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  1. #886
    Aldebaraan's Avatar Contributor
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    Originally Posted by Archas View Post
    Sorry up front for the insanely long post. I felt it was best to document this as thoroughly as possible.

    I've been having increasingly severe issues recently, where aspects of my character are reverted or outright forgotten. These problems roughly started happening when I used GM commands to give my character access to every vanilla profession (Herbalism/Skinning/First Aid/Cooking/Fishing were all learned legit), and used the repack's subclass NPC to purchase proficiencies in every equipment (I play a Druid, also this didn't end up working). From then on, more and more severe issues have cropped up more and more frequently.

    As far as I can tell, these are all the issues I've encountered:

    - Quests I've completed reappear in my quest log after relogging, with varying degrees of completion. The quests affected seem to change, and I can't find a pattern for what's affected other than "more recently completed quests might be affected". If one of the quests only requires turning in to "complete" it again, this will give the typical rewards again, but won't preclude it from once again reappearing in my log later.
    - Achievement progress reverts without warning; most notably, the Explore Stranglethorn Vale achievement removed the Mistvale Valley discovery criterion after I'm positive I'd earned it, and it refused to readd it when returning to the location. The achievement is functionally complete, but cannot actually be earned since the one location it reverted can't be discovered again.
    - Skill progress toward professions and weapons gets reverted when relogging.
    - Armor pieces I'd recently equipped will sometimes be reverted to what used to be in those slots when logging back in; so far, this has happened with shoulder armor (replaced with my previous armor) and a trinket (the Arena Master trinket, which despawned and left nothing behind since it was my first trinket). Items will do this too, replacing themselves in bag slots they were last in before they left my inventory initially (or, if they were moved to another slot, back to the previous slot).
    - Worst of all, leveling up to level 39 when turning in quests in Booty Bay caused nothing to happen, and my level just rolled over to the start of level 38.

    It's clear to me that there's some kind of database corruption or rollback messing up my character, and it seems nearly exclusively tied to the act of logging out and back in. Unfortunately, not only do I have no clue at all about programming, I'm also extremely new to WoW private server stuff (honestly, I haven't played the game at all since 2008, and I only got an itch to try again because of your repack!), so if there are relevant logs to pull, I don't know where I'd find them or what they'd even be without help. I'm having a lot of fun reliving decades past, though, so I'll do anything I can to help with diagnosing the issue.

    I did see that these error messages in the worldserver window display whenever I log in; I think they're a product of the NPC subclass guy and maybe why it didn't end up working?
    This seems to be a issue with the subclass NPC module. It seems it requires editing of the core code for it to work.

    Azerothcore WoTLK Repack (Playerbots + Individual Progression + 32 other modules)
  2. Thanks Archas (1 members gave Thanks to Aldebaraan for this useful post)
  3. #887
    Archas's Avatar Member
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    I see. Is there anything I can do to salvage my character? Or am I boned and have to start over? I recognize you're likely not an authority on the matter, but if there's any advice you have to offer, it'd be appreciated.

  4. #888
    Aldebaraan's Avatar Contributor
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    Originally Posted by Archas View Post
    I see. Is there anything I can do to salvage my character? Or am I boned and have to start over? I recognize you're likely not an authority on the matter, but if there's any advice you have to offer, it'd be appreciated.
    You have to disable the module in the config and use gm commands to remove the added skills. Search for azerothcore gm commands.

  5. Thanks Archas (1 members gave Thanks to Aldebaraan for this useful post)
  6. #889
    Archas's Avatar Member
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    This module has no option in its config to disable it. The entirety of the config:

    # Announce the module when the player logs in?
    # default = 1
    SubClassNPC.Announce = 1

    # Enable random emotes for the NPC?
    #default = 1
    SubClassNPC.EnableAI= 1
    The skills, I can do. But it doesn't look like I can just use configs to disable the module itself.

    EDIT: The skills can't be removed. Every one gives an error saying either "You already forgot that spell." or "Spell ID <#> does not exist." Manually adding an enable toggle in the config didn't do anything either, though I suppose I shouldn't have expected it to.
    Last edited by Archas; 06-06-2025 at 10:11 AM.

  7. #890
    Aldebaraan's Avatar Contributor
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    Originally Posted by Archas View Post
    This module has no option in its config to disable it. The entirety of the config:



    The skills, I can do. But it doesn't look like I can just use configs to disable the module itself.

