forum: Http://prydevserver.com/ultracore/forum 
    2011-01-25 22:03:11 PryDevServer.com Development for the Community 
    2011-01-25 22:03:11
    
    2011-01-25 22:03:11 SFMT has been enabled as the random number generator, if worldserver 
    2011-01-25 22:03:11 freezes or crashes randomly, first, try disabling SFMT in CMAKE configuration 
    2011-01-25 22:03:11
    
    2011-01-25 22:03:12 Realm running as realm ID 1 
    2011-01-25 22:03:12 Using World DB: YTDB_0.14.0_R579_TC_R10862_TDBAI_335.0.3_RuDB_R38.6 
    2011-01-25 22:03:12 Using creature EventAI: TDBAI_335.0.1 
    2011-01-25 22:03:12 Will clear `logs` table of entries older than 1209600 seconds every 10 minutes. 
    2011-01-25 22:03:12 Using DataDir D:\trinity core\data/ 
    2011-01-25 22:03:12 WORLD: VMap support included. LineOfSight:1, getHeight:1, indoorCheck:1 PetLOS:1 
    2011-01-25 22:03:12 WORLD: VMap data directory is: D:\trinity core\data/vmaps 
    2011-01-25 22:03:12 
    2011-01-25 22:03:12 Loading Trinity strings... 
    2011-01-25 22:03:12 >> Loaded 927 Trinity strings from table trinity_string in 15 ms 
    2011-01-25 22:03:12 
    2011-01-25 22:03:12 Initialize data stores... 
    2011-01-25 22:03:12 >> Initialized 90 data stores in 281 ms 
    2011-01-25 22:03:12 
    2011-01-25 22:03:12 Using enUS DBC Locale as default. All available DBC locales: enUS 
    2011-01-25 22:03:12 
    2011-01-25 22:03:12 Loading Script Names... 
    2011-01-25 22:03:12 >> Loaded 1707 Script Names in 281 ms 
    2011-01-25 22:03:12 
    2011-01-25 22:03:12 Loading Instance Template... 
    2011-01-25 22:03:12 >> Loaded 121 Instance Template definitions in 0 ms 
    2011-01-25 22:03:12 
    2011-01-25 22:03:12 Loading SkillLineAbilityMultiMap Data... 
    2011-01-25 22:03:12 >> Loaded 10219 SkillLineAbility MultiMap Data in 0 ms 
    2011-01-25 22:03:12 
    2011-01-25 22:03:12 Cleaning up and packing instances... 
    2011-01-25 22:03:12 >> Cleaned up and packed instances in 78 ms 
    2011-01-25 22:03:12 
    2011-01-25 22:03:12 Loading Localization strings... 
    2011-01-25 22:03:12 >> Localization strings loaded in 0 ms 
    2011-01-25 22:03:12 
    2011-01-25 22:03:12 Loading Page Texts... 
    2011-01-25 22:03:12 >> Loaded 1899 page texts in 16 ms 
    2011-01-25 22:03:12 
    2011-01-25 22:03:12 Loading Game Object Templates... 
    2011-01-25 22:03:13 >> Loaded 65392 game object templates in 1219 ms 
    2011-01-25 22:03:13 
    2011-01-25 22:03:13 Loading Spell Rank Data... 
    2011-01-25 22:03:13 >> Loaded 5580 spell rank records in 15 ms 
    2011-01-25 22:03:13 
    2011-01-25 22:03:13 Loading Spell Required Data... 
    2011-01-25 22:03:13 >> Loaded 39 spell required records in 0 ms 
    2011-01-25 22:03:13 
    2011-01-25 22:03:13 Loading Spell Group types... 
    2011-01-25 22:03:13 >> Loaded 454 spell group definitions in 0 ms 
    2011-01-25 22:03:13 
    2011-01-25 22:03:13 Loading Spell Learn Skills... 
    2011-01-25 22:03:13 >> Loaded 99 Spell Learn Skills from DBC in 0 ms 
    2011-01-25 22:03:13 
    2011-01-25 22:03:13 Loading Spell Learn Spells... 
    2011-01-25 22:03:13 >> Loaded 19 spell learn spells + 572 found in DBC in 0 ms 
    2011-01-25 22:03:13 
    2011-01-25 22:03:13 Loading Spell Proc Event conditions... 
    2011-01-25 22:03:13 >> Loaded 1056 extra and 62 custom spell proc event conditions in 16 ms 
    2011-01-25 22:03:13 
    2011-01-25 22:03:13 Loading Spell Bonus Data... 
    2011-01-25 22:03:13 >> Loaded 300 extra spell bonus data in 0 ms 
    2011-01-25 22:03:13 
    2011-01-25 22:03:13 Loading Aggro Spells Definitions... 
    2011-01-25 22:03:13 >> Loaded 137 aggro generating spells in 0 ms 
    2011-01-25 22:03:13 
    2011-01-25 22:03:13 Loading Spell Group Stack Rules... 
    2011-01-25 22:03:13 >> Loaded 46 spell group stack rules in 0 ms 
    2011-01-25 22:03:13 
    2011-01-25 22:03:13 Loading NPC Texts... 
    2011-01-25 22:03:14 >> Loaded 6289 npc texts in 250 ms 
    2011-01-25 22:03:14 
    2011-01-25 22:03:14 Loading Enchant Spells Proc datas... 
    2011-01-25 22:03:14 >> Loaded 42 enchant proc data definitions in 0 ms 
    2011-01-25 22:03:14 
    2011-01-25 22:03:14 Loading Item Random Enchantments Table... 
    2011-01-25 22:03:14 >> Loaded 28691 Item Enchantment definitions in 93 ms 
    2011-01-25 22:03:14 
    2011-01-25 22:03:14 Loading Disables 
    2011-01-25 22:03:14 >> Loaded 126 disables in 0 ms 
    2011-01-25 22:03:14 
    2011-01-25 22:03:14 Loading Items... 
    2011-01-25 22:03:16 >> Loaded 39755 item prototypes in 2360 ms 
    2011-01-25 22:03:16 
    2011-01-25 22:03:16 Loading Item set names... 
    2011-01-25 22:03:16 >> Loaded 2481 item set names in 15 ms 
    2011-01-25 22:03:16 
    2011-01-25 22:03:16 Loading Creature Model Based Info Data... 
    2011-01-25 22:03:16 >> Loaded 24158 creature model based info in 125 ms 
    2011-01-25 22:03:16 
    2011-01-25 22:03:16 Loading Equipment templates... 
    2011-01-25 22:03:16 >> Loaded 5489 equipment templates in 16 ms 
    2011-01-25 22:03:16 
    2011-01-25 22:03:16 Loading Creature templates... 
