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  1. #1081
    lanman92's Avatar Active Member
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    Just a little something I've been working on the past few days.

    Code:
    class LeafTester1 : public BeTree::Leaf
    {
    private:
    public:
        LeafTester1() { };
    
    
        virtual void Run()
        {
            std::cout << "LeafTester1   " << 1 << "\n";
            yield(BeTree::RUNNING);
            std::cout << "LeafTester1   " << 2 << "\n";
            yield(BeTree::FAILURE);
        };
    };
    
    
    class LeafTester2 : public BeTree::Leaf
    {
    private:
    public:
        LeafTester2() { };
    
    
        virtual void Run()
        {
            std::cout << "LeafTester2   " << 1 << "\n";
            yield(BeTree::RUNNING);
            std::cout << "LeafTester2   " << 2 << "\n";
            yield(BeTree::SUCCESS);
        };
    };
    Code:
    int main(int argc, char* argv[])
    {
        try
        {
            using namespace BeTree;
            std::auto_ptr<Parallel> par(new Parallel(2));
            LeafTester1* lt1 = new LeafTester1();
            LeafTester2* lt2 = new LeafTester2();
    
    
            par->AddChild(lt1);
            par->AddChild(lt2);
    
    
            while(true)
            {
                std::cout << "Pulsing...\n";
                auto ret = par->Execute();
                if(ret == SUCCESS || ret == FAILURE)
                    break;
            }
        } catch(const boost::exception& ex)
        {
            std::cout << boost::diagnostic_information_what(ex) << "\n";
        }
    
    
        std::cin.clear();
        std::cin.get();
    
    
        return 0;
    }
    Output:

    Code:
    D:\Projects\Common Libs\BeTree>TreeEx.exe
    Pulsing...
    LeafTester1   1
    LeafTester2   1
    Pulsing...
    LeafTester1   2
    
    
    D:\Projects\Common Libs\BeTree>
    Uses Fiber API internally to implement coroutines in the leaf nodes. Sequences, Selectors, Parallels are "hard-wired" to work(FSM-like).

    Feel free to criticize. This is my first real C++ project, and it was quite an undertaking. Simple a PoC at this point.
    Last edited by lanman92; 08-09-2011 at 09:32 AM.

    Screenshot Thread
  2. #1082
    xulture's Avatar Member
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  3. #1083
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Is it me or jump is also affected ?

  4. #1084
    Amrok's Avatar Banned
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    Originally Posted by xulture View Post
    nice! you dont send sprint moveflags but feign a sprint clientside i guess?

  5. #1085
    sitnspinlock's Avatar Elite User CoreCoins Purchaser
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    another superb quality video here

    spawning dynamic objects.. at the moment I am recycling the same object over and over (why former object will disappear). when I get more time Ill create an object pool so you can spawn as many objects as you please



    Last edited by sitnspinlock; 08-14-2011 at 07:55 PM.

  6. #1086
    Traxex84's Avatar Contributor Authenticator enabled
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    @Everdox. That looks amazing

  7. #1087
    QKdefus's Avatar Active Member
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    frapsed a bit while i was bored

  8. #1088
    Thongs's Avatar Member
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    Originally Posted by QKdefus View Post

    frapsed a bit while i was bored
    Very impressive pathing + jumping logic at 0:47

  9. #1089
    namreeb's Avatar Legendary

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    Agreed.....

  10. #1090
    QKdefus's Avatar Active Member
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    thank you

  11. #1091
    rolingo's Avatar Member
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    Recording with my phone camera while running my java color bot on two machines. In front macbook pro 13" with OSX and behinde it's a "regular" PC with windows 7.


  12. #1092
    namreeb's Avatar Legendary

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    Vanilla wow gatherbot:



    This is sort of a bad video because the bot is always dying, so here is a screen shot proving that it can actually gather things successfully:



    Features:

    • Teleports for all travel at high speed
    • Select from a list before beginning which nodes you wish to gather
    • Queries object spawn locations from database
    • Uses travelling salesman to dynamically compute travel path
    • Hovers in the air to avoid mob aggro (sometimes)
    • Hovers just below the world to avoid player detection
    • Skips nodes where there are both players and mobs


    Things I want to add:
    • Increase interaction distance from 5 yards to 5 yards + node bounding radius + player bounding radius. This should avoid more mob deaths.
    • Add a list of banned mobs which the bot has died from. This will let it skip nodes surrounded by mobs it knows can kill it, making it more efficient.

  13. #1093
    namreeb's Avatar Legendary

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    So I was curious how effective it would be to gain XP solely by exploration, so I combined my parser, TSP code and teleport code to teleport to every sub-zone in every continent, racking up exploration XP.

    Screen shot of the subareas of Kalimdor:



    Screen shot of path around Azeroth:



    The path is not ideal. I'm sure it would get better if I played around with the TSP parameters a bit. But hey, it works!


  14. #1094
    miceiken's Avatar Contributor Authenticator enabled
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    Haha, awesome, so how much XP did you get?

  15. #1095
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by miceiken View Post
    Haha, awesome, so how much XP did you get?
    180 experience per area I'd say.

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