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  1. #316
    Sel3n's Avatar Member
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    Woah! Just woah!

    Screenshot Thread
  2. #317
    zzgw's Avatar Member
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    A lot more work behind it than can be seen, since I didn't bother with useless eye candy (I included a silly thrown together radar for some pretty pictures though..). Currently a flying harvesting bot done in ingame Lua, all basing on a medium sized framework that provides additional Lua functions for object interaction and recognition.
    Does the usual stuff like combat, resurrection, avoiding elites, timeouts. It follows a set of waypoints by directly moving from one to one, but it records where it gets stuck and attempts to find a path through the records if it gets stuck.
    Only handling evading mobs and mailing stuff to clean up the inventory remain, pretty much. Here's a horrible quality video since a screenshot doesn't show much.


    Thanks a lot to the non-mouthbreathing dudes in this subforum for your work on the topic of WoW REing :-)
    Last edited by zzgw; 08-18-2009 at 05:46 PM.

  3. #318
    kynox's Avatar Member
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    Originally Posted by zzgw View Post
    A lot more work behind it than can be seen, since I didn't bother with useless eye candy (I included a silly thrown together radar for some pretty pictures though..). Currently a flying harvesting bot done in ingame Lua, all basing on a medium sized framework that provides additional Lua functions for object interaction and recognition.
    Does the usual stuff like combat, resurrection, avoiding elites, timeouts. It follows a set of waypoints by directly moving from one to one, but it records where it gets stuck and attempts to find a path through the records if it gets stuck.
    Only handling evading mobs and mailing stuff to clean up the inventory remain, pretty much. Here's a horrible quality video since a screenshot doesn't show much.


    Thanks a lot to the non-mouthbreathing dudes in this subforum for your work on the topic of WoW REing :-)
    Nice work. Although, i never was a fan of the simple "drop when you're above the node" technique. Sholozar(sp?) is pretty flat and would be quite easy to descend on an angle using some traceline logic to prevent flying into a tree.

    Extra kudos for using lua, gj!

  4. #319
    MaiN's Avatar Elite User
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    Originally Posted by zzgw View Post
    A lot more work behind it than can be seen, since I didn't bother with useless eye candy (I included a silly thrown together radar for some pretty pictures though..). Currently a flying harvesting bot done in ingame Lua, all basing on a medium sized framework that provides additional Lua functions for object interaction and recognition.
    Does the usual stuff like combat, resurrection, avoiding elites, timeouts. It follows a set of waypoints by directly moving from one to one, but it records where it gets stuck and attempts to find a path through the records if it gets stuck.
    Only handling evading mobs and mailing stuff to clean up the inventory remain, pretty much. Here's a horrible quality video since a screenshot doesn't show much.


    Thanks a lot to the non-mouthbreathing dudes in this subforum for your work on the topic of WoW REing :-)
    Very nice.
    I guess you're using some registered command to get X Y and Z?
    Atleast for Z.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  5. #320
    ramey's Avatar Member
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    Originally Posted by MaiN View Post
    Very nice.
    I guess you're using some registered command to get X Y and Z?
    Atleast for Z.
    How clueless can you be? :|

    Good job using lua, looks nice

  6. #321
    zzgw's Avatar Member
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    Originally Posted by kynox View Post
    Nice work. Although, i never was a fan of the simple "drop when you're above the node" technique. Sholozar(sp?) is pretty flat and would be quite easy to descend on an angle using some traceline logic to prevent flying into a tree.

    Extra kudos for using lua, gj!
    Hm, yeah, guess traceline can be used to see if the path is free, at which point it can just fly straight there. If it isn't it can still just drop down. Gotta check that out, thanks!

  7. #322
    MaiN's Avatar Elite User
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    Originally Posted by ramey View Post
    How clueless can you be? :|

    Good job using lua, looks nice
    What are you talking about?
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  8. #323
    ramey's Avatar Member
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    Originally Posted by MaiN View Post
    What are you talking about?
    Very nice.
    I guess you're using some registered command to get X Y and Z?
    A registered command to get X,Y,Z? As in, what? :|


    What he is doing is he is registering a function from C/C++ side using Lua_Register. He probably is doing everything in C/C++ and having registered lua functions to just edit the settings, and for the radar probably returning units in a table or something like that.

    But really, a registered command to get X, Y, Z? :|
    Originally Posted by MaiN View Post
    What are you talking about?

  9. #324
    MaiN's Avatar Elite User
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    Originally Posted by ramey View Post
    A registered command to get X,Y,Z? As in, what? :|


    What he is doing is he is registering a function from C/C++ side using Lua_Register. He probably is doing everything in C/C++ and having registered lua functions to just edit the settings, and for the radar probably returning units in a table or something like that.

    But really, a registered command to get X, Y, Z? :|
    Yeah, ok, by command I meant function. My bad.
    But just so you know, you can pretty easily write a traveling bot using the coordinates you can get using GetPlayerMapPosition (I know, I've done it).
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  10. #325
    ramey's Avatar Member
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    Originally Posted by MaiN View Post
    Yeah, ok, by command I meant function. My bad.
    But just so you know, you can pretty easily write a traveling bot using the coordinates you can get using GetPlayerMapPosition (I know, I've done it).
    Thanks, pretty interesting..

  11. #326
    zzgw's Avatar Member
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    It was done as a normal addon before movement functions were protected ages ago in vanilla WoW. Didn't take long for them to shut it down.

  12. #327
    homer91's Avatar Active Member CoreCoins Purchaser
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    I have to learn programming, these stuff are amazing!

  13. #328
    UnknOwned's Avatar Legendary
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    A new version of my autoIT Ingame Terrain Manager.
    It gathers ADT data from the memory and print it out in using a directX render. That red dot is my toon.

    Todo:

    *color terrain based upon scaling.
    *NPC and object indexing and display.
    *M2 and WMO bounding boxes.






  14. #329
    Cypher's Avatar Kynox's Sister's Pimp
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    You're using DirectX from AutoIt??

    Jesus ****ing christ dude. I know everyone always says this (myself especially), but for the love of all that is sane in this universe, learn a new language! Seriously! It might take a while to get used to, but it will save you soooo much time in the long run. :s

    Gogogo C#.

  15. #330
    suicidity's Avatar Contributor
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    I wouldn't even call it learning a new language; I'd call it getting used to new syntax.


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