    2011-01-25 22:03:18 >> Loaded 31402 creature definitions in 1719 ms 
    2011-01-25 22:03:18 
    2011-01-25 22:03:18 Loading Vehicle scaling information... 
    2011-01-25 22:03:18 >> Loaded 3 vehicle scaling entries in 0 ms 
    2011-01-25 22:03:18 
    2011-01-25 22:03:18 Loading Reputation Reward Rates... 
    2011-01-25 22:03:18 >> Loaded 14 reputation_reward_rate in 0 ms 
    2011-01-25 22:03:18 
    2011-01-25 22:03:18 Loading Creature Reputation OnKill Data... 
    2011-01-25 22:03:18 >> Loaded 2313 creature award reputation definitions in 0 ms 
    2011-01-25 22:03:18 
    2011-01-25 22:03:18 Loading Reputation Spillover Data... 
    2011-01-25 22:03:18 >> Loaded 26 reputation_spillover_template in 0 ms 
    2011-01-25 22:03:18 
    2011-01-25 22:03:18 Loading Points Of Interest Data... 
    2011-01-25 22:03:18 >> Loaded 494 Points of Interest definitions in 15 ms 
    2011-01-25 22:03:18 
    2011-01-25 22:03:18 Loading Creature Base Stats... 
    2011-01-25 22:03:18 >> Loaded 400 creature base stats in 16 ms 
    2011-01-25 22:03:18 
    2011-01-25 22:03:18 Loading Creature Data... 
    2011-01-25 22:03:22 >> Loaded 141005 creatures in 3578 ms 
    2011-01-25 22:03:22 
    2011-01-25 22:03:22 Loading pet levelup spells... 
    2011-01-25 22:03:22 >> Loaded 993 pet levelup and default spells for 39 families in 0 ms 
    2011-01-25 22:03:22 
    2011-01-25 22:03:22 Loading pet default spells additional to levelup spells... 
    2011-01-25 22:03:22 >> Loaded addition spells for 101 pet spell data entries in 15 ms 
    2011-01-25 22:03:22 
    2011-01-25 22:03:22 Loading summonable creature templates... 
    2011-01-25 22:03:22 >> Loaded 759 summonable creature templates in 16 ms 
    2011-01-25 22:03:22 
    2011-01-25 22:03:22 Loading Creature Template Addon Data... 
    2011-01-25 22:03:22 >> Loaded 8502 creature template addons in 16 ms 
    2011-01-25 22:03:22 
    2011-01-25 22:03:22 Loading Creature Addon Data... 
    2011-01-25 22:03:22 >> Loaded 23700 creature addons in 94 ms 
    2011-01-25 22:03:22 
    2011-01-25 22:03:22 Loading Vehicle Accessories... 
    2011-01-25 22:03:22 >> Loaded 72 Vehicle Accessories in 0 ms 
    2011-01-25 22:03:22 
    2011-01-25 22:03:22 Loading Creature Respawn Data... 
    2011-01-25 22:03:22 >> Loaded 94 creature respawn times in 0 ms 
    2011-01-25 22:03:22 
    2011-01-25 22:03:22 Loading Gameobject Data... 
    2011-01-25 22:03:24 >> Loaded 82212 gameobjects in 2640 ms 
    2011-01-25 22:03:24 
    2011-01-25 22:03:24 Loading Gameobject Respawn Data... 
    2011-01-25 22:03:24 
    2011-01-25 22:03:24 >> Loaded 4 gameobject respawn times in 0 ms 
    2011-01-25 22:03:24 Loading Creature Linked Respawn... 
    2011-01-25 22:03:24 >> Loaded 5696 linked respawns in 16 ms 
    2011-01-25 22:03:24 
    2011-01-25 22:03:24 Loading Objects Pooling Data... 
    2011-01-25 22:03:24 >> Loaded 12908 objects pools in 16 ms 
    2011-01-25 22:03:24 
    2011-01-25 22:03:24 Loading Creatures Pooling Data... 
    2011-01-25 22:03:24 >> Loaded 1239 creatures in pools in 0 ms 
    2011-01-25 22:03:24 
    2011-01-25 22:03:24 Loading Gameobject Pooling Data... 
    2011-01-25 22:03:25 >> Loaded 32673 gameobject in pools in 125 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Mother Pooling Data... 
    2011-01-25 22:03:25 >> Loaded 7332 pools in mother pools in 31 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Weather Data... 
    2011-01-25 22:03:25 >> Loaded 41 weather definitions in 0 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Quests... 
    2011-01-25 22:03:25 >> Loaded 9534 quests definitions in 562 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Checking Quest Disables 
    2011-01-25 22:03:25 >> Checked 0 quest disables. 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Quest POI 
    2011-01-25 22:03:25 >> Loaded 18925 quest POI definitions in 188 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Quests Relations... 
    2011-01-25 22:03:25 Loading GO Start Quest Data... 
    2011-01-25 22:03:25 >> Loaded 528 quest relations from gameobject_questrelation in 0 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading GO End Quest Data... 
    2011-01-25 22:03:25 >> Loaded 452 quest relations from gameobject_involvedrelation in 0 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Creature Start Quest Data... 
    2011-01-25 22:03:25 >> Loaded 7685 quest relations from creature_questrelation in 31 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Creature End Quest Data... 
    2011-01-25 22:03:25 >> Loaded 8301 quest relations from creature_involvedrelation in 16 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Quest Pooling Data... 
    2011-01-25 22:03:25 >> Loaded 81 quests in pools in 0 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Game Event Data... 
    2011-01-25 22:03:25 >> Loaded 74 game events in 0 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Game Event Saves Data... 
    2011-01-25 22:03:25 >> Loaded 0 game event saves in game events. DB table `game_event_save` is empty. 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Game Event Prerequisite Data... 
