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  1. #1066
    culino's Avatar Banned
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    Not instant (yet) - but fast enough to f.uck up my computer
    Recorded on EU-Aegwynn

    Enjoy the slideshow!



    Videos edited and rendered with camtasia for world domination.
    Last edited by culino; 07-22-2011 at 11:53 PM.

    Screenshot Thread
  2. #1067
    Neer's Avatar Trend Rider Authenticator enabled
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    Originally Posted by culino View Post
    Not instant (yet) - but fast enough to f.uck up my computer
    Recorded on EU-Aegwynn

    Enjoy the slideshow!



    Videos edited and rendered with camtasia for world domination.
    Looks interesting "Slowest" I lold

  3. #1068
    UnknOwned's Avatar Legendary
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    Originally Posted by culino View Post
    Not instant (yet) - but fast enough to f.uck up my computer
    Recorded on EU-Aegwynn

    Enjoy the slideshow!



    Videos edited and rendered with camtasia for world domination.
    Gj, thought i think your other one is more interesting. And the whole question of why you died. =)
    Last edited by UnknOwned; 07-23-2011 at 08:24 AM.

  4. #1069
    QtDemon's Avatar Contributor
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    [QUOTE=culino;2106308]Not instant (yet) - but fast enough to f.uck up my computer
    Recorded on EU-Aegwynn

    I was like, oh okay another one. then i saw that Culino posted it, my heart sped up, and i almost cried from the excitement. Ily Culino. <3
    Last edited by QtDemon; 07-23-2011 at 05:41 AM.

  5. #1070
    DrakeFish's Avatar Lazy Leecher

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    [QUOTE=Demongorgon;2106409]
    Originally Posted by culino View Post
    Not instant (yet) - but fast enough to f.uck up my computer
    Recorded on EU-Aegwynn

    I was like, oh okay another one. then i saw that Culino posted it, my heart sped up, and i almost cried from the excitement. Ily Culino. <3
    It doesn't mean he will release it for free... I hope it doesn't mean that

  6. #1071
    culino's Avatar Banned
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    Right. (filler)

  7. #1072
    DarkLinux's Avatar Former Staff
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    Move npc's client side...

    I am looking at u next UnknOwned

    http://www.youtube.com/user/malu05a#p/u/44/AvTenJuOfg0

  8. #1073
    UnknOwned's Avatar Legendary
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    Originally Posted by DarkLinux View Post


    Move npc's client side...

    I am looking at u next UnknOwned

    &#x202a;malu05a&#39;s Channel&#x202c;&rlm; - YouTube
    Lovely! Its nice to be god (clientside) for once ^^
    You just need to add the render XYZ in there aswell to avoid them popping in/out of the picture.

  9. #1074
    sitnspinlock's Avatar Elite User CoreCoins Purchaser
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    hehe, you cant interact with the npc's though after they break a certain radius ;p

    here is something i am working on for evermorph there are some bugs though, and certain maps will simply disconnect you.. i am unsure as to why :confused:

    Last edited by sitnspinlock; 07-29-2011 at 01:07 PM.

  10. #1075
    schlumpf's Avatar Retired Noggit Developer

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    Originally Posted by DarkLinux View Post
    Move npc's client side...
    Aw, that reminds me of a few years ago. 2008 that was. Good old times. Actually enjoyed playing back then as well.
    Screenshot Thread-wowscrnshot_040108_002933-jpgScreenshot Thread-wowscrnshot_040108_002411-jpgScreenshot Thread-wowscrnshot_033108_213145-jpgScreenshot Thread-wowscrnshot_033108_232515-jpg
    They followed the mouse in real time for better positioning.

  11. #1076
    DrakeFish's Avatar Lazy Leecher

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    Originally Posted by everdox View Post
    hehe, you cant interact with the npc's though after they break a certain radius ;p

    here is something i am working on for evermorph there are some bugs though, and certain maps will simply disconnect you.. i am unsure as to why :confused:

    If you're switching map (I'm unsure what you're doing there, it looks a bit weird), don't forget that entering water at a place where you're not supposed to server-side will disconnect you.

  12. #1077
    UnknOwned's Avatar Legendary
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    Originally Posted by DrakeFish View Post
    If you're switching map (I'm unsure what you're doing there, it looks a bit weird), don't forget that entering water at a place where you're not supposed to server-side will disconnect you.
    Correct, water and (some)area triggers will cause a DC if not in sync.
    They are both easy to get around.

  13. #1078
    sitnspinlock's Avatar Elite User CoreCoins Purchaser
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    I have both of those bypassed, im also trying to load the world without rendering any objects. Maps that like to disconnect me are the development ones and a few of the newer ones. otherwise all maps load fine.

    for the longest time i thought it was an actual access violation but I wasnt accounting for the fact that im generally running under debugger and for whatever reason when you receive a disconnect battle.net likes to throw a int1 single_step trap and if its not picked up by their SEH in time (gettickcount?) it will crash you with an access violation.

    but with both of those accounted for ( i have disabled water checking) i dont know what causes it.

  14. #1079
    sitnspinlock's Avatar Elite User CoreCoins Purchaser
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    Originally Posted by UnknOwned View Post
    Lovely! Its nice to be god (clientside) for once ^^
    You just need to add the render XYZ in there aswell to avoid them popping in/out of the picture.
    think you could point me in the right direction as far as the .wmo extension is concerned? Im working on a system to move them and update their locations with botched ctm, but it seems to have the same issue once they break a certain distance.

    i found how this is done with dynamic objects (players, campfires, duel flags, etc) but not same with world map object

  15. #1080
    jjaa's Avatar Contributor
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    Originally Posted by everdox View Post
    think you could point me in the right direction as far as the .wmo extension is concerned? Im working on a system to move them and update their locations with botched ctm, but it seems to have the same issue once they break a certain distance.

    i found how this is done with dynamic objects (players, campfires, duel flags, etc) but not same with world map object
    Look at the CMapObjDef functions (find the same functions from the osx debug build).
    0x00775170 ; CMap::GetMapObjDefFacets(TSExplicitList<CMapBaseObjLink, 12> &, CAaBox const&, CAaBox const&, World::FacetData &, unsigned int)

    Is a function used to get facets from
    wmo's, for collision detection. IIRC it enumerates over the wmo's in that CMap/SubAdt. A CMap/SubAdt is 1 tile of an ADT split 16x16. I reversed most of the WoWModel stuff not too long, if you want more info feel free to contact me on MSN, [email protected]

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