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  1. #361
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by kynox View Post
    I guess some totally awesome guy gave you the code to do that, huh? Damn, what was his name again..?! :wave:

    Pretty sure his name was Krypton. Either that, or Arigity. Because they're both like, totally pro programmers and reversers.

    Screenshot Thread
  2. #362
    Sel3n's Avatar Member
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    Lol @ apoc screen, but this remember me the french tecktonik wave...


    [ame="http://www.youtube.com/watch?v=RBkjn-bA6a0"]YouTube - Tecktonik - Now you're gone - Lovler.net[/ame]
    Last edited by Sel3n; 09-05-2009 at 04:50 AM.

  3. #363
    UnknOwned's Avatar Legendary
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    Mighty Pirate!

    [YT]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9Qf1XOjVbnA&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9Qf1XOjVbnA&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YT]

  4. #364
    Apoc's Avatar Angry Penguin
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    Originally Posted by kynox View Post
    I guess some totally awesome guy gave you the code to do that, huh? Damn, what was his name again..?! :wave:
    ashleyww obviously.

    [/sarcasm]

    Srsly though, you're already in the credits for the vid.

  5. #365
    Sel3n's Avatar Member
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    Originally Posted by UnknOwned View Post
    Mighty Pirate!

    [YT]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/9Qf1XOjVbnA&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9Qf1XOjVbnA&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/YT]
    Very amazing!

  6. #366
    Unkn0wn0x's Avatar Member
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    this is my private gatherbot . it works nice coded in c# thanks to rootKilla for some help

  7. #367
    Apoc's Avatar Angry Penguin
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    Kudos to kynox for the W2S code (and helping debug my stupidity)

    Next up: Changing the facing of the boxes!

    Edit; and a video:

    [ame="http://www.youtube.com/watch?v=EzpIvlob6-Y"]YouTube - WoW ESP Full Bounding Box Test 1[/ame]
    Last edited by Apoc; 09-09-2009 at 01:37 AM.

  8. #368
    Apoc's Avatar Angry Penguin
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    Now with rotation and relation coloring!

  9. #369
    halloman's Avatar Banned
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    very cool apoc you amazing

  10. #370
    UnknOwned's Avatar Legendary
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    Originally Posted by Apoc View Post


    Now with rotation and relation coloring!
    Are you using the M2 bounding boxes? or just a estimate size?

    Another thing, you seem to be having the same problem as i did, looking in the distance your "boxes" does not match the in-game models.
    You have to add the camera Y offset to the camera target Y position.

  11. #371
    Apoc's Avatar Angry Penguin
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    Originally Posted by UnknOwned View Post
    Are you using the M2 bounding boxes? or just a estimate size?

    Another thing, you seem to be having the same problem as i did, looking in the distance your "boxes" does not match the in-game models.
    You have to add the camera Y offset to the camera target Y position.
    Using a static -+.7f to the width, and the actual bounding box height. (Well, in that SS the height is static, I've since fixed it... but apparently critters [rabbits/snakes especially] have a ~2.06f height for collision, which is odd) I'm still working on grabbing the collision box coords so I can just use them directly.

    As for the Y offset, thanks for that. I'll add that now

    Edit; which Y are we talking about? DirectX's (which goes up/down) or WoW's (which is depth)?

    Edit; Nevermind both. The actual boxes are being drawn fine. The (what looks like it being too 'high' on the model) is just a weird perspective issue. It's actually being drawn at his position. (In fact, a little bit lower than where he is actually standing.)
    Last edited by Apoc; 09-10-2009 at 03:14 PM.

  12. #372
    UnknOwned's Avatar Legendary
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    Originally Posted by Apoc View Post
    Using a static -+.7f to the width, and the actual bounding box height. (Well, in that SS the height is static, I've since fixed it... but apparently critters [rabbits/snakes especially] have a ~2.06f height for collision, which is odd) I'm still working on grabbing the collision box coords so I can just use them directly.

    As for the Y offset, thanks for that. I'll add that now

    Edit; which Y are we talking about? DirectX's (which goes up/down) or WoW's (which is depth)?

    Edit; Nevermind both. The actual boxes are being drawn fine. The (what looks like it being too 'high' on the model) is just a weird perspective issue. It's actually being drawn at his position. (In fact, a little bit lower than where he is actually standing.)

    hehe... i meant the "real" Y and not wow's Y.
    Well what i mean is that even tho the boxes are being drawn in the correct position your camera might be off
    (if you use a target camera that is).. You can't just use your toon's XYZ as the target of your camera since that offcause means that it will look at it's feet. You have to add the Y offset to the toon's Y position for the camera's target.

    And hehe, when you say "weird perspective issues" i usually think of a bad FOV, but i can't remember if wow uses a modified FOV by default. But its generally a good idea to take it into consideration since there is a few things that can modify your FOV ingame and make your DX render incorrect.
    Last edited by UnknOwned; 09-10-2009 at 05:14 PM.

  13. #373
    wraithZX's Avatar Active Member
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    Originally Posted by Apoc View Post
    Testing stationary disco mode. (Just a fun, useless hack )

    Hmmm. I should really figure that out... :P
    I'm guessing RE'd from the current CTM target? Looks like I've got something to play around with tonight

  14. #374
    Nesox's Avatar ★ Elder ★
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    Thaat would be nice, then you could visualize paths that your tool is using.
    Useful when debugging atleast and kewl!

  15. #375
    Apoc's Avatar Angry Penguin
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    Credit should go to kynox. I simply made it work properly in .NET (he even provided most of the code to do it).

    The actual disco mode hack is just some randomized locations/colors.

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