    2011-01-25 22:03:25 >> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty. 
    2011-01-25 22:03:25 
    2011-01-25 22:03:25 Loading Game Event Creature Data... 
    2011-01-25 22:03:25 >> Loaded 10321 creatures in game events in 32 ms 
    2011-01-25 22:03:25 
    2011-01-25 22:03:26 Loading Game Event GO Data... 
    2011-01-25 22:03:26 >> Loaded 14599 gameobjects in game events in 47 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Game Event Model/Equipment Change Data... 
    2011-01-25 22:03:26 >> Loaded 897 model/equipment changes in game events in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Game Event Quest Data... 
    2011-01-25 22:03:26 >> Loaded 148 quests additions in game events in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Game Event GO Quest Data... 
    2011-01-25 22:03:26 >> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty. 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Game Event Quest Condition Data... 
    2011-01-25 22:03:26 >> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty. 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Game Event Condition Data... 
    2011-01-25 22:03:26 >> Loaded 0 conditions in game events. DB table `game_event_condition` is empty. 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Game Event Condition Save Data... 
    2011-01-25 22:03:26 >> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty. 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Game Event NPCflag Data... 
    2011-01-25 22:03:26 >> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty. 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Game Event Vendor Additions Data... 
    2011-01-25 22:03:26 >> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty. 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Game Event NPC Gossip Data... 
    2011-01-25 22:03:26 >> Loaded 0 npc gossip textids in game events. DB table `game_event_npc_gossip` is empty. 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Game Event Battleground Data... 
    2011-01-25 22:03:26 >> Loaded 4 battleground holidays in game events in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Game Event Pool Data... 
    2011-01-25 22:03:26 >> Loaded 1 pools for game events in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Dungeon boss data... 
    2011-01-25 22:03:26 >> Loaded 54 dungeon encounter lfg associations in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading LFG rewards... 
    2011-01-25 22:03:26 >> Loaded 15 lfg dungeon rewards in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading UNIT_NPC_FLAG_SPELLCLICK Data... 
    2011-01-25 22:03:26 >> Loaded 148 spellclick definitions in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading SpellArea Data... 
    2011-01-25 22:03:26 >> Loaded 412 spell area requirements in 15 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading AreaTrigger definitions... 
    2011-01-25 22:03:26 >> Loaded 256 area trigger teleport definitions in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Access Requirements... 
    2011-01-25 22:03:26 >> Loaded 121 access requirement definitions in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Quest Area Triggers... 
    2011-01-25 22:03:26 >> Loaded 59 quest trigger points in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Tavern Area Triggers... 
    2011-01-25 22:03:26 >> Loaded 114 tavern triggers in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading AreaTrigger script names... 
    2011-01-25 22:03:26 >> Loaded 44 areatrigger scripts in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Graveyard-zone links... 
    2011-01-25 22:03:26 >> Loaded 556 graveyard-zone links in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading spell pet auras... 
    2011-01-25 22:03:26 >> Loaded 47 spell pet auras in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading spell extra attributes... 
    2011-01-25 22:03:26 >> Loaded 61168 custom spell attributes in 32 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Spell target coordinates... 
    2011-01-25 22:03:26 >> Loaded 449 spell teleport coordinates in 15 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading enchant custom attributes... 
    2011-01-25 22:03:26 >> Loaded 32 custom enchant attributes in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading linked spells... 
    2011-01-25 22:03:26 >> Loaded 302 linked spells in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Player Create Data... 
    2011-01-25 22:03:26 >> Loaded 62 player create definitions in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Player Create Items Data... 
    2011-01-25 22:03:26 >> Loaded 11 custom player create items in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Player Create Spell Data... 
    2011-01-25 22:03:26 >> Loaded 2823 player create spells in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Player Create Action Data... 