    EDIT: The skills can't be removed. Every one gives an error saying either "You already forgot that spell." or "Spell ID <#> does not exist." Manually adding an enable toggle in the config didn't do anything either, though I suppose I shouldn't have expected it to.
    Did you use the .unlearn command? You can try the .player unlearn #playername #spell [all] command. If neither of these work, you will need to manually remove them through the character_skills and character_spells tables in the database.

    Or you can play another character until the next update in two weeks. I will try to add the code the module requires. Maybe it fixes the issue.
    Last edited by Aldebaraan; 06-07-2025 at 02:04 AM.

  8. #891
    icore2's Avatar Member
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    @Aldebaraan

    Can you implement the next update :
    GitHub - azerothcore/mod-account-mounts
    Account mount module it's same like the account achievements

  9. #892
    ShuukuraMimosa's Avatar Member
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    Hi, I apologize if this issue has already been explained somewhere, but I recently changed my internet provider and can no longer host a server in IPv4 because of CGNAT. I tried asking for deactivation, but they don't want to. I would like to know if someone has managed to host with IPv6 and how. I tried changing the authentication addresses (IP, LOCALIP, SUBNETMASK) values in Heidi as I used to with IPv4, but the auth server crashes immediately.

  10. #893
    Archas's Avatar Member
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    Thank you for all the help you've provided. Unfortunately, no commands I used worked, and I simply can't puzzle my way through editing the database, to the point where it'd simply be faster and less frustrating to make a new character instead of salvaging the old one. I appreciate your help, but I won't take any more of your time.

  11. #894
    Aldebaraan's Avatar Contributor
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    Originally Posted by icore2 View Post
    @Aldebaraan

    Can you implement the next update :
    GitHub - azerothcore/mod-account-mounts
    Account mount module it's same like the account achievements
    Ok i do it.

  12. #895
    Aldebaraan's Avatar Contributor
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    Originally Posted by ShuukuraMimosa View Post
    Hi, I apologize if this issue has already been explained somewhere, but I recently changed my internet provider and can no longer host a server in IPv4 because of CGNAT. I tried asking for deactivation, but they don't want to. I would like to know if someone has managed to host with IPv6 and how. I tried changing the authentication addresses (IP, LOCALIP, SUBNETMASK) values in Heidi as I used to with IPv4, but the auth server crashes immediately.
    Hi. You have better luck asking in the azerothcore official discord. I only play with bots on localhost and have no experience in hosting a server.

  13. #896
    Aldebaraan's Avatar Contributor
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    Originally Posted by Archas View Post
    Thank you for all the help you've provided. Unfortunately, no commands I used worked, and I simply can't puzzle my way through editing the database, to the point where it'd simply be faster and less frustrating to make a new character instead of salvaging the old one. I appreciate your help, but I won't take any more of your time.
    You don't need to delete that character. I'll add the code required in the next update and maybe you will be able to play with it again.

  14. #897
    Shaggywara88's Avatar Member
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    Hey,
    thank you for your repack!
    One question, I tested a Warrior and tried Battle Shout, but the Buff didn´t show up and my attack power isn´t increased as well.
    Is this skill buggy ?

    EDIT: Some more information, I was in a group with a paladin, his blessing of might overwrites my battle shout.. I´m playing the individual progession repack and I´m just at the beginning (lvl 4)..
    maybe the module has any kind of influence ? Normally they are two different buffs and one wouldn´t overwrite the other one iirc ?
    Last edited by Shaggywara88; 06-09-2025 at 03:08 AM.

  15. #898
    smilingbob's Avatar Active Member
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    Originally Posted by ShuukuraMimosa View Post
    Hi, I apologize if this issue has already been explained somewhere, but I recently changed my internet provider and can no longer host a server in IPv4 because of CGNAT. I tried asking for deactivation, but they don't want to. I would like to know if someone has managed to host with IPv6 and how. I tried changing the authentication addresses (IP, LOCALIP, SUBNETMASK) values in Heidi as I used to with IPv4, but the auth server crashes immediately.
    I'd seriously consider going back to your old internet provider if that's how they treat their customers. No idea about IPv6, and no clue how many people you are trying to host, but Tailscale is a good solution if you have just a few users. It's also much safer than opening ports and making network vulnerable. We use it for a family member who lives in a different city and some friends who play outside the LAN. You get 100 device slots for free, so works great if it's just family and some friends. https://www.youtube.com/watch?v=Sb6eVdF-neA/

