[ExileApi/PoEHelper/POEHUD plugin] ReAgent - a tool for mapping game state to actions menu

User Tag List

Page 10 of 11 FirstFirst ... 67891011 LastLast
Results 136 to 150 of 160
  1. #136
    satbuster's Avatar Member
    Reputation
    12
    Join Date
    Oct 2017
    Posts
    79
    Thanks G/R
    20/11
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi.

    Trying to look for nearby corpses. Not quite as lucky as I'd hoped to be.

    Monsters(100,MonsterRarity.Any).Where(not p => p.IsAlive).Count() > 0
    Doesn't quite seem to work.

    [ExileApi/PoEHelper/POEHUD plugin] ReAgent - a tool for mapping game state to actions
  2. #137
    gtiii's Avatar Member
    Reputation
    11
    Join Date
    May 2015
    Posts
    49
    Thanks G/R
    8/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hey i was just wondering if there is any way to use a vaal skill whenever charges are full? any help would be appreciated

  3. #138
    gustn1777's Avatar Member
    Reputation
    1
    Join Date
    Feb 2024
    Posts
    26
    Thanks G/R
    1/0
    Trade Feedback
    4 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    hi , i have a question.
    how to use Vaal Skill ?

  4. #139
    gtiii's Avatar Member
    Reputation
    11
    Join Date
    May 2015
    Posts
    49
    Thanks G/R
    8/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    trying to understand this myself, i want to use tincture before vaal LS because it snapshots the ele pen

  5. #140
    Konrad Martulewicz's Avatar Active Member
    Reputation
    17
    Join Date
    Oct 2014
    Posts
    18
    Thanks G/R
    0/11
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Is it possible to use some user states like IdleTime or starting timer on keypress to use it later in another rule?

  6. #141
    Nug's Avatar Member
    Reputation
    3
    Join Date
    Aug 2024
    Posts
    13
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Anyone have a rule for arcanist brand? right now I have:


    Code:
    SinceLastActivation(5) &&
    Skills["BrandSupport"].CanBeUsed &&
    !IsMoving && 
    ( MonsterCount(100, MonsterRarity.AtLeastRare) >= 1 || MonsterCount(100, MonsterRarity.Any) >= 10 ) &&
    !IsKeyPressed(Keys.LButton)
    I can't find any buff related to arcanist brand, or how to check if one is already deployed. I'd just like for it to cast arcanist brand if there is an enemy - when one isnt already cast

  7. #142
    stacked's Avatar Member
    Reputation
    2
    Join Date
    Jan 2016
    Posts
    56
    Thanks G/R
    3/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Anyone know how I use this in reagent?

    !PlayerBuffs.Has("grace_period") &&
    !PlayerBuffs.Has("corrosive_shroud_buff") ||
    (
    PlayerBuffs.Has("corrosive_shroud_at_max_damage") &&
    MonsterCount(MonsterRarity.Any) >= 1
    ) || (
    MonsterCount(MonsterRarity.Any) == 0 &&
    PlayerBuffs.Has("corrosive_shroud_aura")
    )

  8. #143
    laudon's Avatar Member
    Reputation
    11
    Join Date
    May 2008
    Posts
    67
    Thanks G/R
    5/2
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by stacked View Post
    Anyone know how I use this in reagent?

    !PlayerBuffs.Has("grace_period") &&
    !PlayerBuffs.Has("corrosive_shroud_buff") ||
    (
    PlayerBuffs.Has("corrosive_shroud_at_max_damage") &&
    MonsterCount(MonsterRarity.Any) >= 1
    ) || (
    MonsterCount(MonsterRarity.Any) == 0 &&
    PlayerBuffs.Has("corrosive_shroud_aura")
    )
    Make two different rules with the key action type. It will look like this. https://i.imgur.com/yZRXRwk.png

    Buffs.Has("corrosive_shroud_at_max_damage") && Monsters(100).Any() && !Buffs.Has("grace_period")

    !Monsters(100).Any() && Buffs.Has("corrosive_shroud_aura") && !Buffs.Has("grace_period")

  9. #144
    setim's Avatar Member
    Reputation
    9
    Join Date
    Mar 2020
    Posts
    103
    Thanks G/R
    0/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I am using several cry skills which can exerts the next several slam attack.
    For each cry skills, it will have it's own number of slam attack which can be buffed.
    When I check the buff list, there is a buff call "display_num_empowered_attacks" which is showing how many times the slam attack will be affected.
    If you use 3 cry skill, you will have three buff with the same name: display_num_empowered_attacks.
    So i cannot judge which cry skill need to be re-apply.
    With the buff display_num_empowered_attacks, there is a structure call: SourceSkill and it includes the "cry" skill name.
    Is it possible to access to the SourceSkill.Name?