    2011-01-25 22:03:26 >> Loaded 325 player create actions in 16 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Player Create Level HP/Mana Data... 
    2011-01-25 22:03:26 >> Loaded 800 level health/mana definitions in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Player Create Level Stats Data... 
    2011-01-25 22:03:26 >> Loaded 4960 level stats definitions in 16 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Player Create XP Data... 
    2011-01-25 22:03:26 >> Loaded 79 xp for level definitions in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Exploration BaseXP Data... 
    2011-01-25 22:03:26 >> Loaded 80 BaseXP definitions in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Pet Name Parts... 
    2011-01-25 22:03:26 >> Loaded 313 pet name parts in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading the max pet number... 
    2011-01-25 22:03:26 >> Loaded the max pet number: 305 in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading pet level stats... 
    2011-01-25 22:03:26 >> Loaded 3120 level pet stats definitions in 15 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Player Corpses... 
    2011-01-25 22:03:26 >> Loaded 0 corpses. DB table `pet_name_generation` is empty. 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading Player level dependent mail rewards... 
    2011-01-25 22:03:26 >> Loaded 24 level dependent mail rewards in 0 ms 
    2011-01-25 22:03:26 
    2011-01-25 22:03:26 Loading creature loot templates... 
    2011-01-25 22:03:27 >> Loaded 237881 creature loot templates in 1297 ms 
    2011-01-25 22:03:27 
    2011-01-25 22:03:27 Loading fishing loot templates... 
    2011-01-25 22:03:27 >> Loaded 1812 fishing loot templates in 16 ms 
    2011-01-25 22:03:27 
    2011-01-25 22:03:27 Loading gameobject loot templates... 
    2011-01-25 22:03:29 >> Loaded 8400 gameobject loot templates in 1531 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading item loot templates... 
    2011-01-25 22:03:29 >> Loaded 3153 prospecting loot templates in 31 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading mail loot templates... 
    2011-01-25 22:03:29 >> Loaded 111 mail loot templates in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading milling loot templates... 
    2011-01-25 22:03:29 >> Loaded 87 milling loot templates in 16 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading pickpocketing loot templates... 
    2011-01-25 22:03:29 >> Loaded 18401 pickpocketing loot templates in 125 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading skinning loot templates... 
    2011-01-25 22:03:29 >> Loaded 5652 skinning loot templates in 47 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading disenchanting loot templates... 
    2011-01-25 22:03:29 >> Loaded 124 disenchanting loot templates in 15 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading prospecting loot templates... 
    2011-01-25 22:03:29 >> Loaded 100 prospecting loot templates in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading spell loot templates... 
    2011-01-25 22:03:29 >> Loaded 319 spell loot templates in 16 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading reference loot templates... 
    2011-01-25 22:03:29 >> Loaded refence loot templates in 31 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Skill Discovery Table... 
    2011-01-25 22:03:29 >> Loaded 330 skill discovery definitions in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Skill Extra Item Table... 
    2011-01-25 22:03:29 >> Loaded 226 spell specialization definitions in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Skill Fishing base level requirements... 
    2011-01-25 22:03:29 >> Loaded 197 areas for fishing base skill level in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Achievements... 
    2011-01-25 22:03:29 >> Loaded 43 achievement references in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Achievement Criteria Lists... 
    2011-01-25 22:03:29 >> Loaded 1105 achievement criteria in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Achievement Criteria Data... 
    2011-01-25 22:03:29 >> Loaded 2933 additional achievement criteria data in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Achievement Rewards... 
    2011-01-25 22:03:29 >> Loaded 99 achievement rewards in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Achievement Reward Locales... 
    2011-01-25 22:03:29 >> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Completed Achievements... 
    2011-01-25 22:03:29 >> Loaded 353 completed achievements in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Item Auctions... 
    2011-01-25 22:03:29 >> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty! 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Auctions... 
    2011-01-25 22:03:29 >> Loaded 0 auctions. DB table `auctionhouse` is empty. 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading guilds definitions... 
    2011-01-25 22:03:29 >> Loaded 0 guild definitions. DB table `guild` is empty. 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading ArenaTeams... 
