Not instant (yet) - but fast enough to f.uck up my computer
Recorded on EU-Aegwynn
Enjoy the slideshow!
Videos edited and rendered with camtasia for world domination.
Not instant (yet) - but fast enough to f.uck up my computer
Recorded on EU-Aegwynn
Enjoy the slideshow!
Videos edited and rendered with camtasia for world domination.
Last edited by culino; 07-22-2011 at 11:53 PM.
[QUOTE=culino;2106308]Not instant (yet) - but fast enough to f.uck up my computer
Recorded on EU-Aegwynn
I was like, oh okay another one. then i saw that Culino posted it, my heart sped up, and i almost cried from the excitement. Ily Culino. <3
Last edited by QtDemon; 07-23-2011 at 05:41 AM.
Right.(filler)
Move npc's client side...
I am looking at u next UnknOwned
http://www.youtube.com/user/malu05a#p/u/44/AvTenJuOfg0
hehe, you cant interact with the npc's though after they break a certain radius ;p
here is something i am working on for evermorphthere are some bugs though, and certain maps will simply disconnect you.. i am unsure as to why :confused:
Last edited by sitnspinlock; 07-29-2011 at 01:07 PM.
I have both of those bypassed, im also trying to load the world without rendering any objects. Maps that like to disconnect me are the development ones and a few of the newer ones. otherwise all maps load fine.
for the longest time i thought it was an actual access violation but I wasnt accounting for the fact that im generally running under debugger and for whatever reason when you receive a disconnect battle.net likes to throw a int1 single_step trap and if its not picked up by their SEH in time (gettickcount?) it will crash you with an access violation.
but with both of those accounted for ( i have disabled water checking) i dont know what causes it.
think you could point me in the right direction as far as the .wmo extension is concerned?Im working on a system to move them and update their locations with botched ctm, but it seems to have the same issue once they break a certain distance.
i found how this is done with dynamic objects (players, campfires, duel flags, etc) but not same with world map object![]()
Look at the CMapObjDef functions (find the same functions from the osx debug build).
0x00775170 ; CMap::GetMapObjDefFacets(TSExplicitList<CMapBaseObjLink, 12> &, CAaBox const&, CAaBox const&, World::FacetData &, unsigned int)
Is a function used to get facets from wmo's, for collision detection. IIRC it enumerates over the wmo's in that CMap/SubAdt. A CMap/SubAdt is 1 tile of an ADT split 16x16. I reversed most of the WoWModel stuff not too long, if you want more info feel free to contact me on MSN, [email protected]