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★ Elder ★
[QUOTE=user751140;3462129]
Originally Posted by
Jelle86
Do you mean set as startup?
Yes i've followed the instruction exactly..
Do i have to actually set the correct gmail login info?
"Do i have to actually set the correct gmail login info?" how else would it log in and catch pokemon lol
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Member
Originally Posted by
Zongfoo
Just remember everyone... It's releasing in japan today/tomorrow. So the servers are going to be raped this week. You thought it was bad when Canada joined??? Just wait till one of the highest population densities joins.
I lived in Osaka for 5 years, people will be going nuts....NUTS....rip servers.
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Post Thanks / Like - 1 Thanks
Mew351 (1 members gave Thanks to thaiguy50 for this useful post)
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Member
Originally Posted by
Zongfoo
Just remember everyone... It's releasing in japan today/tomorrow. So the servers are going to be raped this week. You thought it was bad when Canada joined??? Just wait till one of the highest population densities joins.
wont they add more servers when they release it to new countrys? i thout that why it take them so long to release each country
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Member
[QUOTE=user751140;3462129]
Originally Posted by
Jelle86
Do you mean set as startup?
Yes i've followed the instruction exactly..
Do i have to actually set the correct gmail login info?
Nah why would you have to login to anything, after all every time I login to the game in my phone I just makeup whatever I want and hope for the best for hours!
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Originally Posted by
ptmazkirut
its normaly??

I feel like no one should be allowed to post in this thread while the servers are screwed.
Try again later bud..
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are the servers down? or is the bot out of date due to the update?
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Master Sergeant
Tried different forks and all I get is this:
Is that a server issue?
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Member
Originally Posted by
user751140
sry complete newb with visual studio. But it seems like i'm getting error just by hitting the Ctrl + F5

can you give me link to this? thanks!!
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Post Thanks / Like - 1 Thanks
hardell (1 members gave Thanks to KefkaBot for this useful post)
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Knight
Originally Posted by
Zongfoo
Just remember everyone... It's releasing in japan today/tomorrow. So the servers are going to be raped this week. You thought it was bad when Canada joined??? Just wait till one of the highest population densities joins.
but i thought japan has low population so does not matter if every people there starts playing?
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TOO USE DIFFERENT POKEBALLS
This is for the latest github version
Code:
private static async Task<MiscEnums.Item> GetPokeBall(Client client)
{
var inventory = await client.GetInventory();
var ballCollection = inventory.InventoryDelta.InventoryItems
.Select(i => i.InventoryItemData?.Item)
.Where(p => p != null)
.GroupBy(i => (MiscEnums.Item) i.Item_)
.Select(kvp => new {ItemId = kvp.Key, Amount = kvp.Sum(x => x.Count)})
.Where(y => y.ItemId == MiscEnums.Item.ITEM_POKE_BALL
|| y.ItemId == MiscEnums.Item.ITEM_GREAT_BALL
|| y.ItemId == MiscEnums.Item.ITEM_ULTRA_BALL
|| y.ItemId == MiscEnums.Item.ITEM_MASTER_BALL);
var greatBallsCount = ballCollection.Where(p => p.ItemId == MiscEnums.Item.ITEM_GREAT_BALL).
DefaultIfEmpty(new {ItemId = MiscEnums.Item.ITEM_GREAT_BALL, Amount = 0}).FirstOrDefault().Amount;
var ultraBallsCount = ballCollection.Where(p => p.ItemId == MiscEnums.Item.ITEM_ULTRA_BALL).
DefaultIfEmpty(new {ItemId = MiscEnums.Item.ITEM_ULTRA_BALL, Amount = 0}).FirstOrDefault().Amount;
var masterBallsCount = ballCollection.Where(p => p.ItemId == MiscEnums.Item.ITEM_MASTER_BALL).