    2011-01-25 22:03:29 >> Loaded 0 arena team definitions. DB table `arena_team` is empty! 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Groups... 
    2011-01-25 22:03:29 >> Loaded 0 group definitions. DB table `groups` is empty! 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading ReservedNames... 
    2011-01-25 22:03:29 >> Loaded 0 reserved player names. DB table `reserved_name` is empty! 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading GameObjects for quests... 
    2011-01-25 22:03:29 >> Loaded 1177 GameObjects for quests in 31 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading BattleMasters... 
    2011-01-25 22:03:29 >> Loaded 145 battlemaster entries in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading GameTeleports... 
    2011-01-25 22:03:29 >> Loaded 1441 GameTeleports in 32 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Npc Text Id... 
    2011-01-25 22:03:29 >> Loaded 598 NpcTextId in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading gossip_scripts... 
    2011-01-25 22:03:29 >> Loaded 445 script definitions in 0 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Gossip menu... 
    2011-01-25 22:03:29 >> Loaded 3573 gossip_menu entries in 15 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Gossip menu options... 
    2011-01-25 22:03:29 >> Loaded 3175 gossip_menu_option entries in 31 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Vendors... 
    2011-01-25 22:03:29 >> Loaded 51157 Vendors in 125 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Trainers... 
    2011-01-25 22:03:29 >> Loaded 75645 Trainers in 329 ms 
    2011-01-25 22:03:29 
    2011-01-25 22:03:29 Loading Waypoints... 
    2011-01-25 22:03:30 >> Loaded 49815 waypoints in 531 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading SmartAI Waypoints... 
    2011-01-25 22:03:30 >> Loaded 1 SmartAI waypoint paths (total 6 waypoints) in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading Creature Formations... 
    2011-01-25 22:03:30 >> Loaded 63 creatures in formations in 140 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading Conditions... 
    2011-01-25 22:03:30 >> Loaded 4622 conditions in 31 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading faction change achievement pairs... 
    2011-01-25 22:03:30 >> Loaded 113 faction change achievement pairs in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading faction change spell pairs... 
    2011-01-25 22:03:30 >> Loaded 85 faction change spell pairs in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading faction change item pairs... 
    2011-01-25 22:03:30 >> Loaded 728 faction change item pairs in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading faction change reputation pairs... 
    2011-01-25 22:03:30 >> Loaded 15 faction change reputation pairs in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading GM tickets... 
    2011-01-25 22:03:30 >> Loaded 225 GM tickets in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading GM surveys... 
    2011-01-25 22:03:30 >> Loaded GM Survey count from database in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading client addons... 
    2011-01-25 22:03:30 >> Loaded 23 known addons in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Returning old mails... 
    2011-01-25 22:03:30 >> Loaded 2 mails in 16 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading Autobroadcasts... 
    2011-01-25 22:03:30 >> Loaded 0 autobroadcasts definitions. DB table `autobroadcast` is empty! 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading quest_start_scripts... 
    2011-01-25 22:03:30 >> Loaded 630 script definitions in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading quest_end_scripts... 
    2011-01-25 22:03:30 >> Loaded 693 script definitions in 16 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading spell_scripts... 
    2011-01-25 22:03:30 >> Loaded 214 script definitions in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading gameobject_scripts... 
    2011-01-25 22:03:30 >> Loaded 60 script definitions in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading event_scripts... 
    2011-01-25 22:03:30 >> Loaded 664 script definitions in 15 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading waypoint_scripts... 
    2011-01-25 22:03:30 >> Loaded 1059 script definitions in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading Scripts text locales... 
    2011-01-25 22:03:30 >> Loaded 601 string templates from db_script_string in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading CreatureEventAI Texts... 
    2011-01-25 22:03:30 >> Loaded 1089 string templates from creature_ai_texts in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 >> Loaded 1089 additional CreatureEventAI Texts data in 15 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading CreatureEventAI Summons... 
    2011-01-25 22:03:30 >> Loaded 21 CreatureEventAI summon definitions in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading CreatureEventAI Scripts... 