    Tailscale: Tailscale . Best VPN Service for Secure Networks

  16. #899
    Naec06's Avatar Member
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    Originally Posted by Aldebaraan View Post
    Installation steps:
    1. Download either the full repack WITHOUT individual progression + update (if any) OR the full repack WITH individual progression + update (if any)
    2. Download the data files (if you're using any repack made 2023 and up you probably already have those files inside your data folder)
    3. Download a 3.3.5a client (I recommend either this HD client (is what i use) or Chromiecraft client)
    4. Unzip the repack somewhere
    5. Unzip the update into the repack folder, replace everything
    6. Unzip data files into the repack folder
    7. Inside that folder, run "Start Server.bat" file
    8. Wait 30-60s until the worldserver finishes
    9. CTRL + C on the worldserver window to close it (you only need to do this the first time)
    10. Re-run the world server
    11. Wait 30-60s until the worldserver finishes
    12. Create a account and set the privileges (see FAQ entry below on how to do this)
    13. Inside your client folder, search for config.wtf and realmlist.wtf and edit them using something like notepad++
    14. (config.wtf) in SET realmList line, set it to: SET realmList "127.0.0.1"
    15. (realmlist.wtf) replace whole file with "set realmlist 127.0.0.1" without quotes.
    16. Run your WoW client and login into your account
    so I have a basic question about this installation procedure. I apologize if this was already asked and answered, but I've previously only used Single Player Classics by Celguar to run a private sever, and this would be my first time using anything else. Celguar's SPP is based on cmangos and I've heard that Azerothcore is more stable which is why I'm trying this now.

    about terminology, I'm confused at steps 4-6 because I'm used to the word "repack" referring just to my WoW game folder. for instance I have a fresh repack of WotLK 3.3.5a as my game.
    I would call my game folder the 'repack.' I would call my folder with the cmangos files the 'server.' my repack and my server were separate of course. WotLK is my repack. cmangos is my server. but in this case, I feel like the "repack" might be referring to the download links at the bottom of the post. what I would normally refer to as my 'server,' I think he's calling the repack now?

    I assume I'm still supposed to keep the game and server separated. ok?
    what I've done so far is extract the download link (with individual progression) from the bottom of the post into a new folder I'm calling Azeroth. I extracted to that same Azeroth folder the files from the Update (with individual progression). and at this point I'm unsure of our terminology. am I extracting the AC Data into the 'data' folder of my WotLK 3.3.5a GAME?? or am I extracting the AC Data into the Azeroth SERVER folder?

    I notice there is no 'data' folder inside of the main Azeroth server folder but there is of course a 'data' folder inside of the main WotLK game folder. so where exactly does AC Data go?
    again I apologize for asking what feels like such a painfully simple question but I'm a relative noob to private servers and would just love to make sure I'm doing it right instead of messing anything up from the very beginning. thanks in advance to whoever can assist and I really appreciate the tip!
    Last edited by Naec06; 06-09-2025 at 04:23 PM.

  17. #900
    Aldebaraan's Avatar Contributor
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    Originally Posted by Naec06 View Post
    so I have a basic question about this installation procedure. I apologize if this was already asked and answered, but I've previously only used Single Player Classics by Celguar to run a private sever, and this would be my first time using anything else. Celguar's SPP is based on cmangos and I've heard that Azerothcore is more stable which is why I'm trying this now.

    about terminology, I'm confused at steps 4-6 because I'm used to the word "repack" referring just to my WoW game folder. for instance I have a fresh repack of WotLK 3.3.5a as my game.
    I would call my game folder the 'repack.' I would call my folder with the cmangos files the 'server.' my repack and my server were separate of course. WotLK is my repack. cmangos is my server. but in this case, I feel like the "repack" might be referring to the download links at the bottom of the post. what I would normally refer to as my 'server,' I think he's calling the repack now?

    I assume I'm still supposed to keep the game and server separated. ok?
    what I've done so far is extract the download link (with individual progression) from the bottom of the post into a new folder I'm calling Azeroth. I extracted to that same Azeroth folder the files from the Update (with individual progression). and at this point I'm unsure of our terminology. am I extracting the AC Data into the 'data' folder of my WotLK 3.3.5a GAME?? or am I extracting the AC Data into the Azeroth SERVER folder?

    I notice there is no 'data' folder inside of the main Azeroth server folder but there is of course a 'data' folder inside of the main WotLK game folder. so where exactly does AC Data go?
    again I apologize for asking what feels like such a painfully simple question but I'm a relative noob to private servers and would just love to make sure I'm doing it right instead of messing anything up from the very beginning. thanks in advance to whoever can assist and I really appreciate the tip!
    Repack = pre compiled, configured, ready to use server
    WoW game folder = Client
    The data folder goes inside the repack/server folder, where the executables are.

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