-=/PryDevServer-4TC:\=- Trinity Core! menu

Shout-Out

User Tag List

Page 106 of 164 FirstFirst ... 656102103104105106107108109110156 ... LastLast
Results 1,576 to 1,590 of 2446
  1. #1576
    luddo9's Avatar Contributor CoreCoins Purchaser
    Reputation
    87
    Join Date
    Jun 2007
    Posts
    236
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks!, Will see if it works tomoz when players are online

    ow ya, how does the DB Table "Spell_disable" Work? I'm trying to use it myself to disable the wotlk talents, but somewhat it dosen't work
    Last edited by luddo9; 06-10-2010 at 08:34 PM.

    -=/PryDevServer-4TC:\=- Trinity Core!
  2. #1577
    lorac's Avatar Active Member
    Reputation
    69
    Join Date
    Oct 2008
    Posts
    387
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by luddo9 View Post
    Thanks!, Will see if it works tomoz when players are online

    ow ya, how does the DB Table "Spell_disable" Work? I'm trying to use it myself to disable the wotlk talents, but somewhat it dosen't work
    your doing a realm wide prebc?
    change your configs
    expansion 1
    All wotlk content will be offline
    no one should be able to access wotlk content

    disable spells just replaces with an other spell

    Say spell 5 Deathtouch
    you can make it so
    when a person casts 5
    it actually casts 47769
    suicide LOL
    I did that because of abuse of spell 5
    Last edited by lorac; 06-10-2010 at 08:40 PM.

  3. #1578
    luddo9's Avatar Contributor CoreCoins Purchaser
    Reputation
    87
    Join Date
    Jun 2007
    Posts
    236
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    lol evil :P

    Anyhow i got the expansion to "0" as 1 in TBC i assume,& 0 is befor any expansion if im not wrong ? :P & far as i seen people can still use wrath talents

    & Atm i got Disable on a few spells, sadly they still cast the same one

    & Yes my Server is a 3.3.3A Pre-tbc server.

  4. #1579
    lorac's Avatar Active Member
    Reputation
    69
    Join Date
    Oct 2008
    Posts
    387
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    0 = vinilla
    so yes
    proper expantion
    you just need to null the spells in disabled spells

  5. #1580
    luddo9's Avatar Contributor CoreCoins Purchaser
    Reputation
    87
    Join Date
    Jun 2007
    Posts
    236
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by lorac View Post
    0 = vinilla
    so yes
    proper expantion
    you just need to null the spells in disabled spells
    kkz :P Will get working on it ^^ thanks for ya time :P Off to CODMW2 now

  6. #1581
    lorac's Avatar Active Member
    Reputation
    69
    Join Date
    Oct 2008
    Posts
    387
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Good luck

  7. #1582
    luddo9's Avatar Contributor CoreCoins Purchaser
    Reputation
    87
    Join Date
    Jun 2007
    Posts
    236
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hm.. its stable now but my spell_disable still dosent work on the talents :/

    Entry:60503 Disable_mask 28414 comment Taste for blood,

    & it still procs :/

  8. #1583
    lorac's Avatar Active Member
    Reputation
    69
    Join Date
    Oct 2008
    Posts
    387
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by luddo9 View Post
    hm.. its stable now but my spell_disable still dosent work on the talents :/

    Entry:60503 Disable_mask 28414 comment Taste for blood,

    & it still procs :/
    For gms
    Player it shouldnt
    Dont use your gm account to test

    I preach this
    Do not use gm accounts for testing it does not provide accurate results
    Gms are not bound by same rules as players
    Last edited by lorac; 06-11-2010 at 02:43 AM.

  9. #1584
    drazy's Avatar Corporal
    Reputation
    1
    Join Date
    Feb 2010
    Posts
    21
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    More stupid questions!

    How are the Rate.Drop.Item functions supposed to work? Increasing from 1 to 2 is meant to double the loot dropped, or am I completely wrong?

    I tried various values (5-100) for epic items, but the results were always like this:


    Rare/uncommon items seem to drop more when adjusting their respective values, but epics are unaffected. Is there something about the raid bosses' loot tables that prevent increasing the number of drops or?