    2011-01-25 22:03:30 >> Loaded 18395 CreatureEventAI scripts in 141 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading spell script names... 
    2011-01-25 22:03:30 >> Loaded 251 spell script names in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Loading Creature Texts... 
    2011-01-25 22:03:30 >> Loaded 213 creature texts for 26 creatures in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 Initializing Scripts... 
    2011-01-25 22:03:30 TSCR: Database version is: TDBAI_335.0.1 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 TSCR: Loading Script Texts... 
    2011-01-25 22:03:30 >> Loaded 3482 string templates from script_texts in 0 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 TSCR: Loading Script Texts additional data... 
    2011-01-25 22:03:30 >> Loaded 3482 additional Script Texts data in 15 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 TSCR: Loading Custom Texts... 
    2011-01-25 22:03:30 >> Loaded 0 string templates. DB table `custom_texts` is empty. 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 TSCR: Loading Custom Texts additional data... 
    2011-01-25 22:03:30 >> Loaded 0 additional Custom Texts data. DB table `custom_texts` is empty. 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 TSCR: Loading Script Waypoints for 79 creature(s)... 
    2011-01-25 22:03:30 >> Loaded 2067 Script Waypoint nodes in 31 ms 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 . . . 
    2011-01-25 22:03:30 . . 
    2011-01-25 22:03:30 ____ . \ / . 
    2011-01-25 22:03:30 /\ / \ . - ^ - 
    2011-01-25 22:03:30 \ \_ / . / | \ . . 
    2011-01-25 22:03:30 \ \\ _ . 
    2011-01-25 22:03:30 \ \\ \// _ _ /\ __ 
    2011-01-25 22:03:30 \ \\ \\ \\ // /`'\ \__ \ / 
    2011-01-25 22:03:30 \//__\\ \\// /____\ \__ \/ 
    2011-01-25 22:03:30 _____// ```````` 
    2011-01-25 22:03:30 /\ ___\ PDS-CC-2010 
    2011-01-25 22:03:30 \ \ \__/ ______ _ __ _____ 
    2011-01-25 22:03:30 \ \ \ /\ __ \/\`'__\/\ __\ 
    2011-01-25 22:03:30 ,, \ \ \___\ \ \_\ \ \ \_/\ \ \//_ 
    2011-01-25 22:03:30 _/\_|_____\ \_____\ \_____\ \_\ \ \____\ 
    2011-01-25 22:03:30 ` ` ` ` ` \______/\/_____/\/_/ \/____/ 
    2011-01-25 22:03:30 
    2011-01-25 22:03:30 PDS-CC Core based on TrinityCore 
    2011-01-25 22:03:30 PDS Project Resource Locations 
    2011-01-25 22:03:30 Main: Http://prydevserver.com 
    2011-01-25 22:03:30 Repo: Http://sf.net/projects/prydevserver 
    2011-01-25 22:03:30 Forum: Http://prydevserver.com/ultracore/forum 
    2011-01-25 22:03:30 PryDevServer.com Development for the Community 
    2011-01-25 22:03:30 Loading C++ scripts 
    2011-01-25 22:03:31 ERROR: Script named 'mob_saronite_vapors' does not have a script name assigned in database. 
    2011-01-25 22:03:31 ERROR: Script named 'mob_saronite_animus' does not have a script name assigned in database. 
    2011-01-25 22:03:31 >> Loaded 1599 C++ scripts in 109 ms 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 Validating spell scripts... 
    2011-01-25 22:03:31 >> Validated 345 scripts in 0 ms 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 Loading SmartAI scripts... 
    2011-01-25 22:03:31 >> Loaded 27 SmartAI scripts in 0 ms 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 Starting Map System 
    2011-01-25 22:03:31 Starting Game Event system... 
    2011-01-25 22:03:31 Player::DeleteOldChars: Deleting all characters which have been deleted 30 days before... 
    2011-01-25 22:03:31 Starting Arena Season... 
    2011-01-25 22:03:31 Arena Season 8 started... 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 Loading World States... 
    2011-01-25 22:03:31 >> Loaded 8 world states in 0 ms 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 Starting Battleground System 
    2011-01-25 22:03:31 >> Loaded 12 battlegrounds in 0 ms 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 Starting Outdoor PvP System 
    2011-01-25 22:03:31 >> Loaded 7 outdoor PvP definitions in 62 ms 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 Loading Transports... 
    2011-01-25 22:03:31 >> Loaded 29 transports in 47 ms 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 Loading Transport NPCs... 
    2011-01-25 22:03:31 >> Loaded 246 transport npcs in 187 ms 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 Deleting expired bans... 
    2011-01-25 22:03:31 Starting objects Pooling system... 
    2011-01-25 22:03:31 Pool handling system initialized, 5575 pools spawned. 
    2011-01-25 22:03:31 Calculate next daily quest reset time... 
    2011-01-25 22:03:31 Calculate next weekly quest reset time... 
    2011-01-25 22:03:31 Calculate random battleground reset time... 
    2011-01-25 22:03:31 Initialize AuctionHouseBot... 
    2011-01-25 22:03:31 AuctionHouseBot and AuctionHouseBuyer have been loaded. 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 WORLD: World initialized in 0 minutes 19 seconds 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 TrinityCore process priority class set to HIGH 
    2011-01-25 22:03:31 
    2011-01-25 22:03:31 Max allowed socket connections 1024