  10. #145
    cheatingeagle's Avatar ★ Elder ★
    Reputation
    1220
    Join Date
    Feb 2017
    Posts
    422
    Thanks G/R
    22/1073
    Trade Feedback
    8 (100%)
    Mentioned
    25 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by setim View Post
    I am using several cry skills which can exerts the next several slam attack.
    For each cry skills, it will have it's own number of slam attack which can be buffed.
    When I check the buff list, there is a buff call "display_num_empowered_attacks" which is showing how many times the slam attack will be affected.
    If you use 3 cry skill, you will have three buff with the same name: display_num_empowered_attacks.
    So i cannot judge which cry skill need to be re-apply.
    With the buff display_num_empowered_attacks, there is a structure call: SourceSkill and it includes the "cry" skill name.
    Is it possible to access to the SourceSkill.Name?
    StatusEffect has a Skill property, although the plugin may not handle multiple buffs with the same name well.

  11. #146
    setim's Avatar Member
    Reputation
    9
    Join Date
    Mar 2020
    Posts
    103
    Thanks G/R
    0/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by cheatingeagle View Post
    StatusEffect has a Skill property, although the plugin may not handle multiple buffs with the same name well.
    Can you give me a example how to use it?

  12. #147
    Cequez's Avatar Member
    Reputation
    3
    Join Date
    Jun 2019
    Posts
    19
    Thanks G/R
    5/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    What would I do if I had two of the same flask? Flasks[0].Charges = 0 doesn't seem to work properly.

    Question 2: any idea how to automate Galvanic Field?
    Last edited by Cequez; 11-11-2024 at 11:42 AM.

  13. #148
    Khorne1's Avatar Member
    Reputation
    1
    Join Date
    Mar 2008
    Posts
    2
    Thanks G/R
    2/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Nug View Post
    Anyone have a rule for arcanist brand? right now I have:


    Code:
    SinceLastActivation(5) &&
    Skills["BrandSupport"].CanBeUsed &&
    !IsMoving && 
    ( MonsterCount(100, MonsterRarity.AtLeastRare) >= 1 || MonsterCount(100, MonsterRarity.Any) >= 10 ) &&
    !IsKeyPressed(Keys.LButton)
    I can't find any buff related to arcanist brand, or how to check if one is already deployed. I'd just like for it to cast arcanist brand if there is an enemy - when one isnt already cast
    Same question, anyone knows?

  14. #149
    kukoxe's Avatar Member
    Reputation
    1
    Join Date
    Oct 2020
    Posts
    5
    Thanks G/R
    5/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi,
    How can I set the condition to trigger the key only when the minion's (spectre) life is above 80%?
    I want to cast a Guardians Blessing when my spectre is 'Healthy', so the buff lasts longer. So far I managed to set the rules to trigger it as soon as the minion is spawned.

  15. #150
    gtiii's Avatar Member
    Reputation
    11
    Join Date
    May 2015
    Posts
    49
    Thanks G/R
    8/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Snippet for dual Soul Catchers (legacy perm vaal builds)
    thought this may help someone out there

    Code:
    SinceLastActivation(0.1) &&
    Monsters(100).Any() &&
    !Flasks[0].Active &&
    !Flasks[4].Active &&
    Flasks[0].Charges >= 30
    
    ? new ISideEffect[]{PressKeySideEffect("Q")}
    :
    
    SinceLastActivation(0.1) &&
    Monsters(100).Any() &&
    !Flasks[0].Active &&
    !Flasks[4].Active &&
    Flasks[4].Charges >= 30
    
    ? new ISideEffect[]{PressKeySideEffect("W")}
    : null

Page 10 of 11 FirstFirst ... 67891011 LastLast

Similar Threads

  1. CoPilot Plugin for PoeHelper / PoeHud / ExileApi
    By totalschaden in forum PoE Bots and Programs
    Replies: 669
    Last Post: 07-31-2024, 04:38 AM
  2. [Selling Bot] Selling bot tools for in-game advertising
    By Iampain in forum World of Warcraft Buy Sell Trade
    Replies: 1
    Last Post: 01-19-2020, 07:15 PM
  3. Replies: 6
    Last Post: 10-28-2015, 10:05 AM
  4. possible for a game master to send heirlooms to a starter acc from paid acc?
    By lavahlight in forum World of Warcraft General
    Replies: 4
    Last Post: 08-16-2013, 02:55 AM
All times are GMT -5. The time now is 12:52 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search