That is epic! I love the arrowsAre you just calling your own LUA scripts?
That is epic! I love the arrowsAre you just calling your own LUA scripts?
Each arrow is just a couple of trianglefans drawn with D3D.... there's no Lua to the drawing code at all.
Well, apart from figuring out the current positioning of WorldFrame and the parameters of UIParent. Just so it all still functions with a modified Viewport.
If I could be arsed I'd clean them up a bit, but the framerate doesn't suffer too much even if I'm drawing several hundred of them.
awesome work, epic animation !
here is and old video found in my archive of GPBot finishing pool addon :
I've started my vanilla wow bot down the path of communicating with different instances of itself to do dungeons. Here is a shot of the UI in its current form:
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Cool, how well does it work?
I've always thought it would be interesting to automate entire dungeons and raid encounters, to see just how well it could be done.. if someone could program 10 or even 25 bots to execute a strategy while taking into consideration all of the randomness involved and play equal to or better than human counterparts. That would be quite a scripting challenge.
It's not completed yet, so it does not work at all. I've only just started designing the client<->server protocol. Ultimately the I predict the high-level decision making will be done by a server I call the group manager. The low-level implementation of those decisions will be handled by the clients. I also intend to offload some computationally intensive work to each of the clients. An example of this would be analyzing the surrounding terrain for various characteristics (which cells are out of LOS of a particular mob, which are in range of a healer, etc.).
map teleport :P
will probably implement into evo for free, no bull****
however it's only within regions on your current map.
Yeh I'm not sure why this happens yet, it seems to only happen when I port out of a place that will instantly disconnect you when you log off, like a major city. it does not seem to happen outside of that radius though.
with this method, if you teleport in to a zone like that it always disconnects me. No idea why yet =/
---------- Post added at 10:45 PM ---------- Previous post was at 10:40 PM ----------
no. It depends on where you port from. the only way to fix that chat issue is to relog. like I already said though, if you do this from somewhere to a major city and don't get disconnected instantly. You will be in your original spot once you relog. In this case, I would re-enter the world onto gm island.
In short its pretty shitty, and wont really facilitate bot use. Its just an expirament.
How does this method actually work? Are you calling SendMove functions with fake timestamp parameters? I dont get how you could switch ur location clientside without disconnecting on next movement packet.. Security gap?
My guess is he is just blocking any new outgoing packets. In short: client-side. Any proof it is not?