  3. #2328
    Germo's Avatar Member
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    1. Is there someone who found out how to make the Ahbot work in this repack.? I can see its loading scucessfull, but nothing happens on ah.

    2. Is there anyone who found a way to make the bots work. I found out this much. If i add them they will work for some time - attacking my targets, then they stop. If i try to enter some istance. they take forever to spawn in. If i log on each char and spawn ito the instance, they add alot faster to my gorup, but still they just stand there doing nothing. They dont mount if i do. Only my minion does that. I also found out, if i add them, and walk arounf outside any instance, lets say Stormwind, they start out working, then they stop doing anything. If i then dismiss my group and re-add them, they come running from a distance were i was 5 min ago, and then i can use them for some time, and they stop working again. Seams like they get stuck in pathing somewere, but you dont see it, since they keep following you around, but does nothing.

    I really have some great fun with theese bots together with my friends and kids, but there are to much downtime like the way they are right now. I really hope someone could help or fix this if they can find the time. Its a great add-on to this repack, best i ever seen for a very long time, you can have great fun solo, if just theese bots would work.

    Cheers Germo

  4. #2329
    Germo's Avatar Member
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    Hey guys. Could some please tell me were player email info are stored in the sql DB. I have looked and searched everywere. I cant find them any were. I know 100% they need to put their mail into the field were they make the account on the webpage. I have tested it. It makes the account and 1 min later i can logon to the game. I can find the player account name and all hes chars. But there is nowere i can see or find their mail information. I need it for my webpage and for my trinity admintool, so i can send them mail. Webpage and admin tool have the mail function, but some times my vote for items goes bad on the webpage, and i need to send it manuelly from the admintool on the webpage. or sometimes i need to write a mail when im not logged on to the game. Igame mail works ok, and the trinity admintool have it. Iam getting errors when players are trying to vote to get items send to them in game from the webpage. I have the webpage / router / smtp all set up. It should work 100% I just cant send mail / items to anyone in the game from webpage or with the trinity admintool. when i try to send a mail with trinity admintool, i can see in the command core window it writes it there, but it just says after its written bad commnad. But were do i find all the email info on players in my sql, after they have made the account. Its just not there for me to find. They need to write it, or they cant make the account on the webpage.

    Cheers Germo

  5. #2330
    Adria61's Avatar Private
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    email address are held in the auth/account table same place as the account (username) under email

  6. #2331
    Germo's Avatar Member
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    Originally Posted by Adria61 View Post
    email address are held in the auth/account table same place as the account (username) under email
    Hey and thanks for the reply. I found it, and sorry for my late reply.

    Maybe you could tell me this..

    Iam using this repack from Pryds, 10669 with the custom world YTDB
    Iam trying to make some waypoints with the trinity Admintool, but i seams like its not doing what it should do when it comes to making waypoints. So i tried to make them myself in command line.

    This is what i tried:

    1. .npc inf = getting npc GUID
    2. .wp add (NPC GUID) "This works" I can see the waypoints being added. alos putting a 0 at the end of the npc guid. alos tried without. Same result
    3. npc addmove (NPC GUID) with no 0 at the end. This is were it all goes wrong. Is says bad command / unknown command.

    So how do i save my npc waypoints, when i know from reading around that this should be the right command for making/saving waypoints in Trinity core. Iam clueless right now what to do..!
    So if someone knows what to do / write, please tell me. Thanks.

    Cheers Germo

  7. #2332
    Germo's Avatar Member
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    UPDATE: and /Bump
    This is really wierd.

    I have made tons of waypoints on many cores, but this one i cant figure out..
    I have tried with the TrinityAdmin tool. Maybe its me doing it wrong, or..? Maybe someone could tell me hove they make a way points with the admintool from the beginning, because i cant figure it out.

    Like i posted furter up, i tried to make a waypoint manuelly. but my npc wont walk after restart.

    When i try it manuelly ill write

    .npc inf for GUID

    .wp add NPC GUID doing this for each Wp im making I have tried with a 0 and without a 0 at the end of the guid.im getting the 1.2.3 depends on how many iam making.

    .NPC add move NPC GUID without the 0 at the end. All this looks like its working. I can see the Wp being made, and server saving at the end . But after restart nothing happens.

    Iam using Pryds Trinity 10969 with the PDSv198_YTDBv597_CustomFun.