  10. #1585
    luddo9's Avatar Contributor CoreCoins Purchaser
    Reputation
    87
    Join Date
    Jun 2007
    Posts
    236
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by lorac View Post
    For gms
    Player it shouldnt
    Dont use your gm account to test

    I preach this
    Do not use gm accounts for testing it does not provide accurate results
    Gms are not bound by same rules as players
    wooops silly me :P Oh well Wiped out all TBC & Wotlk Talents out of talent.DBC so works fine now :P

    But found a few missing aplly aura:dummy bugs with tier 3. Spell:28789 for exemple

  11. #1586
    lorac's Avatar Active Member
    Reputation
    69
    Join Date
    Oct 2008
    Posts
    387
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Raid loot is controled by both config and loot tables %

    Rate should be 1 through --
    1 being retail
    10 being 10 x retail
    and so forth
    100x would more than likely throw calculations out big time
    If you look in rates you will see for all types
    you will need to go down the line and set your rates

    But If I have my way I wouldnt waste my time on this as the Configs are about to change drasticly
    As are the names of the files


    The new core is being heavly developed as we speak

    So my replys will be limited



    Right now I am Wiping out pryds svn and the Dev Svn
    I will be pushing Basic Structure
    No edits no scripts
    Once I have the core set and running i will push ALL fixes at one time
    This will prevent Leachers from seeing all changes and stealing the fixes

    I can not prevent them from taking the whole core
    But I can prevent them from stealing fixes and saying its theirs

    And with the new structure coming
    To apply the changes to their rickety old outdated core would be impossible

  12. #1587
    Sheogorath's Avatar Member
    Reputation
    1
    Join Date
    May 2007
    Posts
    4
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Finally fixed the Melee Weapon bug. It was on my clients part. Thanks for the help. Greatest repack ever.

  13. #1588
    luddo9's Avatar Contributor CoreCoins Purchaser
    Reputation
    87
    Join Date
    Jun 2007
    Posts
    236
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by lorac View Post
    Raid loot is controled by both config and loot tables %

    Rate should be 1 through --
    1 being retail
    10 being 10 x retail
    and so forth
    100x would more than likely throw calculations out big time
    If you look in rates you will see for all types
    you will need to go down the line and set your rates

    But If I have my way I wouldnt waste my time on this as the Configs are about to change drasticly
    As are the names of the files


    The new core is being heavly developed as we speak

    So my replys will be limited



    Right now I am Wiping out pryds svn and the Dev Svn
    I will be pushing Basic Structure
    No edits no scripts
    Once I have the core set and running i will push ALL fixes at one time
    This will prevent Leachers from seeing all changes and stealing the fixes

    I can not prevent them from taking the whole core
    But I can prevent them from stealing fixes and saying its theirs

    And with the new structure coming
    To apply the changes to their rickety old outdated core would be impossible
    Glad to hear things going forward!

  14. #1589
    Grif's Avatar Banned
    Reputation
    191
    Join Date
    Sep 2007
    Posts
    584
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Really nice repack, about the best i had so far. (Yes i'm going through allot of them :< )
    1 Bug that's not too important but i didn't have on some random repack is Invincible mount going 60% on land 100% on water and not being able to fly ;p
    Quests do seam to work allot better than on other repacks i tried so GJ there, also i can't acces further than Lady Deathwisper in ICC, because elevator isn't working.
    Those NPCs in Dalaran Horde/Alliance witch teleport opposing faction out of the area, keep spamming that spell ( and only way to get away form the is to teleport as a GM)
    Also the random Alliance/Horde NPCs in Dalaran are actually attacking opposing faction.
    Thats all i found faulty witch is not much, Great Job.


    Edit: scratch the bugs, im shit and i was playing V2 (rofl) thats what you get from New User :<<
    Last edited by Grif; 06-11-2010 at 09:53 AM.

  15. #1590
    luddo9's Avatar Contributor CoreCoins Purchaser
    Reputation
    87
    Join Date
    Jun 2007
    Posts
    236
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How many kills is it per ranks etc in this repack btw? noticed a few people on my serv have ranked up :P

Similar Threads

  1. [Trinity Core] Crashing
    By Synyster in forum WoW EMU Questions & Requests
    Replies: 8
    Last Post: 08-02-2009, 04:42 PM
  2. Illidan fight bugged in Trinity Core
    By sirjason in forum WoW EMU Questions & Requests
    Replies: 4
    Last Post: 07-14-2009, 11:07 AM
  3. Trinity Core Vendors [3.1.3]
    By ArcticdeathSR in forum WoW EMU Questions & Requests
    Replies: 4
    Last Post: 07-07-2009, 04:18 PM
  4. Malls/Vendors for Trinity Core
    By MEC in forum WoW EMU Questions & Requests
    Replies: 1
    Last Post: 07-05-2009, 01:28 PM
  5. Trinity Core Help
    By Illegalpie in forum WoW EMU Questions & Requests
    Replies: 4
    Last Post: 06-26-2009, 09:01 AM
All times are GMT -5. The time now is 12:22 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search