DefaultIfEmpty(new {ItemId = MiscEnums.Item.ITEM_MASTER_BALL, Amount = 0}).FirstOrDefault().Amount;
if (masterBallsCount > 0)
{
System.Console.WriteLine("Using Master Ball");
return MiscEnums.Item.ITEM_MASTER_BALL;
}
if (ultraBallsCount > 0)
{
System.Console.WriteLine("Using Ultra Ball");
return MiscEnums.Item.ITEM_ULTRA_BALL;
}
if (greatBallsCount > 0)
{
System.Console.WriteLine("Using Great Ball");
return MiscEnums.Item.ITEM_GREAT_BALL;
}
System.Console.WriteLine("Using Poke Ball");
return MiscEnums.Item.ITEM_POKE_BALL;
}
private static async Task ExecuteCatchAllNearbyPokemons(Client client)
{
var mapObjects = await client.GetMapObjects();
var pokemons = mapObjects.MapCells.SelectMany(i => i.CatchablePokemons);
foreach (var pokemon in pokemons)
{
var update = await client.UpdatePlayerLocation(pokemon.Latitude, pokemon.Longitude);
var encounterPokemonRespone = await client.EncounterPokemon(pokemon.EncounterId, pokemon.SpawnpointId);
var pokeball = await GetPokeBall(client);
CatchPokemonResponse caughtPokemonResponse;
do
{
caughtPokemonResponse = await client.CatchPokemon(pokemon.EncounterId, pokemon.SpawnpointId, pokemon.Latitude, pokemon.Longitude, pokeball); //note: reverted from settings because this should not be part of settings but part of logic
}
while(caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchMissed);
System.Console.WriteLine(caughtPokemonResponse.Status == CatchPokemonResponse.Types.CatchStatus.CatchSuccess ? $"[{DateTime.Now.ToString("HH:mm:ss")}] We caught a {pokemon.PokemonId}" : $"[{DateTime.Now.ToString("HH:mm:ss")}] {pokemon.PokemonId} got away..");
await Task.Delay(5000);
await Task.Delay(5000);
}
}
Last edited by chancity; 07-20-2016 at 05:15 PM.
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Member
Not sure why i'm having this issue. As soon as i set the API.Console as the StartUp Project I get an error right away:
Warning 1 The referenced component 'Google.Protobuf' could not be found. PokemonGo.RocketAPI.Console
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Member
Originally Posted by
Zongfoo
Just remember everyone... It's releasing in japan today/tomorrow. So the servers are going to be raped this week. You thought it was bad when Canada joined??? Just wait till one of the highest population densities joins.
I am still hoping even this retarded developer won't be stupid enough to use the existing servers for the japan release...
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Member
Originally Posted by
chancity
CODE TO USE OTHER POKEBALLS.
Code:
private async Task<MiscEnums.Item> GetBestBall()
{
var inventory = await GetInventory();
var ballCollection = inventory.Payload[0].Bag.Items.Select(i => i.Item.Item).Where(p => p != null)
.GroupBy(i => (MiscEnums.Item)i.Item)
.Select(kvp => new { ItemId = kvp.Key, Amount = kvp.Sum(x => x.Count) })
.Where(y => y.ItemId == MiscEnums.Item.ITEM_POKE_BALL
|| y.ItemId == MiscEnums.Item.ITEM_GREAT_BALL
|| y.ItemId == MiscEnums.Item.ITEM_ULTRA_BALL
|| y.ItemId == MiscEnums.Item.ITEM_MASTER_BALL);
var pokeBallsCount = ballCollection.Where(p => p.ItemId == MiscEnums.Item.ITEM_POKE_BALL).
DefaultIfEmpty(new { ItemId = MiscEnums.Item.ITEM_POKE_BALL, Amount = 0 }).FirstOrDefault().Amount;
var greatBallsCount = ballCollection.Where(p => p.ItemId == MiscEnums.Item.ITEM_GREAT_BALL).
DefaultIfEmpty(new { ItemId = MiscEnums.Item.ITEM_GREAT_BALL, Amount = 0 }).FirstOrDefault().Amount;
var ultraBallsCount = ballCollection.Where(p => p.ItemId == MiscEnums.Item.ITEM_ULTRA_BALL).
DefaultIfEmpty(new { ItemId = MiscEnums.Item.ITEM_ULTRA_BALL, Amount = 0 }).FirstOrDefault().Amount;
var masterBallsCount = ballCollection.Where(p => p.ItemId == MiscEnums.Item.ITEM_MASTER_BALL).
DefaultIfEmpty(new { ItemId = MiscEnums.Item.ITEM_MASTER_BALL, Amount = 0 }).FirstOrDefault().Amount;
if (masterBallsCount > 0)
return MiscEnums.Item.ITEM_MASTER_BALL;
if (ultraBallsCount > 0)
return MiscEnums.Item.ITEM_ULTRA_BALL;
if (greatBallsCount > 0)
return MiscEnums.Item.ITEM_GREAT_BALL;
return MiscEnums.Item.ITEM_POKE_BALL;
}
Originally Posted by
chancity
client.cs in pokemongo.rocketapi
Also in CatchPokemon change pokeball to
Pokeball = (int) GetBestBall().Result,
I haven't tested yet.
can we have something like this in with necro version?
Last edited by Deedaa; 07-20-2016 at 04:18 PM.