    I hope someone could tell how they do it with or without the trinityAdmin tool, because if lost here. I looked through the DB for commands, and from what i can see, im using the right ones, but no npc will walk in my world. Please advise thanks.. :-) Would love to have someone to tell me how they do it with the admin tool.

    Germo
    Last edited by Germo; 02-08-2011 at 07:39 PM.

  8. #2333
    Cyrez's Avatar Member
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    Originally Posted by Germo View Post
    UPDATE: and /Bump
    This is really wierd.

    I have made tons of waypoints on many cores, but this one i cant figure out..
    I have tried with the TrinityAdmin tool. Maybe its me doing it wrong, or..? Maybe someone could tell me hove they make a way points with the admintool from the beginning, because i cant figure it out.

    Like i posted furter up, i tried to make a waypoint manuelly. but my npc wont walk after restart.

    When i try it manuelly ill write

    .npc inf for GUID

    .wp add NPC GUID doing this for each Wp im making I have tried with a 0 and without a 0 at the end of the guid.im getting the 1.2.3 depends on how many iam making.

    .NPC add move NPC GUID without the 0 at the end. All this looks like its working. I can see the Wp being made, and server saving at the end . But after restart nothing happens.

    Iam using Pryds Trinity 10969 with the PDSv198_YTDBv597_CustomFun.

    I hope someone could tell how they do it with or without the trinityAdmin tool, because if lost here. I looked through the DB for commands, and from what i can see, im using the right ones, but no npc will walk in my world. Please advise thanks.. :-) Would love to have someone to tell me how they do it with the admin tool.

    Germo
    First off not 100% this will work on PDS core but on trinity here is what you do, spawn or selct the npc you want to move. in trinityadmin go to npctab and click npc info, make note of the GUID. click mv waypt button. go to npc2 tab and enter the GUID in the box. move to the first waypoint position and click [way add] button. repeat this step till you have the npc path laid out as you want it keeping inmind that npc's travel from point to toint in strait lines so be sure the path is clear between points. when thats done type .wp load GUID. E.G. .wp load 86542 and your npc should start on his way.

  9. #2334
    Germo's Avatar Member
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    Thanks Cyrez. That did the trick. I just had to restart the server before they start walking, but all worked as you wrote. Once again. Thanks a bunch :-)

    Germo

  10. #2335
    tedi1408's Avatar Private
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    Really nice repack

  11. #2336
    Wisher's Avatar Member
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    Uh, just one thing i really should have known earlier, but no one replied when i asked... How do i apply those .patch files? From what i see, bots, guild master and many other custom npcs dont work without the patch...
    If you wish something...a dark wish...i will be there...to grant it!

  12. #2337
    Timmy420's Avatar Active Member
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    I am still having problems with this. I downloaded the core, put it in my C drive and did all the maps, vmaps, dbc and when I go to run the world server thing it opens but than instantly closes. I updated all my stuff I needed like the C++ stuff and all that. I can't figure it out. Could it be cause I am using Windows 7 ultimate 64 bit?

  13. #2338
    starwolf64's Avatar Corporal
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    Timmy420 just want to make sure you're aware there's a 32bit and a 64bit version of the worldserver.exe and authserver.exe. Other than that I say if you really can't get it to work try to see if you can get another 3.3.5 trinity or even mangos server/repack to work for you. I'm 80% sure your maps from this repack might even work on all 3.3.5 trinity core repacks (not sure about 3.3.5 mangos servers). If another server boots up and you can log on and play normally than chances are it's got something to do with updates on the prydev server, if you can't get any trinity repack working than it's something entirely different software related. I know this probably wasn't much help but keep trying different things, I'm sure you'll end up getting it to work and you'll learn a lot in the process. Good luck.

  14. #2339
    Germo's Avatar Member
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    Originally Posted by Timmy420 View Post
    I am still having problems with this. I downloaded the core, put it in my C drive and did all the maps, vmaps, dbc and when I go to run the world server thing it opens but than instantly closes. I updated all my stuff I needed like the C++ stuff and all that. I can't figure it out. Could it be cause I am using Windows 7 ultimate 64 bit?
    Hey Timmy
    Iam running this repack on a Windows 7 Ultimate 64 bit. Whats not working for me is the compiled 64 bit version. I have a Ambers-mango and 2 other Trinity 32 bit running with zero errors. But what reason that this 64 bit wont run on mine i dont get. I have even tried to get 2 other compiled working as told 64 bit trinity cores. Still the same. I make maps,Vmaps and data files with no problems. Im 100% sure my World of warcraft files are 3.3.5a since it works om my other 32 bit cores.

    All programs needed to run this are 100% up to date. But as i said, my 32 bit version is running very well. Not sure if i get something better with a 64 bit. Maybe some performance.

    Germo

    Try as said some other repak 32 bit to see if you can get it to work.

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    Can i get some help with these .patch files? How do i import/execute them?
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