Lol @ apoc screen, but this remember me the french tecktonik wave...
[ame="http://www.youtube.com/watch?v=RBkjn-bA6a0"]YouTube - Tecktonik - Now you're gone - Lovler.net[/ame]
Last edited by Sel3n; 09-05-2009 at 04:50 AM.
Mighty Pirate!
[YT]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9Qf1XOjVbnA&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9Qf1XOjVbnA&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YT]
this is my private gatherbot . it works nicecoded in c# thanks to rootKilla for some help
Kudos to kynox for the W2S code (and helping debug my stupidity)
Next up: Changing the facing of the boxes!
Edit; and a video:
[ame="http://www.youtube.com/watch?v=EzpIvlob6-Y"]YouTube - WoW ESP Full Bounding Box Test 1[/ame]
Last edited by Apoc; 09-09-2009 at 01:37 AM.
Now with rotation and relation coloring!
very cool apoc you amazing![]()
Using a static -+.7f to the width, and the actual bounding box height. (Well, in that SS the height is static, I've since fixed it... but apparently critters [rabbits/snakes especially] have a ~2.06f height for collision, which is odd) I'm still working on grabbing the collision box coords so I can just use them directly.
As for the Y offset, thanks for that. I'll add that now
Edit; which Y are we talking about? DirectX's (which goes up/down) or WoW's (which is depth)?
Edit; Nevermind both. The actual boxes are being drawn fine. The (what looks like it being too 'high' on the model) is just a weird perspective issue. It's actually being drawn at his position. (In fact, a little bit lower than where he is actually standing.)
Last edited by Apoc; 09-10-2009 at 03:14 PM.
hehe... i meant the "real" Y and not wow's Y.
Well what i mean is that even tho the boxes are being drawn in the correct position your camera might be off (if you use a target camera that is).. You can't just use your toon's XYZ as the target of your camera since that offcause means that it will look at it's feet. You have to add the Y offset to the toon's Y position for the camera's target.
And hehe, when you say "weird perspective issues" i usually think of a bad FOV, but i can't remember if wow uses a modified FOV by default. But its generally a good idea to take it into consideration since there is a few things that can modify your FOV ingame and make your DX render incorrect.
Last edited by UnknOwned; 09-10-2009 at 05:14 PM.
Thaat would be nice, then you could visualize paths that your tool is using.
Useful when debugging atleast and kewl!
Credit should go to kynox. I simply made it work properly in .NET (he even provided most of the code to do it).
The actual disco mode hack is just some randomized locations/colors.