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  1. #301
    MaiN's Avatar Elite User
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    reading ze files again, now ADT! rawr

    EDIT: And now rendering Thunder Bluff (yes, the water needs to be fixed a bit.. gonna do it soon =P)



    Rendering Bloodhoof Village (It's better at water when there's alot of it ^^)

    Last edited by MaiN; 08-10-2009 at 09:36 AM. Reason: Resized pic :P
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

    Screenshot Thread
  2. #302
    Cromon's Avatar Legendary


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    My very first program with memory edit/read . It collects the position of the player twice a second and displays a red dot there (starting at 0/0). Just played a bit to get my name "walked"

  3. #303
    suicidity's Avatar Contributor
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    Redoing my Orange box SDK


    Last edited by suicidity; 08-12-2009 at 04:13 PM.


  4. #304
    kynox's Avatar Member
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    Visually identify where your bot should be running to, subclassing special ones with colors if you're that way inclined



    I could also change the z-buffer on them so they show up through other objects, which might help in locating bad waypoints.
    Last edited by kynox; 08-13-2009 at 08:06 PM.

  5. #305
    Cypher's Avatar Kynox's Sister's Pimp
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    Rofl. Win.

    Lol @ you choosing pink.

  6. #306
    rootKilla's Avatar Member
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    how did you made that oO

  7. #307
    Robske's Avatar Contributor
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    Originally Posted by rootKilla View Post
    how did you made that oO
    1. Open up favorite IDE
    2. Create a new project
    3. ????
    4. Take screenshot
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  8. #308
    kynox's Avatar Member
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    Originally Posted by Cypher View Post
    Rofl. Win.

    Lol @ you choosing pink.
    It's nice and visible on the green background.

  9. #309
    suicidity's Avatar Contributor
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    Originally Posted by kynox View Post
    It's nice and visible on the green background.
    It's as if they're opposite of each other :O.


  10. #310
    gissuf's Avatar Member
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    Originally Posted by rootKilla View Post
    how did you made that oO
    im not sure about that, but i think it works like that:

    spwan some invisible objects at the waypoints and set the targettet falg

    or maybe, the rings down a unit witch is displayd on the bottom of targettet mobs is a sperate gameobject and can be spawnd as is…

    maybe I'm completely wrong^^

  11. #311
    suicidity's Avatar Contributor
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    While that uses engine, I presume; I would rather use d3d and draw small 4x4 bounding boxes and possibly connecting lines to connected points.


  12. #312
    Apoc's Avatar Angry Penguin
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    Hint: kynox is actively reversing WoW's rendering engine.

    P.S; you owe me a video you slut.

  13. #313
    Sel3n's Avatar Member
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    When I test a new way for mod char scale.
    >.<

    (on retail of course...)
    Last edited by Sel3n; 08-14-2009 at 03:23 PM.

  14. #314
    Viano's Avatar Active Member
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    My first working application. Runs to closest target, kills using spells, loots and continues.

    Viano

  15. #315
    DrGonzo's Avatar Contributor
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    Todo:
    -Fix alpha blending
    -Load all textures for each model and terrain

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