Thanks!, Will see if it works tomoz when players are online
ow ya, how does the DB Table "Spell_disable" Work? I'm trying to use it myself to disable the wotlk talents, but somewhat it dosen't work![]()
Thanks!, Will see if it works tomoz when players are online
ow ya, how does the DB Table "Spell_disable" Work? I'm trying to use it myself to disable the wotlk talents, but somewhat it dosen't work![]()
Last edited by luddo9; 06-10-2010 at 08:34 PM.
your doing a realm wide prebc?
change your configs
expansion 1
All wotlk content will be offline
no one should be able to access wotlk content
disable spells just replaces with an other spell
Say spell 5 Deathtouch
you can make it so
when a person casts 5
it actually casts 47769
suicide LOL
I did that because of abuse of spell 5
Last edited by lorac; 06-10-2010 at 08:40 PM.
lol evil :P
Anyhow i got the expansion to "0" as 1 in TBC i assume,& 0 is befor any expansion if im not wrong ? :P & far as i seen people can still use wrath talents
& Atm i got Disable on a few spells, sadly they still cast the same one
& Yes my Server is a 3.3.3A Pre-tbc server.
0 = vinilla
so yes
proper expantion
you just need to null the spells in disabled spells
Good luck![]()
hm.. its stable now but my spell_disable still dosent work on the talents :/
Entry:60503 Disable_mask 28414 comment Taste for blood,
& it still procs :/
More stupid questions!
How are the Rate.Drop.Item functions supposed to work? Increasing from 1 to 2 is meant to double the loot dropped, or am I completely wrong?
I tried various values (5-100) for epic items, but the results were always like this:
Rare/uncommon items seem to drop more when adjusting their respective values, but epics are unaffected. Is there something about the raid bosses' loot tables that prevent increasing the number of drops or?
Raid loot is controled by both config and loot tables %
Rate should be 1 through --
1 being retail
10 being 10 x retail
and so forth
100x would more than likely throw calculations out big time
If you look in rates you will see for all types
you will need to go down the line and set your rates
But If I have my way I wouldnt waste my time on this as the Configs are about to change drasticly
As are the names of the files
The new core is being heavly developed as we speak
So my replys will be limited
Right now I am Wiping out pryds svn and the Dev Svn
I will be pushing Basic Structure
No edits no scripts
Once I have the core set and running i will push ALL fixes at one time
This will prevent Leachers from seeing all changes and stealing the fixes
I can not prevent them from taking the whole core
But I can prevent them from stealing fixes and saying its theirs
And with the new structure coming
To apply the changes to their rickety old outdated core would be impossible
Finally fixed the Melee Weapon bug. It was on my clients part. Thanks for the help. Greatest repack ever.
Really nice repack, about the best i had so far. (Yes i'm going through allot of them :< )
1 Bug that's not too important but i didn't have on some random repack is Invincible mount going 60% on land 100% on water and not being able to fly ;p
Quests do seam to work allot better than on other repacks i tried so GJ there, also i can't acces further than Lady Deathwisper in ICC, because elevator isn't working.
Those NPCs in Dalaran Horde/Alliance witch teleport opposing faction out of the area, keep spamming that spell ( and only way to get away form the is to teleport as a GM)
Also the random Alliance/Horde NPCs in Dalaran are actually attacking opposing faction.
Thats all i found faulty witch is not much, Great Job.
Edit: scratch the bugs, im shit and i was playing V2 (rofl) thats what you get from New User :<<
Last edited by Grif; 06-11-2010 at 09:53 AM.
How many kills is it per ranks etc in this repack btw? noticed a few people on my serv have ranked up :P